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zeldaking


Power User


Joined: 31 Jul 2011
Posts: 470
Location: Utah

Posted: 06 May 2013 05:24:01 pm    Post subject: Prizm programming help

Well this might give away what I am working on but, sigh, I am stuck. Luckily it doesn't seem to be that big of a problem.
So the problem is when displaying the lines, it starts in the top left which is understandable but when looping through the while loop the lines start drawing more and more to the right when they should be parallel with the first. I am stumped. Do any of you know what's going on?

Code:

void disp_cards() {
   int B=223;
   int C=1;
   int color=COLOR_BLACK;
   while( C!=5) {
      if (C==3) color=COLOR_RED;
      drawLine( 1, 224-B, 45, 224-B, color);
      C++;
      B=B-47;
   }
   Bdisp_PutDisp_DD();
}

The drawline is one of the drawline routines in one of the threads.
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Spenceboy98


Super-Expert


Joined: 06 Jan 2012
Posts: 824
Location: In the TARDIS

Posted: 06 May 2013 05:44:05 pm    Post subject:

I see nothing wrong. Wink
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zeldaking


Power User


Joined: 31 Jul 2011
Posts: 470
Location: Utah

Posted: 06 May 2013 05:46:20 pm    Post subject:

Hmm its messing up on my prizm. I am confused now..
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Spenceboy98


Super-Expert


Joined: 06 Jan 2012
Posts: 824
Location: In the TARDIS

Posted: 06 May 2013 05:49:25 pm    Post subject:

Here is my main():

Code:
int main() {
    Bdisp_EnableColor(1);
   while(1) {
      int key = PRGM_GetKey();
      if(key == KEY_PRGM_MENU) {  GetKey(&key); }
      keyupdate();
        disp_cards();
        if(key == KEY_PRGM_F6)
            GetKey(&blah);
      Bdisp_PutDisp_DD();
      Bdisp_AllCr_VRAM();
   }
   return 0;
}
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flyingfisch


Super-Expert


Joined: 02 Feb 2012
Posts: 896
Location: Akron, OH

Posted: 06 May 2013 07:13:00 pm    Post subject:

0x5, I was just thinking of starting to make a card game in LuaZM... coincidence?
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zeldaking


Power User


Joined: 31 Jul 2011
Posts: 470
Location: Utah

Posted: 06 May 2013 10:58:06 pm    Post subject:

Well after pulling my hair. It turned out to be incorrect screen boundaries. Wow.
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zeldaking


Power User


Joined: 31 Jul 2011
Posts: 470
Location: Utah

Posted: 18 May 2013 05:21:24 pm    Post subject:

Well I'll just leave this in this thread. These are my results of my slow limited programming time. The layout for a Solitaire game after finishing a really slow version in Prizm-basic. Here is a picture:
edit: image is large, click link if you want to see it..
http://i41.tinypic.com/10cui2o.jpg

I was designing a playing card back and I came up with this:
[/url]
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