| 25 Feb 2004 04:35:20 am by Darth Android |
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| well, i would rather have sonic move FAST and no greyscale and look like greyscale because of the speed then to have greyscale and be slow.... |
| 25 Feb 2004 11:51:33 am by Keith Pierce |
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| so what other possibilities are there besides sprites and greyscale? |
| 25 Feb 2004 12:35:54 pm by Arcane Wizard |
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| What about.. oh, I don't know, sprites and monochrome graphics? |
| 25 Feb 2004 02:27:56 pm by Keith Pierce |
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| Can you explain becuase i never heard of them! |
| 25 Feb 2004 04:18:58 pm by Arcane Wizard |
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Well, you boviously heard of sprites, but here goes:
Sprites: (Moving) graphical objects on the screen
Monochrome graphics: Black and White only |
| 25 Feb 2004 04:19:10 pm by tr1p1ea |
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You are joking .... right?
You never heard of sprites? Or MonoChrome Graphics?
Sprite - A sprite is what you would call the little images of characters & tiles etc
MonoChrome Graphics - The term 'MonoChrome' refers to the fact that the sprites/Graphics have a possiblility of being one of two colours (either black or white).
:). |
| 25 Feb 2004 04:32:22 pm by Keith Pierce |
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| I heard of sprites but not the other one! |
| 25 Feb 2004 04:32:52 pm by Arcane Wizard |
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| Well, now you did! |
| 27 Feb 2004 08:28:22 am by Keith Pierce |
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| Yeah so is there a tutoral on the other types of design! Like not sprites but the other way! |
| 27 Feb 2004 08:37:48 am by Adm.Wiggin |
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the Monochrome graphix?
Calc Sprites = Monochrome graphix
(usually... unless you use grayscale ) |
| 27 Feb 2004 08:47:53 am by Arcane Wizard |
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| Look, monochrome graphics ust means you don't use any colors except black and white, there's nothing else to it. |
| 27 Feb 2004 09:14:03 am by Keith Pierce |
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| hey yeah i know! I thank i will try it out thanks anyway! |
| 28 Feb 2004 02:46:27 am by DigiTan |
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| Maybe greyscales sprites and monochrome backgrounds is the way to go. Make it kind of a compromise between speed and appearance? By the way, which Sonic game were you most interested in re-creating? |
| 28 Feb 2004 10:08:04 am by SniperOfTheNight |
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| For the origional Sonic project, it was suppose to be a brand new story. |
| 28 Feb 2004 11:50:32 am by Keith Pierce |
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| hey we are i hope trying to remake the old version for the old handheld! The first version, but we may chang eour minds were not sure yet! |
| 29 Feb 2004 10:21:10 pm by DigiTan |
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A remake of Sonic 1 (8-bit) wouldn't be too advanced to develope. And the smaller levels would probably fit on the average Z80 calc.
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| 01 Mar 2004 05:46:40 am by tr1p1ea |
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The main problem is getting the tilemapper to smoothly scroll at such an insane speed. But i still agree that it would be possible . |
| 01 Mar 2004 12:17:00 pm by Keith Pierce |
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| What about doing what sam heald did with mario? |
| 01 Mar 2004 07:34:25 pm by DigiTan |
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CrASH_MAN's tilemap routines are blazing fast! Usually faster than the LCD (blurring). This was mentioned in a small discussion a few weeks ago. I'm not certain if Sam Heald ever used these routines, but his are also a very good example of how fast scrolling can go.
I'm curious to know how you'd do those gravity-defying loops in a Sonic game. The collision system is especially puzzling, since you'd be working with uphill/downhill surfaces instead of the traditional square tile. |
| 01 Mar 2004 07:44:09 pm by Jedd |
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So has anyone started working on this yet? Also, who all is on the team? It would be sweet to actually see stuff getting done.
My 2 cents: Go with monochrome to save the speed. Do whatever kind of scrolling necessary to keep the speed of the game. Also, don't make the background so dark like in Mario. It's too hard to see. |