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krazylegodrummer56


Power User


Joined: 20 Nov 2011
Posts: 404

Posted: 10 Apr 2012 02:40:51 pm    Post subject:

why is there a pony, with a name above it, appear randomly?
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Ashbad


... I think redheaded girls are kind of cool


Joined: 01 Dec 2010
Posts: 2417
Location: Stomp Stomp Stomp, The Idiot Convention

Posted: 10 Apr 2012 02:54:04 pm    Post subject:

krazylegodrummer56 wrote:
why is there a pony, with a name above it, appear randomly?


That's Pinkie Pie, saying "Dashy!", which is her pet name for Rainbow Dash. She's just a "prop" you can see on the side of the road, while you're running. I'm adding more characters like this later, as I said in my latest update Smile
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krazylegodrummer56


Power User


Joined: 20 Nov 2011
Posts: 404

Posted: 10 Apr 2012 02:55:49 pm    Post subject:

ok that explains a bit(I'm not a my little pony fan so I wouldn't know that information)
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shmibs


Advanced Member


Joined: 25 Nov 2009
Posts: 230

Posted: 30 Apr 2012 04:21:59 am    Post subject:

/me just checked this out.
nice =)
the gameplay is a bit easy, with all the ability to stay in the air indefinitely and all of the ground being the same height, but the graphics are fantastic, particularly all the animations and scrolling. some things could use a little polishing there as well, though, like the readability of the title screen text and the hard edges on the large sprite popups (a fade out dither might help there).
overall, i am impress =D
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Ashbad


... I think redheaded girls are kind of cool


Joined: 01 Dec 2010
Posts: 2417
Location: Stomp Stomp Stomp, The Idiot Convention

Posted: 30 Apr 2012 05:08:47 am    Post subject:

shmibs wrote:
/me just checked this out.
nice =)
the gameplay is a bit easy, with all the ability to stay in the air indefinitely and all of the ground being the same height, but the graphics are fantastic, particularly all the animations and scrolling. some things could use a little polishing there as well, though, like the readability of the title screen text and the hard edges on the large sprite popups (a fade out dither might help there).
overall, i am impress =D


Thanks Smile I do indeed need to add a border to that title screen text, I'll do that by the next version, for sure. I'm also hoping to make the game a bit harder with the next version with a few extra twists to the game, and I'll be adding a few graphical additions as well.

EDIT: It apparently got an article, too: http://www.omnimaga.org/index.php?topic=13397.0
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Hayleia


New Member


Joined: 30 Jul 2011
Posts: 89

Posted: 07 Jun 2012 11:49:06 am    Post subject:

Does this automatically overclock the Prizm ? If yes, does this set the Prizm back to normal when quitting ?
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Ashbad


... I think redheaded girls are kind of cool


Joined: 01 Dec 2010
Posts: 2417
Location: Stomp Stomp Stomp, The Idiot Convention

Posted: 07 Jun 2012 02:04:34 pm    Post subject:

Hayleia wrote:
Does this automatically overclock the Prizm ? If yes, does this set the Prizm back to normal when quitting ?


The answer to both is Yes. Afterwards, it sets it back to the speed the Prizm was originally running at.
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AHelper


LONG LIVE COMICTECH


Joined: 30 Jan 2011
Posts: 1657
Location: Aufhelperstan, Utopian Republic

Posted: 07 Jun 2012 02:20:25 pm    Post subject:

I know that another topic was discussing this, but will you add in overclocking as an option, not a requirement?
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<BrandonW> "You don't even want to know what TI Connect does when it's just detecting your calculator...It ACTUALLY ERASES THE SWAP SECTOR on every communication attempt...EVERY SINGLE ATTEMPT...Yes, TI Connect will kill your calculator..What do I have to do to get your attention?!....Such a bloated protocol."
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Ashbad


... I think redheaded girls are kind of cool


Joined: 01 Dec 2010
Posts: 2417
Location: Stomp Stomp Stomp, The Idiot Convention

Posted: 07 Jun 2012 04:06:11 pm    Post subject:

AHelper wrote:
I know that another topic was discussing this, but will you add in overclocking as an option, not a requirement?


Nope. I'll debate keeping it at the normal frequency and just lower the graphics-intensity of the whole thing, but having an optional overclock isn't something I'll consider.
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gbl08ma


Power User


Joined: 26 Nov 2011
Posts: 475
Location: Portugal

Posted: 07 Jun 2012 04:17:51 pm    Post subject:

In the end, people may want to use the CPU frequency as a way to change the game's difficulty Smile
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Ashbad


... I think redheaded girls are kind of cool


Joined: 01 Dec 2010
Posts: 2417
Location: Stomp Stomp Stomp, The Idiot Convention

Posted: 07 Jun 2012 04:37:57 pm    Post subject:

gbl08ma wrote:
In the end, people may want to use the CPU frequency as a way to change the game's difficulty Smile


^ this is exactly my reasoning. Smile
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Tari


Systems Integrator


Joined: 03 Jul 2006
Posts: 2106
Location: Always-winter, Michigan

Posted: 07 Jun 2012 04:45:49 pm    Post subject:

You could outright treat it as a different difficulty and track scores independently, which I think addresses both concerns..
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Ashbad


... I think redheaded girls are kind of cool


Joined: 01 Dec 2010
Posts: 2417
Location: Stomp Stomp Stomp, The Idiot Convention

Posted: 07 Jun 2012 04:49:37 pm    Post subject:

Tari wrote:
You could outright treat it as a different difficulty and track scores independently, which I think addresses both concerns..


I thought of that, but I feel shaky on the idea of using the physical CPU clock/PLL circuit to control the speed of the game; just feels pretty hacky. I'll consider it, though. Thoughts from other concerning this?
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Hayleia


New Member


Joined: 30 Jul 2011
Posts: 89

Posted: 10 Jun 2012 01:02:37 pm    Post subject:

Am I allowed to (try to) port this to z80 calcs ?
Of course, graphics will not be as beautiful but I'll try to get the game play be almost the same Wink
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Ashbad


... I think redheaded girls are kind of cool


Joined: 01 Dec 2010
Posts: 2417
Location: Stomp Stomp Stomp, The Idiot Convention

Posted: 10 Jun 2012 01:09:51 pm    Post subject:

Hayleia wrote:
Am I allowed to (try to) port this to z80 calcs ?
Of course, graphics will not be as beautiful but I'll try to get the game play be almost the same Wink


With credit for the idea given -- yeah, sure? My policy with people porting things I make is pretty much to give me some credit for the original deal, and nothing past that.
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55736
Location: Earth, Sol, Milky Way

Posted: 10 Jun 2012 05:57:34 pm    Post subject:

I think some credit should go to Robot Chicken and some should go to Ashbad, to be fair. Smile Also, I made suggestions on the Axe version and posted them in the relevant topic.
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Ashbad


... I think redheaded girls are kind of cool


Joined: 01 Dec 2010
Posts: 2417
Location: Stomp Stomp Stomp, The Idiot Convention

Posted: 21 Jul 2012 03:03:08 pm    Post subject:

seems I've got some fans:



So I'm thinking of going back and finishing this up, which will involve a reboot in terms of graphics and coding polish. Also thinking of submitting it to EqD.
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Spenceboy98


Super-Expert


Joined: 06 Jan 2012
Posts: 820
Location: In the TARDIS

Posted: 21 Jul 2012 03:14:23 pm    Post subject:

Ashbad wrote:

So I'm thinking of going back and finishing this up, which will involve a reboot in terms of graphics and coding polish. Also thinking of submitting it to EqD.


Sounds cool. That would be awesome if it got accepted to EqD.
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Globalmap


Newbie


Joined: 09 May 2012
Posts: 6

Posted: 21 Jul 2012 03:16:00 pm    Post subject:

Ashbad wrote:
seems I've got some fans:



So I'm thinking of going back and finishing this up, which will involve a reboot in terms of graphics and coding polish. Also thinking of submitting it to EqD.


Hey, thats me! yay

Glad I could be of help!
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Ashbad


... I think redheaded girls are kind of cool


Joined: 01 Dec 2010
Posts: 2417
Location: Stomp Stomp Stomp, The Idiot Convention

Posted: 21 Jul 2012 03:22:02 pm    Post subject:

Spence: it definitely would, though I'm not new to being featured there, I've already made things that got posted there twice Smile The only problem is that Cemetech would likely get view-raped for a day or two as a result.

Globalmap: indeed, it is you! Very Happy Welcome back to cemetech, and I'm glad you liked my game (and I'm even more glad it helped you in your quest to become a brony) Thanks for the encouragement, and I hope you decide to stay and take place in the prizm development going on here right now Smile
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