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leafiness0

Member

Joined: 20 Feb 2011 Posts: 116 Location: City 17
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Posted: 16 May 2012 12:42:13 am Post subject: Tap |
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So I bet you've all been wondering what I've been up to - what amazing game I was working on this whole time. Never mind the fact that I have finals and APs, all that matters is that the community gets more calculator games.
Well today I present...Tap. The goal is to tap as fast as you can before the timer runs out. You get more points the faster you tap, so it's clearly advantageous to tap as fast as you possibly can.
I ended up blistering my fingers, but it felt so good when I finally got that score of 240 (on a real calc, see if you can beat it ^^) Yes, it does have protection against mashing multiple keys.
I've set up a temporary download link here. _________________
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comicIDIOT

Guru

Joined: 01 May 2006 Posts: 5107 Location: SFBA, California
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Posted: 16 May 2012 01:52:54 am Post subject: |
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That's pretty cool, I like the basic idea of it. And plans to add a party mode (1v1 on the same calc?) or something? _________________
-Alex |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55751 Location: Earth, Sol, Milky Way
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Posted: 16 May 2012 07:58:34 am Post subject: |
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The concept is not amazing, but I think the execution is excellent. I second comic's idea for a party mode; would simultaneously 1v1 be possible? And I hope this will eventually sneak its way into the archives! _________________
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AHelper

LONG LIVE COMICTECH

Joined: 30 Jan 2011 Posts: 1658 Location: Aufhelperstan, Utopian Republic
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Posted: 16 May 2012 08:02:32 am Post subject: |
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Somehow I can see someone thinking/saying
Use the gCn, leafiness.... _________________ °ᴥ° Get Lucky
<BrandonW> "You don't even want to know what TI Connect does when it's just detecting your calculator...It ACTUALLY ERASES THE SWAP SECTOR on every communication attempt...EVERY SINGLE ATTEMPT...Yes, TI Connect will kill your calculator..What do I have to do to get your attention?!....Such a bloated protocol." |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55751 Location: Earth, Sol, Milky Way
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Posted: 16 May 2012 08:05:47 am Post subject: |
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| AHelper wrote: | Somehow I can see someone thinking/saying
Use the gCn, leafiness.... | Heh, except maybe *Cn2.2. I wouldn't think sending the keys realtime would be a good idea (although it actually might work fine), but properly chunked or slightly-delayed sending might also work. I think you're onto something, AHelper! _________________
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AHelper

LONG LIVE COMICTECH

Joined: 30 Jan 2011 Posts: 1658 Location: Aufhelperstan, Utopian Republic
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Posted: 16 May 2012 08:07:48 am Post subject: |
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If the source is released, it might use this to test realtime network stuffs in GlassOS (enet)... given that I can port it nicely. _________________ °ᴥ° Get Lucky
<BrandonW> "You don't even want to know what TI Connect does when it's just detecting your calculator...It ACTUALLY ERASES THE SWAP SECTOR on every communication attempt...EVERY SINGLE ATTEMPT...Yes, TI Connect will kill your calculator..What do I have to do to get your attention?!....Such a bloated protocol." |
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leafiness0

Member

Joined: 20 Feb 2011 Posts: 116 Location: City 17
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Posted: 17 May 2012 05:10:51 pm Post subject: |
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I was thinking about making a party mode too, but then I thought about how you would choose which keys to assign to each player (left/right half of keypad? A select function at the beginning?). I think a gCn linkplay would work - instead of sending each keypress though, just update the score every few fractions of a second might work better. If you want the source to test out anything I can provide it, but be warned it was written in poorly-optimized Axe (10-15 minute job ) _________________
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seana11

Super-Expert

Joined: 23 May 2011 Posts: 833 Location: Well, the sign says "You are here"...
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LincolnB

Advanced Member

Joined: 07 Jul 2011 Posts: 199
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Posted: 17 May 2012 05:50:42 pm Post subject: |
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This is wonderful and perfectly justifies your months-long hiatus  _________________ -LincolnB
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AHelper

LONG LIVE COMICTECH

Joined: 30 Jan 2011 Posts: 1658 Location: Aufhelperstan, Utopian Republic
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Posted: 17 May 2012 05:53:03 pm Post subject: |
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Aww, its in Axe... nevermind about my porting post _________________ °ᴥ° Get Lucky
<BrandonW> "You don't even want to know what TI Connect does when it's just detecting your calculator...It ACTUALLY ERASES THE SWAP SECTOR on every communication attempt...EVERY SINGLE ATTEMPT...Yes, TI Connect will kill your calculator..What do I have to do to get your attention?!....Such a bloated protocol." |
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parserp

Advanced Newbie

Joined: 14 Nov 2011 Posts: 73 Location: Here.
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Posted: 17 May 2012 07:49:29 pm Post subject: |
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Once again, leafy manages to drop our jaws with yet another amazing program.
| LincolnB wrote: | ... and perfectly justifies your months-long hiatus  |
++ _________________ ticalc.org | Omnimaga | TI-Freakware | casiocalc.org |
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Compynerd255

Power User

Joined: 08 Apr 2011 Posts: 397
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Posted: 18 May 2012 09:18:58 am Post subject: |
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| AHelper wrote: | | Aww, its in Axe... nevermind about my porting post |
Of course you couldn't port it directly, but if leafiness releases the source, you could easily translate the code. _________________ Visit Betafreak Games: http://www.betafreak.com
Help Me Pay for College:
- Sign up for Fastweb through my referal link! |
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christop

Power User

Joined: 09 Mar 2011 Posts: 385 Location: Arizona, USA
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Posted: 18 May 2012 12:01:19 pm Post subject: |
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| Compynerd255 wrote: | | AHelper wrote: | | Aww, its in Axe... nevermind about my porting post |
Of course you couldn't port it directly, but if leafiness releases the source, you could easily translate the code. |
Or port Axe to GlassOS.  _________________ Christopher Williams |
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