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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55763 Location: Earth, Sol, Milky Way
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Posted: 12 Sep 2008 07:17:49 am Post subject: |
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I remember that, vaguely, but I assure you Dan's RPG SDK is very well-developed. I hope the ticalc.org staff actually do something about this in the near future. _________________
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9064 Location: Sol System
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Posted: 12 Sep 2008 08:35:33 am Post subject: |
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| swivelgames wrote: | Wow, his looks very similar to mine. I had two versions though, one had gravity and you could jump (so it was a scroller) and the other was flat
I don't think I have those anymore but I know I posted something about it or talked to Kerm about it one time. I had a bunch of different tools I made for them too, like a map editor and stuff like that. Mostly it was just a maze though ^^,
And I hadn't quite finished the ability to have a map size bigger then 8x16 before I lost the code =/ |
http://www.ticalc.org/archives/files/fileinfo/403/40345.html
Check out that baby. I totally released it after getting it to work on pokemon, and had a few requests for it Took me long enough to get it to work too... Anyways..  _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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swivelgames
Transient Squash

Joined: 27 Sep 2005 Posts: 2345 Location: On the planet called Earth
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Posted: 12 Sep 2008 05:14:28 pm Post subject: |
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Yeah, I was talking about the other guy's program ^^,
I hope this gets resolved though... |
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