Joined: 14 Mar 2005 Posts: 55759 Location: Earth, Sol, Milky Way
Posted: 02 Feb 2012 11:11:43 am Post subject: [Prizm] Tetrizm v1.0
You love the game of Tetris on every platform, from your computer to your GameBoy to your TI calculator, so why not enjoy it in brilliant color on your Casio Prizm calculator? Featuring fast-paced gameplay, four play modes, high score tracking, and much more, this game is sure to be a permanent addition to your Prizm. In Marathon mode, try to complete lines for as long as possible as your score and the speed increase. High Speed mode ups the ante with faster drops at lower levels. If you want to start out in a bad situation, try Touchdown mode. With Collapse mode, you can set up giant stacks of tetrominos to score many lines at once. And to really torture yourself, see how long you can last with no line pieces in Sadistic mode. A few months in the making and a mere 185KB, this highly-polished game is a must for your Prizm, and incorporates thorough research into the original versions of Tetris to provide a fun and accurate gaming experience. Although I wrote almost all of this game, a special hat-tip to my coauthor tifreak8x for his testing and motivation, and to the other Cemetech beta-testers for their detailed feedback on beta versions.
Joined: 14 Mar 2005 Posts: 55759 Location: Earth, Sol, Milky Way
Posted: 02 Feb 2012 12:39:18 pm Post subject:
comicIDIOT wrote:
Cool stuff! It's fun to play. The song in the video is a different version than I've usually heard.
Thanks, comic; glad you enjoy it! I hope that programs and games like Tetrizm will continue to drive more programmers and users to the Prizm. _________________
I'm impressed by the graphics. Did you implement any sort of compression for them, or is it all uncompressed? _________________ Ask questions the smart way · タリ
Joined: 14 Mar 2005 Posts: 55759 Location: Earth, Sol, Milky Way
Posted: 02 Feb 2012 12:46:29 pm Post subject:
Tari wrote:
I'm impressed by the graphics. Did you implement any sort of compression for them, or is it all uncompressed?
The only sort of "compression" I did was manually close-cropping the pieces of the interface. For example, the main screen is a left side, a right side, and a rectangular gray fill in the middle. Thanks! _________________
Joined: 14 Mar 2005 Posts: 55759 Location: Earth, Sol, Milky Way
Posted: 02 Feb 2012 01:47:05 pm Post subject:
helder7 wrote:
Tanks for the pause feature
You're most welcome. You can also quit straight to the Prizm's main menu without the Pause, though, which in a way is sort of a pause. _________________
ooh, very smexy. the only thing i miss is having a drop shadow. i know it's more authentic that way, but it still helps on a small screen so you don't accidentally drop a piece on the wrong spot.
thanks, Kerm! _________________
ohithur
Joined: 30 Jan 2011 Posts: 1659 Location: Aufhelperstan, Utopian Republic
Posted: 02 Feb 2012 04:16:17 pm Post subject:
I have to try this out now.
At first looking at your large screen shot, I was suddenly finding myself staring at the camera rather than the game _________________ °ᴥ° Get Lucky
<BrandonW> "You don't even want to know what TI Connect does when it's just detecting your calculator...It ACTUALLY ERASES THE SWAP SECTOR on every communication attempt...EVERY SINGLE ATTEMPT...Yes, TI Connect will kill your calculator..What do I have to do to get your attention?!....Such a bloated protocol."
Joined: 30 Jan 2011 Posts: 1659 Location: Aufhelperstan, Utopian Republic
Posted: 02 Feb 2012 04:20:00 pm Post subject:
Thanks, I will look at it later on. _________________ °ᴥ° Get Lucky
<BrandonW> "You don't even want to know what TI Connect does when it's just detecting your calculator...It ACTUALLY ERASES THE SWAP SECTOR on every communication attempt...EVERY SINGLE ATTEMPT...Yes, TI Connect will kill your calculator..What do I have to do to get your attention?!....Such a bloated protocol."
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