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Spenceboy98

Super-Expert

Joined: 06 Jan 2012 Posts: 824 Location: In the TARDIS
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Posted: 03 Feb 2012 12:34:00 am Post subject: TI-BASIC Menu(): More than 7 options? |
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Lets say that I want to make a basic program and this program required a menu with more than seven options. Is this possible? If so, how? _________________ DERSH IMPERSHIBER! |
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AHelper

LONG LIVE COMICTECH

Joined: 30 Jan 2011 Posts: 1659 Location: Aufhelperstan, Utopian Republic
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Posted: 03 Feb 2012 12:36:12 am Post subject: |
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The only way I know of getting a longer menu is for it to be done from assembly. How that is done depends if you are going to inline asm text or if a library exists that makes menus _________________ °ᴥ° Get Lucky
<BrandonW> "You don't even want to know what TI Connect does when it's just detecting your calculator...It ACTUALLY ERASES THE SWAP SECTOR on every communication attempt...EVERY SINGLE ATTEMPT...Yes, TI Connect will kill your calculator..What do I have to do to get your attention?!....Such a bloated protocol." |
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Weregoose

Cemetech Expert

Joined: 23 Oct 2009 Posts: 463
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55759 Location: Earth, Sol, Milky Way
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Posted: 03 Feb 2012 07:14:10 am Post subject: |
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Yeah, I second the pages suggestion. I generally would do it as the first menu's last option is "Next Page", the next menus have the first option as "Previous Page", up to five actual options, and then "Next Page", and the last menu has "First page" as its final option. _________________
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AHelper

LONG LIVE COMICTECH

Joined: 30 Jan 2011 Posts: 1659 Location: Aufhelperstan, Utopian Republic
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Posted: 03 Feb 2012 11:12:07 am Post subject: |
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This wouldn't be very good unless you do use inline assembly, but you could try simulating the menu function in basic :-\ _________________ °ᴥ° Get Lucky
<BrandonW> "You don't even want to know what TI Connect does when it's just detecting your calculator...It ACTUALLY ERASES THE SWAP SECTOR on every communication attempt...EVERY SINGLE ATTEMPT...Yes, TI Connect will kill your calculator..What do I have to do to get your attention?!....Such a bloated protocol." |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55759 Location: Earth, Sol, Milky Way
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Posted: 03 Feb 2012 11:13:28 am Post subject: |
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Or better yet, you could just use the DCSB Libs GUIMenu function.  _________________
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AHelper

LONG LIVE COMICTECH

Joined: 30 Jan 2011 Posts: 1659 Location: Aufhelperstan, Utopian Republic
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Posted: 03 Feb 2012 11:19:36 am Post subject: |
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| AHelper wrote: | | if a library exists that makes menus |
| KermMartian wrote: | | Or better yet, you could just use the DCSB Libs GUIMenu function. |
Kind of the same thing
If that eventually calls a dialog function, then that's what I was getting at _________________ °ᴥ° Get Lucky
<BrandonW> "You don't even want to know what TI Connect does when it's just detecting your calculator...It ACTUALLY ERASES THE SWAP SECTOR on every communication attempt...EVERY SINGLE ATTEMPT...Yes, TI Connect will kill your calculator..What do I have to do to get your attention?!....Such a bloated protocol." |
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Aes_Sedia5

Minor Calculator Deity

Joined: 01 Sep 2011 Posts: 1002 Location: Where Nightmares end and Dreams begin
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yeongJIN_COOL
Member

Joined: 28 Apr 2011 Posts: 161
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Posted: 21 Feb 2012 11:27:50 am Post subject: |
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| KermMartian wrote: | Or better yet, you could just use the DCSB Libs GUIMenu function.  |
Speaking of DCSB Menu function, is there a way to specify the menu size?  |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55759 Location: Earth, Sol, Milky Way
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Posted: 21 Feb 2012 05:42:07 pm Post subject: |
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| yeongJIN_COOL wrote: | | KermMartian wrote: | Or better yet, you could just use the DCSB Libs GUIMenu function.  |
Speaking of DCSB Menu function, is there a way to specify the menu size?  | You mean the size of the small window, or the number of items? If you mean the window size, I'm afraid it's fixed at the size of a standard GUIRSmallWin. _________________
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yeongJIN_COOL
Member

Joined: 28 Apr 2011 Posts: 161
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Posted: 21 Feb 2012 05:42:43 pm Post subject: |
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| I meant the window size, and aw. D: |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55759 Location: Earth, Sol, Milky Way
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Posted: 21 Feb 2012 05:45:20 pm Post subject: |
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| yeongJIN_COOL wrote: | | I meant the window size, and aw. D: | Why is that bad? Is it the wrong size for a certain application that you need? _________________
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yeongJIN_COOL
Member

Joined: 28 Apr 2011 Posts: 161
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Posted: 21 Feb 2012 05:48:01 pm Post subject: |
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[badmemory]
When I tried to make RPG battle engine with it long time ago, it covered almost all of the screen D:
[/badmemory]
I guess there's not much bad point with it, but sometimes, I just wish that the window size could be changed. |
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