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| 12 Jan 2012 01:57:28 am by Emerov | [contest #8] Lose Lose | Quote |
| I am making a port of Lose Lose, originally for the computer.
So far, I have the basic structure of the game complete, but still must add couple of perks (i.e. deleting files) to separate this from a generic scrolling shooter. For visual aid:
Also, not all my sprites are original. Is this all right, or should I revert to what I was doing before? I'm simply not a spriter in the first place and 8x8 sprites limit creativity. |
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| 12 Jan 2012 08:43:13 am by KermMartian | Quote | |
| Make sure that you properly credit the original artists in your documentation, and if possible double-check that it's ok with them. As far as the game goes, it's looking good so far (I assume it's Axe?). | ||
| 13 Jan 2012 12:33:29 pm by Sorunome | Quote | |
| That game looks cool! Maybe you can tell us what you are planning to add? Like a highscore list? Or other cool features? | ||
| 14 Jan 2012 04:44:12 pm by Emerov | Quote | |
| Essentially, the game will go like this. You are a spaceship in alien airspace. The aliens are harmless, but you are given a gun with which you can inflict endless pain and destruction. The choice is yours; you can either kill all the alien ships or be a kind person and eventually crash and die and not hurt them. The natural tendency is to utilize the superior firepower, but there is a catch: the aliens are created based upon external files on your calc, and these files will be deleted when the aliens die. As far as features to be added: ►I will make the aliens a bit more unique in their motion paths: some will travel in a vertical sinusoid, others will chase the player, travel @ 2x speed, etc. ►You can select either a semi-automatic or fully-automatic gun, and possibly an inverse mode, where all the colors will be switched. ►I was thinking about making a cool particle explosion like in the original, but I thought this might not be different enough as was a major stipulation for making a port. ►I will try to make a highscore table that cannot be deleted by the game, so that you will always remember how much damage you inflicted on your calc. |
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| 15 Jan 2012 02:53:04 am by Sorunome | Quote | |
| Sounds cool! |
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| 15 Jan 2012 11:11:17 am by KermMartian | Quote | |
| Definitely sounds great to me! Keep in mind that you have exactly a week left until the contest deadline, though, and make sure that you plan your time accordingly. | ||
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Problems? Issues? Or Suggestions? There's a thread for that!
