Leading the way to the Future
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13 Mar 2006 09:29:48 am by KermMartian Quote
Yup, you can store up to 14 digits in any real or complex part; it displays only 12, but you can access up to 14 from a prog.
13 Mar 2006 09:48:41 am by elfprince13 Quote
which would make it faster to just use 2 reals.
13 Mar 2006 10:04:36 am by KermMartian Quote
Eh, generally. However, you can save a couple of bytes by using complex instead of real numbers for 1 list instead of 2.
13 Mar 2006 01:07:02 pm by elfprince13 Quote
that is handy Very Happy
13 Mar 2006 01:08:57 pm by KermMartian Quote
If you take a look at the latest released beta of Brix Builder, you'll see I did the polygon coordinates for it with that schema.
13 Mar 2006 01:12:19 pm by elfprince13 Quote
cool. I personally like the extraction from a real trick better though.
13 Mar 2006 01:15:09 pm by KermMartian Quote
Yeah, that's not bad. One of the problems with the complex "compression" though is that it takes far too many clock cycles to extract the real(/cplx( parts.
13 Mar 2006 05:10:02 pm by Kuro Quote
They are still easier to manipulate than 12-digit real numbers.
13 Mar 2006 05:15:00 pm by Radical Pi Quote
I prefer the combinations of 10^() and fPart().
13 Mar 2006 05:23:23 pm by Kuro Quote
...Which together use the same number of clock cycles as ipart()/fpart().
19 Mar 2006 02:00:19 pm by KermMartian Quote
10^( uses slightly less, actually.
20 Mar 2006 04:02:56 pm by Kuro Quote
Confused I didn't know that. I may have to revise my tetris program now.