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This is an archived, read-only copy of the United-TI subforum , including posts and topic from May 2003 to April 2012. If you would like to discuss any of the topics in this forum, you can visit Cemetech's Your Projects subforum. Some of these topics may also be directly-linked to active Cemetech topics. If you are a Cemetech member with a linked United-TI account, you can link United-TI topics here with your current Cemetech topics.
 Project Ideas/Start New Projects => Your Projects
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darkstone knight
Advanced Member

Joined: 07 Sep 2008 Posts: 438
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Posted: 07 Dec 2009 07:37:06 am Post subject: |
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*ahem*
i finally tackled the compression, take a look at this pic:
tiles in grey are bytes i won by compressing the stuff
in this level around 65-70%, average is a bit higher
next task: decompressing stuff...... |
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Galandros
Active Member

Joined: 29 Aug 2008 Posts: 565
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Posted: 07 Dec 2009 09:30:43 am Post subject: |
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Cool, I was wondering where this project went.
| darkstone knight wrote: | | (i really should learn php...) |
I am learning it, if you still need I may practise with some requests. |
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darkstone knight
Advanced Member

Joined: 07 Sep 2008 Posts: 438
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Posted: 07 Dec 2009 09:34:22 am Post subject: |
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well, the idea was to write an webbased compressor, so you would be able to create your own levels whit ease
but that is no longer needed, as wabbitemu spits out the compressed .db $ |
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Eeems
Advanced Member

Joined: 25 Jan 2009 Posts: 277
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Posted: 07 Dec 2009 10:15:48 am Post subject: |
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Wow looking good!
did you say 80% compression? That's quite a lot! 0.o |
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darkstone knight
Advanced Member

Joined: 07 Sep 2008 Posts: 438
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Galandros
Active Member

Joined: 29 Aug 2008 Posts: 565
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Posted: 07 Dec 2009 03:49:38 pm Post subject: |
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| darkstone knight wrote: | well, the idea was to write an webbased compressor, so you would be able to create your own levels whit ease
but that is no longer needed, as wabbitemu spits out the compressed .db $ |
Sorry, I only started to practise last week or so.
Next time I can help, though. PHP can be handy for this tasks as I am discovering. |
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ztrumpet
Active Member

Joined: 06 May 2009 Posts: 555
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Posted: 07 Dec 2009 04:15:07 pm Post subject: |
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| Nice! Great work Darkstone Knight. |
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darkstone knight
Advanced Member

Joined: 07 Sep 2008 Posts: 438
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Posted: 16 Jan 2010 04:58:09 pm Post subject: |
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i fixed the decompression, now i can go working on the menu...
any concepts? i suck at designing stuff.. |
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ztrumpet
Active Member

Joined: 06 May 2009 Posts: 555
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Posted: 16 Jan 2010 08:16:28 pm Post subject: |
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I don't know what to do for a main menu. Mabey bubble-ish letters as 8*8 sprites?
This game looks very nice. |
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darkstone knight
Advanced Member

Joined: 07 Sep 2008 Posts: 438
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Posted: 17 Jan 2010 05:22:14 am Post subject: |
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| ztrumpet wrote: | | I don't know what to do for a main menu. Mabey bubble-ish letters as 8*8 sprites? |
yea, actually i was pointing at the level select screen, there are 111 levels, als you need a good way to browse them...
il see if i can create some concepts in basic... |
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darkstone knight
Advanced Member

Joined: 07 Sep 2008 Posts: 438
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Posted: 22 Jan 2010 11:48:11 am Post subject: |
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[attachment=3031:supaplex39.gif]
i still need a better font, however |
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ztrumpet
Active Member

Joined: 06 May 2009 Posts: 555
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Posted: 22 Jan 2010 04:49:24 pm Post subject: |
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| Looks great! I can't wait to play more of this. |
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darkstone knight
Advanced Member

Joined: 07 Sep 2008 Posts: 438
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Posted: 24 Mar 2010 05:15:10 pm Post subject: |
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long time no seen :biggrin:
i finished the level selecten, updated the compression, fixed a few bugs, and made sure all levels (12 atm, 1 page app) are acutally playable.
one more week, and i will release the game, i dont really want to create 99 more levels. taking an hour or 2 each |
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