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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9071 Location: Sol System
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Posted: 08 Feb 2006 09:47:33 pm Post subject: Symbols v2.0 |
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| Quote: | | This handy little 200 byte program allows BASIC programmers to use any of 131 symbols normally unavailable in BASIC within any program. Using BASIC only, it eliminates the danger of a crash due to unstable assembly code. Check out the readme to see some of the symbols this program makes available, then try it out to see the rest. |
http://www.ticalc.org/archives/files/fileinfo/384/38404.html |
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9071 Location: Sol System
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Posted: 08 Feb 2006 09:56:28 pm Post subject: |
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Well, someone might find this handier, though you will have to unlock prgm SYMBOL to do what I did...
Code: sub("......",Ans,1
needs to be changed to:
Code: sub(".......",G,1)->Str4
And then build the following prog:
Code: ClrDraw
Delvar GDelvar A
5->B
While G<131
G+1->G
prgmSYMBOL
Text(A,B,Str4
B+5->B
If B=80:Then
A+7->A
5->B
End:End
This will allow you to see all the characters a little more easily, especially if you like the graphscreen text anyways... Some of the characters do not render correctly though, which is why I am sure Kerm did not release the prog like that...
And in this manner, you can run the viewer prog, get the number to the character, and from the homescreen, store the number to G, run prgmSYMBOL and be able to recall Str4 inside the editor.
I am curious as to how you were able to obtain all the characters... I tried within Graphlink, and most of them turned into ?...
And if you would like, I can submit my changes to you Kerm... _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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elfprince13

OVER NINE THOUSAND!

Joined: 23 May 2005 Posts: 10234 Location: A galaxy far far away......
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swivelgames
Transient Squash

Joined: 27 Sep 2005 Posts: 2345 Location: On the planet called Earth
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Posted: 09 Feb 2006 09:48:35 am Post subject: |
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This program actually sounds pretty cool. Since I am on the School Comps I cant view TICALC.ORG because its under category of "Freeware And downloadable Software". I will check this out more once I am home (Proablably around 7hours from now ). I start at 8:55am and get out at 3:55pm. I'll post more once I am home.
-Swivel |
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9071 Location: Sol System
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Posted: 09 Feb 2006 11:18:05 am Post subject: |
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Hmm, I just had a brilliant idea...
But I wont tell you until I upload it to my site, so you can see what I am talking about... That way you don't program it before I get a chance to...  _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55773 Location: Earth, Sol, Milky Way
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Posted: 09 Feb 2006 12:07:40 pm Post subject: |
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Uhoh...0x5
It works perfectly on my 83+...I'm not sure how many of them work on the graphscreen, though; I've only tested it completely on the homescreen. _________________
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9071 Location: Sol System
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55773 Location: Earth, Sol, Milky Way
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Posted: 09 Feb 2006 12:15:01 pm Post subject: |
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Fair enough. I shall do exactly that. _________________
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9071 Location: Sol System
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Posted: 09 Feb 2006 12:18:55 pm Post subject: |
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Yay!
Did you even look at the file...?
Oh, and feel free to rename the zip file... _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55773 Location: Earth, Sol, Milky Way
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Posted: 09 Feb 2006 12:25:04 pm Post subject: |
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I opened it, spiffed up the readme a bit, did a tiny optimization to the files, and zipped it. I'm screenshotting and then uploading now. _________________
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9071 Location: Sol System
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Posted: 09 Feb 2006 12:28:34 pm Post subject: |
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ok.
I never did have the ability to make a good screenhot...
Might I ask what optimization you did? I thought it was as far as it could get...  _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55773 Location: Earth, Sol, Milky Way
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Posted: 09 Feb 2006 01:04:39 pm Post subject: |
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I had a single parenthesis on by mistake.  _________________
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9071 Location: Sol System
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Posted: 09 Feb 2006 01:09:33 pm Post subject: |
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In prgmSYMBOL? That was me... Sorry about that, it was kinda habitual...
What did you think about the GUI part? If you press and hold an arrow key, it almost looks like greyscale...  _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55773 Location: Earth, Sol, Milky Way
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Posted: 09 Feb 2006 02:00:58 pm Post subject: |
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Yeah, I like it. Hopefully it gets into the archives soon. _________________
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something1990

Supreme Commander of the Asgard Fleet

Joined: 12 Jan 2006 Posts: 1144 Location: Orilla
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Posted: 09 Feb 2006 07:35:54 pm Post subject: |
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| This program is great. Now anyone can program character like those in BASIC Bomberman into their programs. Great job Kerm! |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55773 Location: Earth, Sol, Milky Way
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Posted: 09 Feb 2006 08:47:08 pm Post subject: |
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Thank you. Hopefully the joint version goes in first. _________________
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swivelgames
Transient Squash

Joined: 27 Sep 2005 Posts: 2345 Location: On the planet called Earth
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Posted: 09 Feb 2006 09:30:24 pm Post subject: |
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| something1990 wrote: | | This program is great. Now anyone can program character like those in BASIC Bomberman into their programs. Great job Kerm! |
I still have not got those programs. I need a bunch of useful programs that I can put on a disk and transfer to my comp because I dont have net on my comp. And I need a reason to waiste a 700 Meg cd. I usually get alot of stuff and then transfer it. Some one just get tons of pointless progs and Pm'em to me. . Cant wait to see it. By the way does it work on the graph screen yet Kerm?
-Swivel
Last edited by swivelgames on 12 Feb 2006 09:43:02 pm; edited 1 time in total |
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9071 Location: Sol System
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Posted: 09 Feb 2006 10:54:37 pm Post subject: |
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Umm, Kerm made prgmSYMBOL, while I made the GUI to make it work better...
If you use the code above, you can see all the characters on the graphscreen... _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55773 Location: Earth, Sol, Milky Way
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Posted: 10 Feb 2006 10:20:35 am Post subject: |
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I had included prgmCHARZ with my prgmSYMBOL to list all the characters, then just counted down the screen. TI-Freak made prgmCHARZ cooler.  _________________
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9071 Location: Sol System
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Posted: 10 Feb 2006 11:20:14 am Post subject: |
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There is a program similar to this by Weregoose from UTI, his has a slightly cooler GUI, which shows 10 characters and scrolls left to right, but I was just going for something simple...  _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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