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This is an archived, read-only copy of the United-TI subforum , including posts and topic from May 2003 to April 2012. If you would like to discuss any of the topics in this forum, you can visit Cemetech's Your Projects subforum. Some of these topics may also be directly-linked to active Cemetech topics. If you are a Cemetech member with a linked United-TI account, you can link United-TI topics here with your current Cemetech topics.

This forum is locked: you cannot post, reply to, or edit topics. Sonic => Your Projects
United-TI Archives -> Sonic
 
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DJ Omnimaga
http://i-lost-the-ga.me


Calc Guru


Joined: 14 Nov 2003
Posts: 1196

Posted: 22 Oct 2004 08:10:15 am    Post subject:

what is the current progress of the project? Is there any?
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optimize


Advanced Newbie


Joined: 03 Aug 2004
Posts: 99

Posted: 10 Nov 2004 03:04:20 pm    Post subject:

I think dead... Keith hasn't responded on the forums in who knows how long and I'm also assuming the other on-calc assembler is dead too.
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Madskillz


Active Member


Joined: 02 Jan 2004
Posts: 608

Posted: 10 Nov 2004 05:59:01 pm    Post subject:

That's sucks...I was looking forward to seeing some cool stuff. I think this would be very difficult on the calc anyhow, but it would still be fun to see something!
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 10 Nov 2004 06:08:17 pm    Post subject:

I take it Keith is on some kind of calc hiatus; he hasn't posted in almost 2 months. Maybe someone should e-mail him to make sure he's not in a Turkish prison or something. If the project is being postposed I'd like to pick it up; but it'll be a while before I get Robot War out of the way to do anything.
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SniperOfTheNight


Advanced Member


Joined: 24 May 2003
Posts: 260

Posted: 11 Nov 2004 09:46:40 pm    Post subject:

optimize wrote:
I'm also assuming the other on-calc assembler is dead too.


Did you really expect it to actully get done? No offense, but after a while, I just didn't think it would happen.


Also, I'm pretty sure Sonic is indeed dead.


Last edited by Guest on 11 Nov 2004 09:47:24 pm; edited 1 time in total
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AlienCC
Creative Receptacle!


Know-It-All


Joined: 24 May 2003
Posts: 1927

Posted: 11 Nov 2004 10:44:37 pm    Post subject:

I also haven't seen or heard from Keith in some time, so it is hard to say if anything is going on with this or not.

--AlienCC
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Brazucs
I have no idea what my avatar is.


Super Elite (Last Title)


Joined: 31 Mar 2004
Posts: 3349

Posted: 12 Nov 2004 02:46:46 am    Post subject:

Maan.... can't they just port the 89 Sonic?
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AlienCC
Creative Receptacle!


Know-It-All


Joined: 24 May 2003
Posts: 1927

Posted: 12 Nov 2004 03:51:19 pm    Post subject:

Its not quite that simple, The Ti-89 uses a Motorola 68k chipset, and the Ti-83/83p/83pse all use the Zilog-80 (z80) chipset.

The motorola chipset is capable of doing a lot more, and its faster. If I'm not mistaken some of the first Apple computer's were actually based of this same serious of Motorolla chipsets.

This is a big project, and would be wonderful if anyone would be willing to revive, unfortunately I don't believe the codebase was ever shared so it would be starting over from scratch...this the third time.

--AlienCC
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shadowing
Powered by 64


Calc Guru


Joined: 06 Jan 2004
Posts: 1002

Posted: 12 Nov 2004 04:54:45 pm    Post subject:

dang. how sad... since this is a uti project, who will help? i wish I could help but I don't have the knowledge port it.

EDIT: I might. Does anyone have a link to the source?


Last edited by Guest on 12 Nov 2004 04:55:32 pm; edited 1 time in total
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Madskillz


Active Member


Joined: 02 Jan 2004
Posts: 608

Posted: 12 Nov 2004 05:31:10 pm    Post subject:

Arent you knew to ASM shadowing? This would be a very hard project for somebody who is knew. Plus you cant port an 89 game to an 83, as AlienCC said, they use two different chipsets! Wink I don't mean to put you down or anything, because you should create a game and push it to the limits, and make it the best you can! It's just that this would be an extremly difficult project for somebody just getting into ASM. Smile
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DarkerLine
ceci n'est pas une |


Super Elite (Last Title)


Joined: 04 Nov 2003
Posts: 8328

Posted: 12 Nov 2004 05:53:58 pm    Post subject:

You CAN port it, it's just that it would be about as easy as writing it from scratch.
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Madskillz


Active Member


Joined: 02 Jan 2004
Posts: 608

Posted: 12 Nov 2004 07:58:38 pm    Post subject:

Oh..well It's just that I have never seen a game of this caliber on the 83. I don't think even if he could port it would be fast enough... Sad Again...I am not putting you down Shadowing, just with all the features that the 89 version has....grayscale, parallax scrolling, high speed, external graphics-sprites-levels, huge levels, and a kit to create your own levels, graphics or sprites. Plus your just learning.

Last edited by Guest on 12 Nov 2004 08:03:27 pm; edited 1 time in total
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optimize


Advanced Newbie


Joined: 03 Aug 2004
Posts: 99

Posted: 12 Nov 2004 11:14:47 pm    Post subject:

Might be possible to make it for silver edition only. You would just have to you no b_calls() whatsoever for maximum speed, although it would be huge...
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shadowing
Powered by 64


Calc Guru


Joined: 06 Jan 2004
Posts: 1002

Posted: 13 Nov 2004 12:12:34 am    Post subject:

Well, to me its better to do something while I learn. I learned its better to try and learn in trial and error. That is what i believe it will make me a true programmer. Now can someone send me a link?

And Madskillz, you're not putting me down.

EDIT: Actually, you're just challenging me to push myself to my further limits.


Last edited by Guest on 13 Nov 2004 12:13:00 am; edited 1 time in total
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 13 Nov 2004 01:14:06 am    Post subject:

Well, the original project was run by Time to Team [link has sound] and their [url="http://www.yaronet.com/t3/?id=2&d=archives/Games/Sonic%20(SMA)/source/"]latest source[/url] can only be found on their Sonic page. Porting would be a very tall order, even for an expert. The chipset difference doesn't just affect you code & syntax, it also affects your display capabilities; and thats were things could get messy. Then there's the code itself, which spans some 50 small source and header files--it would take weeks just to sort it out.

At the risk of being pessismistic: I seriously don't think a port can done without making it a team effort. And the death of this current Sonic project isn't too encouraging. But now that the source is out, there may be new hope.
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Brazucs
I have no idea what my avatar is.


Super Elite (Last Title)


Joined: 31 Mar 2004
Posts: 3349

Posted: 13 Nov 2004 03:34:47 pm    Post subject:

Have there ever been any 89 games ported to a non-68K calc before? I've never seen any on ticalc.org before.
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Madskillz


Active Member


Joined: 02 Jan 2004
Posts: 608

Posted: 13 Nov 2004 04:28:16 pm    Post subject:

Of course there have been a few games made for 89 that are also on the 83, Phoenix comes to mind....But Like I said, I didn't think you could port a C, C+ game to run a z80 chipset...they are two different languages.

Quote:
EDIT: Actually, you're just challenging me to push myself to my further limits.


-Good Shadowing! That is what you need to do! I know, how it is. If somebody told me a couldn't do something, that always motivated me to prove them wrong. Like I said, I wasn't trying to put you down...you obviously got that! Laughing If anything, I was subtly motivating you to make something cool/unique! Smile You can always try and make something new and unique, even if you fail, as long as you put in an effort, people will appreciate it and maybe even try and help finish it! (that goes for everybody and every game)


Last edited by Guest on 13 Nov 2004 10:49:13 pm; edited 1 time in total
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 13 Nov 2004 09:00:35 pm    Post subject:

It might be a longshot: but I'd try to get in touch with Time to Team, write down some emails, and see if they have any development notes from that program (the source commenting was a bit sparce). I'd also take a look at similar game like Mario to get a feel for how a Sonic/Mario-like game runs (collisions, scrolling, etc).
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Madskillz


Active Member


Joined: 02 Jan 2004
Posts: 608

Posted: 13 Nov 2004 10:43:07 pm    Post subject:

I am sure they would be glad to help Digi! I mean, benefit the whole TI community right!
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shadowing
Powered by 64


Calc Guru


Joined: 06 Jan 2004
Posts: 1002

Posted: 14 Nov 2004 04:40:09 pm    Post subject:

If you're saying this is a group effort, then let's revive this project. I'll of course help. But I hope other can too.
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