| Author |
Message |
|
krazylegodrummer56

Power User

Joined: 20 Nov 2011 Posts: 404
|
Posted: 16 Jan 2012 11:39:40 pm Post subject: Need help with a Ti-Basic program I am writing |
|
|
How would you make it so you can move a dot on the graph screen for a menu item select by pressing the down arrow? _________________ Projects: Learn how to program in Prizm C
First C program!
Tic-Tac-Toe: Get it HERE!
 |
|
| Back to top |
|
|
KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55769 Location: Earth, Sol, Milky Way
|
Posted: 16 Jan 2012 11:40:49 pm Post subject: Re: Need help with a Ti-Basic program I am writing |
|
|
| krazylegodrummer56 wrote: | | How would you make it so you can move a dot on the graph screen for a menu item select by pressing the down arrow? | You'd use a combination of Pxl-Off/On/Change or Pt-Off/On/Change or Text with getKey. _________________
 |
|
| Back to top |
|
|
krazylegodrummer56

Power User

Joined: 20 Nov 2011 Posts: 404
|
Posted: 16 Jan 2012 11:42:53 pm Post subject: |
|
|
would it be in a loop and have if statements _________________ Projects: Learn how to program in Prizm C
First C program!
Tic-Tac-Toe: Get it HERE!
 |
|
| Back to top |
|
|
KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55769 Location: Earth, Sol, Milky Way
|
Posted: 16 Jan 2012 11:44:07 pm Post subject: |
|
|
| krazylegodrummer56 wrote: | | would it be in a loop and have if statements | It would indeed. Perhaps it would be better for you to step back and figure out the "flow" of this sort of program, then dive into the programming after that? _________________
 |
|
| Back to top |
|
|
krazylegodrummer56

Power User

Joined: 20 Nov 2011 Posts: 404
|
Posted: 16 Jan 2012 11:45:20 pm Post subject: |
|
|
| Quote: | | Perhaps it would be better for you to step back and figure out the "flow" of this sort of program, then dive into the programming after that? |
What do you mean by flow?[/quote] _________________ Projects: Learn how to program in Prizm C
First C program!
Tic-Tac-Toe: Get it HERE!
 |
|
| Back to top |
|
|
CharlieMAC
Advanced Newbie

Joined: 02 Jan 2012 Posts: 58
|
Posted: 16 Jan 2012 11:46:38 pm Post subject: |
|
|
| I don't know much TI-BASIC for models before TI-89, but anyway I ask you: Are you using a popup menu? |
|
| Back to top |
|
|
krazylegodrummer56

Power User

Joined: 20 Nov 2011 Posts: 404
|
Posted: 16 Jan 2012 11:47:45 pm Post subject: |
|
|
no it's for the main menu for a program i'm making. _________________ Projects: Learn how to program in Prizm C
First C program!
Tic-Tac-Toe: Get it HERE!
 |
|
| Back to top |
|
|
Aes_Sedia5

Minor Calculator Deity

Joined: 01 Sep 2011 Posts: 1002 Location: Where Nightmares end and Dreams begin
|
Posted: 16 Jan 2012 11:56:47 pm Post subject: |
|
|
I will give you a spoiler. Don't click the link if you want to figure this out on your own.
Spoiler
That also applies to moving just about any sprite. just modify it a bit. _________________

 |
|
| Back to top |
|
|
KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55769 Location: Earth, Sol, Milky Way
|
Posted: 16 Jan 2012 11:57:12 pm Post subject: |
|
|
| Charlie wrote: | | I don't know much TI-BASIC for models before TI-89, but anyway I ask you: Are you using a popup menu? | | krazylegodrummer56 wrote: | | no it's for the main menu for a program i'm making. | Natively, the TI-83+ series doesn't have that sort of a menu, but you actually could use a Doors CS GUIMenu from your BASIC program:
http://dcs.cemetech.net/index.php?title=BasicLibs:GUIMenu
 _________________
 |
|
| Back to top |
|
|
CharlieMAC
Advanced Newbie

Joined: 02 Jan 2012 Posts: 58
|
Posted: 17 Jan 2012 07:36:42 am Post subject: |
|
|
| KermMartian wrote: | | Charlie wrote: | | I don't know much TI-BASIC for models before TI-89, but anyway I ask you: Are you using a popup menu? | | krazylegodrummer56 wrote: | | no it's for the main menu for a program i'm making. | Natively, the TI-83+ series doesn't have that sort of a menu, but you actually could use a Doors CS GUIMenu from your BASIC program:
http://dcs.cemetech.net/index.php?title=BasicLibs:GUIMenu
 |
I want to take advantage of your post to ask how do you produce those animated gif's? |
|
| Back to top |
|
|
Xeda112358
Power User

Joined: 09 Nov 2010 Posts: 354
|
Posted: 17 Jan 2012 08:17:41 am Post subject: |
|
|
| Generally, an emulator is used. I prefer WabbitEmu, some have preferences for other emulators. Depending on the emulator, you might need to use CalcCapture to get a screenshot (WabbitEmu has the ability built in). |
|
| Back to top |
|
|
CharlieMAC
Advanced Newbie

Joined: 02 Jan 2012 Posts: 58
|
Posted: 17 Jan 2012 09:18:03 am Post subject: |
|
|
| What about TIEMU? |
|
| Back to top |
|
|
krazylegodrummer56

Power User

Joined: 20 Nov 2011 Posts: 404
|
Posted: 17 Jan 2012 10:14:56 am Post subject: |
|
|
| Aes_Sedia5 wrote: | I will give you a spoiler. Don't click the link if you want to figure this out on your own.
Spoiler
That also applies to moving just about any sprite. just modify it a bit. |
I'm a little confused about the spoiler because it has getkey stored into k then it has k equal some number _________________ Projects: Learn how to program in Prizm C
First C program!
Tic-Tac-Toe: Get it HERE!
 |
|
| Back to top |
|
|
Aes_Sedia5

Minor Calculator Deity

Joined: 01 Sep 2011 Posts: 1002 Location: Where Nightmares end and Dreams begin
|
|
| Back to top |
|
|
tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9068 Location: Sol System
|
Posted: 17 Jan 2012 10:41:27 am Post subject: |
|
|
Do this
| Quote: | While 1
getKey->K
If K:Pause K
End |
Then you can see what every button's number equals to. The only button this doesn't work on is the ON button, it will quit the program. _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
|
| Back to top |
|
|
KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55769 Location: Earth, Sol, Milky Way
|
|
| Back to top |
|
|
krazylegodrummer56

Power User

Joined: 20 Nov 2011 Posts: 404
|
Posted: 17 Jan 2012 03:27:12 pm Post subject: |
|
|
how do you post videos onto cemetech? _________________ Projects: Learn how to program in Prizm C
First C program!
Tic-Tac-Toe: Get it HERE!
 |
|
| Back to top |
|
|
souvik1997

Guru-in-Training

Joined: 19 Apr 2010 Posts: 2870
|
Posted: 17 Jan 2012 03:42:03 pm Post subject: |
|
|
| krazylegodrummer56 wrote: | | how do you post videos onto cemetech? |
Use the [youtube] tag, or upload it to a file hosting site like Dropbox and post the link. _________________ CALCnet Tournament-38%
deviantArt
 |
|
| Back to top |
|
|
krazylegodrummer56

Power User

Joined: 20 Nov 2011 Posts: 404
|
Posted: 17 Jan 2012 04:34:06 pm Post subject: |
|
|
| souvik1997 wrote: | | Use the [youtube] tag, or upload it to a file hosting site like Dropbox and post the link. |
how do you do the dropbox thing because getting it is easy _________________ Projects: Learn how to program in Prizm C
First C program!
Tic-Tac-Toe: Get it HERE!
 |
|
| Back to top |
|
|
Aes_Sedia5

Minor Calculator Deity

Joined: 01 Sep 2011 Posts: 1002 Location: Where Nightmares end and Dreams begin
|
Posted: 17 Jan 2012 04:37:32 pm Post subject: |
|
|
Ok in drop box, save the video into the public folder, Using Real Player or some other youtube downloader. Then wait a bit probably about 5 minutes, and right click the video, and copy public link. Then Just put that link you [youtube] tags and you are done. _________________

 |
|
| Back to top |
|
|
|