Leading the way to the Future
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29 Sep 2011 06:50:06 am by tifreak8x
WOO! *throws a FREAKING PARTY man*

I finally found the issue. It seems, that in an unrelated bit of code, I was missing an End statement. What threw me was that the loop this missing End statement was in was still working. At least the thing is fixed now. :/

And for your viewing pleasure, testing out the party pokemon with ether and the result:



I think I already got those bits fixed, still amused me, so I thought I'd show it off.
30 Sep 2011 01:41:21 am by DigiTan
This progress is super effective!
30 Sep 2011 11:43:56 pm by Sven.Thomas0
Haha, nice.
Also, you have 4444 posts Shock
01 Oct 2011 05:50:08 pm by tifreak8x
DigiTan wrote:

This progress is super effective!


0x5

Problem is, the Error Syntax is the last End in the code. The parser makes it look like there is an extra End, when there is not. It makes me sad. But I'm thinking if it works, to heck with it. I'm going to run with it and get the next item worked on.. :/
10 Oct 2011 06:22:00 am by tifreak8x


This is the beginnings of the evolution screen. I'm just curious what you all might think of this so far?

1. Yes, Dragonite isn't affected by Fire Stones
2. I don't care if Dragonite being evolved via Fire Stone offends you for this test.
3. Yes, I have things to tweak, like placement of the black square, how long it lasts, etc

I'm just looking for overall thoughts on how I'm displaying evolutions.
12 Oct 2011 02:05:06 am by JoeYoung
The way I had items coded, every item was actually a sort of attack. It was theoretically possible to have an attack called PokeBall, and it would do just that, throwing a PokeBall. I took this route because it simplified the system for determining effects of attacks and items both in and out of battle.
12 Oct 2011 06:43:26 am by Sven.Thomas0
??? How come I can't evolve my Dragonite with a firestone!? D:
Razz Nice, I like it Smile
12 Oct 2011 06:50:45 am by Sven.Thomas0
??? How come I can't evolve my Dragonite with a firestone!? D:
Razz Nice, I like it Smile
16 Oct 2011 09:05:17 pm by tifreak8x
I hadn't really considered that, joeyoung, though this seemed like the simplest solution to me for dealing with the items.

Thunderbolt: 0x5 yeah, I'm sure you'd love to do that :P

On a side note:



This shows what things look like when you cancel the evolution of a pokemon when you press the Alpha key.



And this is what I have so far of the completed evolution. I know the pokemon needs to be moved over a couple more pixels. But otherwise, what do you all think? Better than the firewall, huh? :P

Thank Weregoose for that.
29 Jan 2012 02:09:45 am by yugi1234456
can u get this on the Nspire CX? and if so, do u have a link for it?
29 Jan 2012 12:35:45 pm by Sven.Thomas0
I don't believe he has released any part of this version, yet. There was an old version up for download somewhere that you might be able to send to an emulator (I cannot remember if the CX has the TI-84 emulator).
16 Feb 2012 02:33:54 pm by Hayleia
Nope, the CX doesn't have the 84+ emulator. But it has the GameBoy Color emulator if you want Pokemon Razz
16 Feb 2012 03:58:27 pm by Sven.Thomas0
Ah, thanks Hayleia!