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AHelper


LONG LIVE COMICTECH


Joined: 30 Jan 2011
Posts: 1660
Location: Aufhelperstan, Utopian Republic

Posted: 17 Jul 2012 11:01:28 am    Post subject:

Will we add in one plot outside the walls to stop people from just making dirt towers and jumping? (Also protecting the spring. I can remove the vines so people can't get up onto anything worth while. We still don't own that)
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FinaleTI


Newbie


Joined: 10 Jul 2012
Posts: 14

Posted: 17 Jul 2012 02:55:27 pm    Post subject:

For now, I'll just keep the mod manually updated, but I have a few ideas I need to test that may make it a bit more automated. Even if it has to remain manual, it's only about a 30 second process to update the mod, compiling included.

Also, I just tested my mod with SonicEther's shaders mod, and I'm happy to report that it works with no noticeable conflicts.
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AHelper


LONG LIVE COMICTECH


Joined: 30 Jan 2011
Posts: 1660
Location: Aufhelperstan, Utopian Republic

Posted: 17 Jul 2012 11:03:56 pm    Post subject:

I have an elevator design that I can put into the KermTower. It is 3x3 and can replace the center column. It lets you go back down, but not as fast as falling into water. Would anyone want this in the second tower before major work is done on the interior?
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55761
Location: Earth, Sol, Milky Way

Posted: 18 Jul 2012 06:52:55 am    Post subject:

The central shafts in the towers are intended to carry items/drops downwards to the vault. Is the current stair design bothersome to anyone? I currently don't mind walking up terribly much. I'd be interested in seeing that design somewhere anyway, though. Smile Also, The current task in the tower is excavating the lobby of the nearly-complete tower and finishing said lobby before we move on to the next tower and the gate.
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55761
Location: Earth, Sol, Milky Way

Posted: 18 Jul 2012 01:30:03 pm    Post subject:

AHelper wrote:
Will we add in one plot outside the walls to stop people from just making dirt towers and jumping? (Also protecting the spring. I can remove the vines so people can't get up onto anything worth while. We still don't own that)
In the past, we have simply tolerated people towering over the walls, and occasionally cleaned up the towers. At least this way we get visitors to see our great architecture work and invaders to kill for items.
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turiqwalrus


New Member


Joined: 18 Nov 2010
Posts: 95
Location: Eggplant shopping! :P

Posted: 18 Jul 2012 02:30:50 pm    Post subject:

what time are you guys generally online?
I'd like to join Arcadia, but no one's around when I connect...



(BTW, I kinda fixed my problem with minecraft freezing. now it takes several hours to get to that point, due to me adding a cooling stand. Apparently, overheating had something to do with it)
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55761
Location: Earth, Sol, Milky Way

Posted: 18 Jul 2012 03:42:31 pm    Post subject:

Mornings and evenings EST, generally. We would love to have you in the town, though, especially since you'll be the 20th member and push us to 80 plots. Smile
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AHelper


LONG LIVE COMICTECH


Joined: 30 Jan 2011
Posts: 1660
Location: Aufhelperstan, Utopian Republic

Posted: 18 Jul 2012 04:30:07 pm    Post subject:

Note that Ben_g died in the elevator since you have it open for people to get stuck in your mob grinder.

I believe that this elevator lets items fall down it. I will verify in a few minutes on peva.

<edit> confirmed, items fall down it.
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55761
Location: Earth, Sol, Milky Way

Posted: 18 Jul 2012 07:41:07 pm    Post subject:

Ah, it's not actually supposed to be open; it's supposed to be a straight drop shaft. Smile I'll see what I can do to fix that.
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AHelper


LONG LIVE COMICTECH


Joined: 30 Jan 2011
Posts: 1660
Location: Aufhelperstan, Utopian Republic

Posted: 18 Jul 2012 07:46:39 pm    Post subject:

as in the shaft shouldn't be used to drop down? That makes sense.

The elevator is on my roof and works, but requires that you know how to use it so you don't break it Smile

On a town-based note: I finished the top of the wall for my plot. It doesn't help since the other plots are blocking the top of the wall. There's no way to get on it now from inside arcadia. We should get that finished
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<BrandonW> "You don't even want to know what TI Connect does when it's just detecting your calculator...It ACTUALLY ERASES THE SWAP SECTOR on every communication attempt...EVERY SINGLE ATTEMPT...Yes, TI Connect will kill your calculator..What do I have to do to get your attention?!....Such a bloated protocol."
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turiqwalrus


New Member


Joined: 18 Nov 2010
Posts: 95
Location: Eggplant shopping! :P

Posted: 19 Jul 2012 09:00:54 am    Post subject:

KermMartian wrote:
Mornings and evenings EST, generally. We would love to have you in the town, though, especially since you'll be the 20th member and push us to 80 plots. Smile

Which basically limits me to weekends, due to the time difference.
I'll try to come on as often as possible, though...
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55761
Location: Earth, Sol, Milky Way

Posted: 19 Jul 2012 09:09:25 am    Post subject:

turiqwalrus wrote:
KermMartian wrote:
Mornings and evenings EST, generally. We would love to have you in the town, though, especially since you'll be the 20th member and push us to 80 plots. Smile

Which basically limits me to weekends, due to the time difference.
I'll try to come on as often as possible, though...
Well, when are you online, either in your local time or in EST?
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turiqwalrus


New Member


Joined: 18 Nov 2010
Posts: 95
Location: Eggplant shopping! :P

Posted: 19 Jul 2012 09:14:35 am    Post subject:

On schooldays, pretty much right after school ends, so 14:45 GMT-1
On weekends, I have the whole day free, though.
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55761
Location: Earth, Sol, Milky Way

Posted: 20 Jul 2012 01:01:09 pm    Post subject:

On my way to visit another town, I raided two underground bases, amassing quite a quantity of diamonds, lapis, 5 stacks of iron, and over a full stack of gold ingots. I also collected a great deal of coal and cobble for continued building projects. Feel free to help clear out the lobby of the current one, finish the sandstone buttresses, and work on the lobby so that we can start the other one and work on the gate. Also, there's now a fully-functional, fully-auto mushroom farm in the top, and I've fixed the timer on the melon farm to be more reliable.
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0rac343


Power User


Joined: 06 Jul 2010
Posts: 304
Location: Z80 Processor

Posted: 20 Jul 2012 03:30:03 pm    Post subject:

Sooo I just saw this and I was wondering if I could join?
Also could someone inbox me the IP please? Very Happy
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^^^ or just check out some of my sketches. Check periodically for new art and updates.
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AHelper


LONG LIVE COMICTECH


Joined: 30 Jan 2011
Posts: 1660
Location: Aufhelperstan, Utopian Republic

Posted: 20 Jul 2012 05:31:59 pm    Post subject:

Here are some screenies of the spring outside Arcadia at night.

http://ahelper.users.sf.net/2012-07-20_17.22.57.png
http://ahelper.users.sf.net/2012-07-20_17.21.44.png

They are very large, so I just linked to them.
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<BrandonW> "You don't even want to know what TI Connect does when it's just detecting your calculator...It ACTUALLY ERASES THE SWAP SECTOR on every communication attempt...EVERY SINGLE ATTEMPT...Yes, TI Connect will kill your calculator..What do I have to do to get your attention?!....Such a bloated protocol."
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55761
Location: Earth, Sol, Milky Way

Posted: 21 Jul 2012 04:20:12 am    Post subject:

0rac343 wrote:
Sooo I just saw this and I was wondering if I could join?
Also could someone inbox me the IP please? Very Happy
No need to send it via PM; it's http://one.yogiverse.com . Let us know when you hop on so that we can add you to Arcadia.

AHelper: Photorealistic texture pack, eh?
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AHelper


LONG LIVE COMICTECH


Joined: 30 Jan 2011
Posts: 1660
Location: Aufhelperstan, Utopian Republic

Posted: 21 Jul 2012 12:37:50 pm    Post subject:

KermMartian wrote:
AHelper: Photorealistic texture pack, eh?

Yup.
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<BrandonW> "You don't even want to know what TI Connect does when it's just detecting your calculator...It ACTUALLY ERASES THE SWAP SECTOR on every communication attempt...EVERY SINGLE ATTEMPT...Yes, TI Connect will kill your calculator..What do I have to do to get your attention?!....Such a bloated protocol."
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comicIDIOT


Guru


Joined: 01 May 2006
Posts: 5107
Location: SFBA, California

Posted: 21 Jul 2012 01:51:20 pm    Post subject:

AHelper wrote:
KermMartian wrote:
AHelper: Photorealistic texture pack, eh?

Yup.


I had that same texture pack, but the high detail was too crisp - as there's no depth of field - and stuff looked weird and things.

I've got a 16x16 pack now, 512 was just too detailed.
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AHelper


LONG LIVE COMICTECH


Joined: 30 Jan 2011
Posts: 1660
Location: Aufhelperstan, Utopian Republic

Posted: 21 Jul 2012 01:55:38 pm    Post subject:

I use the 256 texture pack. Personally, I hate the DoV provided by the GLSL mods as it makes stuff hard to see stuff (It's not just MC that I cannot stand DoF with).

What do you mean by too crisp? Do you mean that the texture doesn't look good when you view it from far away? The textures are too different from one another and don't flow as well as smaller ones? Or...?

If you meant weird as in looking far away and the textures get very random and pixelated/grainy, OptiFine fixes that with antialiasing to the max.
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