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Emerov

Newbie

Joined: 07 Jan 2012 Posts: 12 Location: Phoenix,AZ
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Posted: 12 Jan 2012 01:57:28 am Post subject: [contest #8] Lose Lose |
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I am making a port of Lose Lose, originally for the computer.
So far, I have the basic structure of the game complete, but still must add couple of perks (i.e. deleting files) to separate this from a generic scrolling shooter.
For visual aid:
Also, not all my sprites are original. I was trying to make them all 8x8 or smaller sprites, because they filled up too much of the screen when they were bigger, but I still need about seven or eight of them. And so when I made all my sprites, several ran together a bit (not easy to differentiate when scrolling). Hence the sprites from Phoenix and Quigibo.
Is this all right, or should I revert to what I was doing before? I'm simply not a spriter in the first place and 8x8 sprites limit creativity. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55773 Location: Earth, Sol, Milky Way
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Posted: 12 Jan 2012 08:43:13 am Post subject: |
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Make sure that you properly credit the original artists in your documentation, and if possible double-check that it's ok with them. As far as the game goes, it's looking good so far (I assume it's Axe?). _________________
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Sorunome

Expert

Joined: 22 Feb 2011 Posts: 636 Location: Somewhere out there
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Posted: 13 Jan 2012 12:33:29 pm Post subject: |
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That game looks cool! Maybe you can tell us what you are planning to add? Like a highscore list? Or other cool features? _________________



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Emerov

Newbie

Joined: 07 Jan 2012 Posts: 12 Location: Phoenix,AZ
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Posted: 14 Jan 2012 04:44:12 pm Post subject: |
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Essentially, the game will go like this. You are a spaceship in alien airspace. The aliens are harmless, but you are given a gun with which you can inflict endless pain and destruction. The choice is yours; you can either kill all the alien ships or be a kind person and eventually crash and die and not hurt them. The natural tendency is to utilize the superior firepower, but there is a catch: the aliens are created based upon external files on your calc, and these files will be deleted when the aliens die.
As far as features to be added:
►I will make the aliens a bit more unique in their motion paths: some will travel in a vertical sinusoid, others will chase the player, travel @ 2x speed, etc.
►You can select either a semi-automatic or fully-automatic gun, and possibly an inverse mode, where all the colors will be switched.
►I was thinking about making a cool particle explosion like in the original, but I thought this might not be different enough as was a major stipulation for making a port.
►I will try to make a highscore table that cannot be deleted by the game, so that you will always remember how much damage you inflicted on your calc.  |
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Sorunome

Expert

Joined: 22 Feb 2011 Posts: 636 Location: Somewhere out there
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Posted: 15 Jan 2012 02:53:04 am Post subject: |
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Sounds cool!  _________________



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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55773 Location: Earth, Sol, Milky Way
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Posted: 15 Jan 2012 11:11:17 am Post subject: |
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Definitely sounds great to me! Keep in mind that you have exactly a week left until the contest deadline, though, and make sure that you plan your time accordingly. _________________
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