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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55764
Location: Earth, Sol, Milky Way

Posted: 04 Dec 2011 01:28:00 pm    Post subject:

Welcome to Cemetech, Ryzum! Glad to have another of the ASM judges with us; you should Introduce Yourself if you get a chance. Are you an ASM coder yourself? Anything you're currently working on?
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Xeda112358


Power User


Joined: 09 Nov 2010
Posts: 354

Posted: 04 Dec 2011 04:09:05 pm    Post subject:

KermMartian wrote:
Were they grading us on source code quality? I included mine out of courtesy, but I was assuming the grading was based on functionality (not that I object to source code being evaluated! Smile ).

I don't think so, but I use jr $ for debugging new code a lot and I once released a version with that buried in the code... Nobody stumbled on the code that would execute it, thankfully, but still, it wouldn't have been nice to have a frozen calc.
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KermMartian


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Joined: 14 Mar 2005
Posts: 55764
Location: Earth, Sol, Milky Way

Posted: 04 Dec 2011 04:11:53 pm    Post subject:

A fair point. I think for a lot of the entries, though, it's clear that they're betas or demos, so it shouldn't be too big of a problem. I included a list of known shortcomings in my readme, just to be safe (none are bugs, just missing but planned features).
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DJ_O


Retired TI-83+ coder


Joined: 18 Mar 2005
Posts: 1487
Location: Quebec (Canada)

Posted: 04 Dec 2011 05:42:49 pm    Post subject:

In the BASIC category of the contest, there were some entries that lacked instructions on how to play and one of them had an ERR:INVALID DIM in one of the option. It seems some programs were not tested very well before submission, although I could understand there were time constraints. However this is just a reminder that it's always a good idea when making a game to include a readme (I think the BASIC portion gives penalties for entries with no readmes) and to make sure they have no missing dependencies.

Hopefully the ASM portion judging goes well including on that sense. (although I bet dependencies won't be as much of a problem considering the nature of ASM programs in general).
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Aes_Sedia5


Minor Calculator Deity


Joined: 01 Sep 2011
Posts: 1002
Location: Where Nightmares end and Dreams begin

Posted: 04 Dec 2011 05:48:48 pm    Post subject:

DJ_O that ERR INVALID DIM. was probably me. I tested it many times On Calc and it worked fine. I was missing a line to store 0 to my list I was using to store the archive state of programs. Which sucks because my main menu worked amazing if I had that one line in there.
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DJ_O


Retired TI-83+ coder


Joined: 18 Mar 2005
Posts: 1487
Location: Quebec (Canada)

Posted: 04 Dec 2011 05:58:13 pm    Post subject:

Well what I often noticed with BASIC games in the past is that people forget what file they need to run it. The best thing to do is once the game is ready for final testing, all the calculator content is backed up, then you delete all the extra files such as lists, matrices, etc, then try running the game to see if it begs for any of them. This can be hard considering the large amount of files a BASIC game can create.
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55764
Location: Earth, Sol, Milky Way

Posted: 04 Dec 2011 06:00:04 pm    Post subject:

DJ_O wrote:
In the BASIC category of the contest, there were some entries that lacked instructions on how to play
Indeed, entries without readmes are automatically rejected from our previous contests for just that reason.

Quote:
Hopefully the ASM portion judging goes well including on that sense. (although I bet dependencies won't be as much of a problem considering the nature of ASM programs in general).
Indeed. It was in the zContest rules that all programs, BASIC, Hybrid, or ASM, include all necessary dependencies, so I'm a bit surprised to hear that some programs lacked such dependencies.
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Aes_Sedia5


Minor Calculator Deity


Joined: 01 Sep 2011
Posts: 1002
Location: Where Nightmares end and Dreams begin

Posted: 04 Dec 2011 06:01:50 pm    Post subject:

DJ_O wrote:
Well what I often noticed with BASIC games in the past is that people forget what file they need to run it. The best thing to do is once the game is ready for final testing, all the calculator content is backed up, then you delete all the extra files such as lists, matrices, etc, then try running the game to see if it begs for any of them. This can be hard considering the large amount of files a BASIC game can create.


I will remember that. Thankfully mine was not a game. So all sub programs can be tested without having the Main program.

Also I actually did have a readme. I just forgot to include that piece in it. Sad
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contra-sh


Member


Joined: 09 Nov 2009
Posts: 117

Posted: 05 Dec 2011 09:13:25 am    Post subject:

mdr1 : what's new here?
What's the current progress? 20% , 50% more?
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KermMartian


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Joined: 14 Mar 2005
Posts: 55764
Location: Earth, Sol, Milky Way

Posted: 05 Dec 2011 10:31:46 am    Post subject:

contra-sh wrote:
mdr1 : what's new here?
What's the current progress? 20% , 50% more?
An excellent question. Smile Not seeing much discussion from the judges yet; they're probably busy.
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contra-sh


Member


Joined: 09 Nov 2009
Posts: 117

Posted: 05 Dec 2011 11:33:11 am    Post subject:

I've done a new page on tiforge to list the project (author-game + screenshot).
There's a lot of entries in hybrid category and I have done more than 80% of the work Smile

You can download it from this page : http://tiforge.info/zcontest3/list.xml (yes it's xml)
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KermMartian


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Joined: 14 Mar 2005
Posts: 55764
Location: Earth, Sol, Milky Way

Posted: 05 Dec 2011 11:45:26 am    Post subject:

Looks great! Does everything after Sandpaper have broken screenshots, or is that just my browser being slow?
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contra-sh


Member


Joined: 09 Nov 2009
Posts: 117

Posted: 05 Dec 2011 11:49:22 am    Post subject:

No, there's a lot of screenshots after sandpaper. But no need to print them after seeing sandpaper ^^
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55764
Location: Earth, Sol, Milky Way

Posted: 05 Dec 2011 11:51:54 am    Post subject:

contra-sh wrote:
No, there's a lot of screenshots after sandpaper. But no need to print them after seeing sandpaper ^^
Haha, not at all. Smile I see now that it was just Firefox being slow to download the Sandpaper screenshots and not loading the other screenshots until they finished. This is a very nice presentation, though; one of the tasks in previous Cemetech contests that has been a pain in the neck is organizing all the entries for publication, so you have a nice leg up here.
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contra-sh


Member


Joined: 09 Nov 2009
Posts: 117

Posted: 05 Dec 2011 12:15:07 pm    Post subject:

I use some special langages to do that (xml + xsl + xsd + css).

Here the xsd :

Code:
<?xml version="1.0" encoding="ISO-8859-1"?>
<html xsl:version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>Projects</title>
</head>
<link rel="stylesheet" type="text/css" href="list.css"/>
  <body>
  <h1>[ Projects ]</h1>
  <h4>(Click a project to download it)</h4>

    <xsl:for-each select="entries/entry">
    <xsl:element name="a">
        <xsl:attribute name="href"><xsl:value-of select="archive"/></xsl:attribute>
        <xsl:attribute name="class">url</xsl:attribute>

    <xsl:element name="div">
        <xsl:attribute name="class">bloc</xsl:attribute>


        <span class="name">[ <xsl:value-of select="title"/> ] </span>
                <xsl:for-each select="./screens/screen">
                <span class="path" style="float:right;">
                        <xsl:element name="img">
                        <xsl:attribute name="src"><xsl:value-of select="."/></xsl:attribute>
                        <xsl:attribute name="height">70</xsl:attribute>
                        <xsl:attribute name="width">140</xsl:attribute>
                        </xsl:element>
                </span>
                </xsl:for-each>
        </xsl:element>
    </xsl:element>
    </xsl:for-each>
  </body>
</html>
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55764
Location: Earth, Sol, Milky Way

Posted: 05 Dec 2011 12:24:24 pm    Post subject:

Ah, very clever. I personally would have probably done it with HTML unordered list and a CSS styler on the <li>, but that's quite a bit cleaner the way you implemented it. Smile Now we need some more ASM project discussion here! Very Happy
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contra-sh


Member


Joined: 09 Nov 2009
Posts: 117

Posted: 05 Dec 2011 12:27:30 pm    Post subject:

If nobody talk about asm project here we will judge ourselves Smile
(and I'm pretty sure we will win Very Happy )
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55764
Location: Earth, Sol, Milky Way

Posted: 05 Dec 2011 12:43:02 pm    Post subject:

contra-sh wrote:
If nobody talk about asm project here we will judge ourselves Smile
(and I'm pretty sure we will win Very Happy )
Hahahaha, sounds good to me. Wink We might be slightly biased, though.
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DJ_O


Retired TI-83+ coder


Joined: 18 Mar 2005
Posts: 1487
Location: Quebec (Canada)

Posted: 05 Dec 2011 02:14:35 pm    Post subject:

contra-sh wrote:
If nobody talk about asm project here we will judge ourselves Smile
(and I'm pretty sure we will win Very Happy )
Couldn't you message them to post their results in this thread? (Unless they aren't responding?)
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aeTIos


Power User


Joined: 02 Nov 2010
Posts: 491

Posted: 06 Dec 2011 06:01:46 am    Post subject:

Do you need to judge all ASM entries? >.>
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