CEMETECH
Leading The Way To The Future
Login [Register]
Username:
Password:
Autologin:

Don't have an account? Register now to chat, post, use our tools, and much more.
Latest Headlines
Online Users
There are 95 users online: 2 members, 70 guests and 23 bots.
Members: builderboy2005, Piguy-3.14.
Bots: MSN/Bing (1), VoilaBot (3), Googlebot (18), MSN/Bing (1).
RSS & Social Media
SAX
You must log in to view the SAX chat widget
Author Message
Deep Thought


Expert


Joined: 11 Mar 2010
Posts: 739
Location: The Universe

Posted: 02 Dec 2011 10:24:15 pm    Post subject: Simul 2



It's about time I remade this game. It was my first Axe game, and when I made it the first time around it was nearly unplayable.

Well, that's all changed, since I completely rewrote it, from scratch. The idea behind the game is still the same: Simul 2 is a game of multitasking, challenging you to play as many simple games on a screen at a time as you can. Here's a screenshot of Stage II:



Here's Stage III, new to Simul 2:



And Stage IV, the final stage:



All the instructions you need are in the readme. Enjoy!
_________________
Back to top
merthsoft


File Archiver


Joined: 09 May 2010
Posts: 2735

Posted: 03 Dec 2011 12:23:53 pm    Post subject:

Wow, that's pretty intense. I don't think I'd do well at that game. I don't see a download link, though. If you upload it to the archives, I'll approve it for ya.
_________________
Shaun
Back to top
seana11


Super-Expert


Joined: 23 May 2011
Posts: 833
Location: Well, the sign says "You are here"...

Posted: 03 Dec 2011 02:58:10 pm    Post subject:

merthsoft wrote:
Wow, that's pretty intense. I don't think I'd do well at that game. I don't see a download link, though. If you upload it to the archives, I'll approve it for ya.


It's not on ticalc.org either...
_________________

Code:
-----BEGIN GEEK CODE BLOCK-----
GCS d- s+: a---@ C+++ UL++ P L+++ E- W++ N o? K? w--- O? M--
V- PS++(--) PE- Y+ PGP t 5? X(+) R tv-- b++(+++) DI+(++)
D(+) G e-(*)>++@ h! r!>+++ y?
------END GEEK CODE BLOCK------
decoded
Back to top
Sorunome


Expert


Joined: 22 Feb 2011
Posts: 636
Location: Somewhere out there

Posted: 03 Dec 2011 02:59:18 pm    Post subject:

This games just looks so awesome....but so complicated....multitasking! ^^
And it's incredible how fast it is playing 4 games at once on the calc! Smile
Great work!
EDIT: For everyone: You can download it here: http://tiforge.info/zcontest3/?a=projet&id=68
_________________



Back to top
shkaboinka


Power User


Joined: 30 Jun 2010
Posts: 372
Location: Spokane, WA

Posted: 03 Dec 2011 04:05:05 pm    Post subject:

This looks AWESOME! I think a game that approaches impossible at a moderate rate is a great idea Smile ... So do you play it with essentially 2 keypads then?

This gives me an idea though: when you use <--> for one game and ^v for the other, it's like playing one game in which you use all four, but it's split into 2 aspects and rendered differently (sort of). I'll bet this technique could be used to make a 3D "avoidance" game by splitting up 3 panels which each only show one flat-projected view of the 3D space, and therefore each responds to 2 axis of movement. Each panel would share the axis along which they touch too, so that your object would move parallel to it itself in each panel. This could even be expanded to make a 4D game by adding a forth panel, and having each division line represent an axis.
Back to top
Deep Thought


Expert


Joined: 11 Mar 2010
Posts: 739
Location: The Universe

Posted: 03 Dec 2011 07:24:22 pm    Post subject:

Oh, sorry, forgot to post the download link. I'll upload it to all these site archives soon. Currently it's only on tiforge, in that link Sorunome posted (thanks!).
shkaboinka wrote:
This gives me an idea though: when you use <--> for one game and ^v for the other, it's like playing one game in which you use all four, but it's split into 2 aspects and rendered differently (sort of). I'll bet this technique could be used to make a 3D "avoidance" game by splitting up 3 panels which each only show one flat-projected view of the 3D space, and therefore each responds to 2 axis of movement. Each panel would share the axis along which they touch too, so that your object would move parallel to it itself in each panel. This could even be expanded to make a 4D game by adding a forth panel, and having each division line represent an axis.
Hey, what about Simul 3D? Very Happy Sounds a bit more insane in terms of graphics though.
_________________
Back to top
Aes_Sedia5


Minor Calculator Deity


Joined: 01 Sep 2011
Posts: 1002
Location: Where Nightmares end and Dreams begin

Posted: 03 Dec 2011 07:49:56 pm    Post subject:

Wow. that looks pretty difficult!
_________________




Back to top
KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55773
Location: Earth, Sol, Milky Way

Posted: 03 Dec 2011 11:39:05 pm    Post subject:

Yeesh, I remember looking at Simul when you first released it and thinking how challenging it looked. Those screenshots remind me of that, and also impress me with how polished you managed to make the second version look. I definitely will be excited to play it once I get to January 18th or so and have a few days to myself.
_________________


Back to top
Deep Thought


Expert


Joined: 11 Mar 2010
Posts: 739
Location: The Universe

Posted: 18 Aug 2012 07:59:24 pm    Post subject:

After a few mishaps involving an enormous screenshot (3.1 MB GIF), it's in the Cemetech archives. It's also on ticalc here, which is good since the link Sorunome posted seems to be down. In fact, tiforge.info seems to be gone completely—anyone know what happened to it?

Besides having a rewritten readme file, the new version fixes an obscure but nasty bug that corrupts a single byte somewhere in RAM when you get a high score (nice reward?) when the program happens to be running from the archive via a shell with writeback disabled (such as MirageOS with the setting set).
_________________
Back to top
KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55773
Location: Earth, Sol, Milky Way

Posted: 18 Aug 2012 08:06:14 pm    Post subject:

I wonder how that error possibly was found, considering everyone switched from MOS to DCS. Wink Hurray for the update.
_________________


Back to top
seana11


Super-Expert


Joined: 23 May 2011
Posts: 833
Location: Well, the sign says "You are here"...

Posted: 18 Aug 2012 08:07:49 pm    Post subject:

Deep Thought wrote:
After a few mishaps involving an enormous screenshot (3.1 MB GIF), it's in the Cemetech archives. It's also on ticalc here, which is good since the link Sorunome posted seems to be down. In fact, tiforge.info seems to be gone completely—anyone know what happened to it?

Besides having a rewritten readme file, the new version fixes an obscure but nasty bug that corrupts a single byte somewhere in RAM when you get a high score (nice reward?) when the program happens to be running from the archive via a shell with writeback disabled (such as MirageOS with the setting set).


deepthought++
_________________

Code:
-----BEGIN GEEK CODE BLOCK-----
GCS d- s+: a---@ C+++ UL++ P L+++ E- W++ N o? K? w--- O? M--
V- PS++(--) PE- Y+ PGP t 5? X(+) R tv-- b++(+++) DI+(++)
D(+) G e-(*)>++@ h! r!>+++ y?
------END GEEK CODE BLOCK------
decoded
Back to top
Deep Thought


Expert


Joined: 11 Mar 2010
Posts: 739
Location: The Universe

Posted: 18 Aug 2012 08:09:56 pm    Post subject:

KermMartian wrote:
I wonder how that error possibly was found, considering everyone switched from MOS to DCS. Wink Hurray for the update.
I thought it through step by step while trying to write a tutorial on SMC. Realized I'd made a mistake when I came up with the routine Razz
_________________
Back to top
flyingfisch


Super-Expert


Joined: 02 Feb 2012
Posts: 896
Location: Akron, OH

Posted: 18 Aug 2012 08:52:07 pm    Post subject:

I wonder how hard it would be to port axe games to some casio-compatable format. What kind of language is axe? Can it be ported to Lua easily? Or would PRGM2 be a better choice?
_________________



Back to top
Deep Thought


Expert


Joined: 11 Mar 2010
Posts: 739
Location: The Universe

Posted: 18 Aug 2012 09:04:49 pm    Post subject:

Axe is a really low-level compiled language. I'd say it's somewhat lower-level than C, so there might be a lot of problems in dealing with things like variables. On the other hand, Axe uses very few system routines (the compiler implements most of the commands itself) and jacobly made some computer-side Axe simulators, so porting Axe itself in one form or another to other platforms seems realistic enough.

But I'd say porting Axe programs to a language like Lua is pretty impractical, since Lua is so high-level and doesn't expose pointers at all. Maybe PRGM2, but I've never looked at that.
_________________
Back to top
parserp


Advanced Newbie


Joined: 14 Nov 2011
Posts: 73
Location: Here.

Posted: 19 Aug 2012 07:33:21 pm    Post subject:

Nice! ...and now that you know how to fix what went wrong, you should finish your tutorial on SMC. Razz
_________________
ticalc.org | Omnimaga | TI-Freakware | casiocalc.org
Back to top
Display posts from previous:   
Register to Join the Conversation
Have your own thoughts to add to this or any other topic? Want to ask a question, offer a suggestion, share your own programs and projects, upload a file to the file archives, get help with calculator and computer programming, or simply chat with like-minded coders and tech and calculator enthusiasts via the site-wide AJAX SAX widget? Registration for a free Cemetech account only takes a minute.

» Go to Registration page
    »
» View previous topic :: View next topic  
Page 1 of 1 » All times are GMT - 5 Hours

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

© Copyright 2000-2013 Cemetech & Kerm Martian :: Page Execution Time: 0.037494 seconds.