| Should I have properties pop up? So the board would disappear, and the property displays |
| Yes |
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80% |
[ 4 ] |
| No |
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0% |
[ 0 ] |
| Other. Explain in the thread |
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20% |
[ 1 ] |
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| Total Votes : 5 |
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Aes_Sedia5

Minor Calculator Deity

Joined: 01 Sep 2011 Posts: 1001 Location: Where Nightmares end and Dreams begin
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Posted: 06 Dec 2011 07:26:16 pm Post subject: |
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Yay a fan! Thanks Krazy. I am working on it right now, It may take a month to get finished. _________________

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krazylegodrummer56

Power User

Joined: 20 Nov 2011 Posts: 404
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Posted: 06 Dec 2011 08:01:05 pm Post subject: |
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| Aes_Sedia5 wrote: | | Yay a fan! Thanks Krazy. I am working on it right now, It may take a month to get finished. |
Thats okay, I can wait. (Seeing as I have to wait for some solo sheet music to come, that will take 2-3 weeks or more) _________________ Projects: Learn how to program in Prizm C
First C program!
Tic-Tac-Toe: Get it HERE!
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Aes_Sedia5

Minor Calculator Deity

Joined: 01 Sep 2011 Posts: 1001 Location: Where Nightmares end and Dreams begin
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Posted: 06 Dec 2011 10:37:07 pm Post subject: |
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Ok. I am shooting for 1 month, I am practicing all new things so it may take longer. I am using lists for just about everything that uses long term storage. Which may end up with 5 - god knows how many lists. I know at least 1 per player, max of 4. Just since 8 would run out of screen space. Each property will have a list, or there will be a property list with every 5 elements belonging to a property. I have not quite worked that all out yet. First thing is redoing the title screen and changing the name to calcopoly. Which should not take to long, since I am getting a lot better with on calc art. _________________

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Aes_Sedia5

Minor Calculator Deity

Joined: 01 Sep 2011 Posts: 1001 Location: Where Nightmares end and Dreams begin
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krazylegodrummer56

Power User

Joined: 20 Nov 2011 Posts: 404
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Aes_Sedia5

Minor Calculator Deity

Joined: 01 Sep 2011 Posts: 1001 Location: Where Nightmares end and Dreams begin
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Posted: 07 Dec 2011 06:56:25 pm Post subject: |
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Oh that was my bad. Sorry. I was very tired when I posted the cards. I usually dont double post. Glad you like the cards. I plan to work on it quite a bit this weekend. I want to finish the card routine and redo the title screen if I can. _________________

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DShiznit

Guru-in-Training

Joined: 14 Jan 2007 Posts: 3682 Location: The 24th Century
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Posted: 07 Dec 2011 07:34:34 pm Post subject: |
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| The two most worthless properties that are located just after GO should be the NSpire and it's color variant, to poke fun at how much programmers hate them. |
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Aes_Sedia5

Minor Calculator Deity

Joined: 01 Sep 2011 Posts: 1001 Location: Where Nightmares end and Dreams begin
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Posted: 07 Dec 2011 07:37:50 pm Post subject: |
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I was going to do the 2 Ti Original calcs, but that could work too. _________________

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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55733 Location: Earth, Sol, Milky Way
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Posted: 07 Dec 2011 10:17:19 pm Post subject: |
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| Aes_Sedia5 wrote: | | I was going to do the 2 Ti Original calcs, but that could work too. | I support DShiznit on this entirely. Keep up the steady progress here! _________________
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Aes_Sedia5

Minor Calculator Deity

Joined: 01 Sep 2011 Posts: 1001 Location: Where Nightmares end and Dreams begin
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Posted: 07 Dec 2011 11:06:49 pm Post subject: |
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haha. I figured you would. Ok. Ti Nspire is the First Brown. The Cas is the second. So Toss up. New poll. 83+ and 84+ for park place and Boardwalk respectively. OR ti 84+ and Casio Prizm. Same order. _________________

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Aes_Sedia5

Minor Calculator Deity

Joined: 01 Sep 2011 Posts: 1001 Location: Where Nightmares end and Dreams begin
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Posted: 08 Dec 2011 03:59:05 pm Post subject: |
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SO I am very excited! I had a Eureka moment today. And I am using an altered Finnonacci (sp) Sequence. I am using all my Community Chest and Chance cards into 2 subs. each on having a list of card numbers . 1-17 stored in a list. Then randomize that list. Then take the length of each card in characters stored in a list. But each element of the list is the length of the card minus the one before it.
So the code will be a little like this. No real numbers just guesstimates
Code:
Assuming that we pick Card 17 of Community Chest
The List of card numbers are randomized at the beginning of each game and when the stack is emptied
|LCCLEN (Community Chest LEnthgs)
Str2 = the cards all put into one string. From shortest card to longest card.
OPOCC=Community chest stack
Each time a card is "DRAWN" The 1st element is removed. From
LCCLEN = {20,30,15,Blah who cares right now.}
sub(Str2,LCCLEN(|LOPOCC(1)),LCCLEN(|LOPOCC(1)-1)
I hope that makes sense. It makes sense in my head.
Let me know if I can explain anything.
Edit: I am also having trouble with my tools program. I have all the needed opcodes in one program using DCS libs. So as example 1:prgmZZZTOOLS changes the home state to allow for archive. The problem is, it only works inside that program, so when I go back to my main program, there is no affect. I would like it to work on the main program. Here is my code for my Tools program
Code:
//the If 0's are for me to not forget what does what for awhile. till I get used to it
If 0
"CHANGE RUN STATE
If Ans=1
det(20,"21F893E02AE77C9)
If 0
TEXT COLOR INVERT1
If Ans=2
det(20,"21F5893E0AE77C9)
If 0
INVERT TEXT 2
If Ans=3
det(20,"FDCB05DEC9
If 0
BLACK OUT SCREEN
If Ans=4
det(20,2100001153FEF624DC9
If 0
INVERT SCREEN
If Ans=5
det(20,"210000115F2FEF5FDC9
If 0
RUN INDICATOR OFF
If Ans=6
det(20,"EF7045C9"
If 0
RUN INDICATOR ON
If Ans=7
det(20,EF7045C9
If 0
DISABLE DONE
If Ans-8
det(20,"FDCB00AEC9
Example usage would be.
1:prgmZZZTOOLS
UnArchive PrgmBLAH
prgmBLAH
Archive prgmBLAH
1:prgmZZZTOOLS
8:prgmZZZTOOLS
Return
_________________

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Aes_Sedia5

Minor Calculator Deity

Joined: 01 Sep 2011 Posts: 1001 Location: Where Nightmares end and Dreams begin
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Posted: 09 Dec 2011 12:23:44 pm Post subject: |
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Quick question. Should I keep my cards upper or Lower case. _________________

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Ashbad

... I think redheaded girls are kind of cool

Joined: 01 Dec 2010 Posts: 2417 Location: Stomp Stomp Stomp, The Idiot Convention
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Posted: 09 Dec 2011 03:22:46 pm Post subject: |
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| Aes_Sedia5 wrote: | | Quick question. Should I keep my cards upper or Lower case. |
Whatever you choose, keep in mind that lowercase character tokens take up twice as much space as their uppercase counterparts, so they can quickly inflate your code size. _________________ -Ashbad |
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Aes_Sedia5

Minor Calculator Deity

Joined: 01 Sep 2011 Posts: 1001 Location: Where Nightmares end and Dreams begin
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Posted: 09 Dec 2011 03:26:22 pm Post subject: |
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Ya I know. Which is Why I am not quite sure yet. If I do end up using lowercase I may have it in a seperate program, and call that program for which ever card I need to draw. So If I need to draw a Community chance card then 2:prgmZZCARDS. OR 1:prgmZZCARDS for chance.
Also! Any ideas what to call community chest and chance cards. I would like to change the name. Also I am still having issues with that code from the Tool program that I stated earlier if anyone could help with that. _________________

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Weregoose

Cemetech Expert

Joined: 23 Oct 2009 Posts: 462
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Posted: 09 Dec 2011 07:00:24 pm Post subject: |
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My vote is for uppercase...
- It's half the number of bytes
- It has more-predictable widths (easier to center or wrap)
- I've been exposed to it more often than lowercase, so I feel that I can read it better (on the graphscreen, at least)
- It seems to have better alignment with the surrounding borders and between characters
Chance could be Up Late Programming, which I like; Community Chest could be 2nd CATALOG, but the cards are already keeping a heavy enough bias towards the 83+ (but that's my fault). "Help Topic" even entered my mind, but that's too nonthematic. I'm puzzled on this one.
Another thought is to use GarbageCollect in place of Free Parking (assuming the house rule where taxes are paid to the center of the board, and GarbageCollect earns the jackpot). And you might as well use Black/Gray/USB/Mini-USB cables for the railroads.  _________________ Common Errors in English · How To Ask Questions The Smart Way |
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Aes_Sedia5

Minor Calculator Deity

Joined: 01 Sep 2011 Posts: 1001 Location: Where Nightmares end and Dreams begin
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Posted: 09 Dec 2011 07:09:45 pm Post subject: |
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Ok. Uppercase it is. I think garbage collect is good for free parking, and I am doing house rules, since I love landing on free parking and getting lots of moolah. If I use the cables for railroads, Which I like, Should Omnimaga and Cemetech be the utilities? Then maybe the cards could be DCS Cards for community chest, and Well I am not sure about chance.
It is slow going, Designing the title screen is almost done, as well as the basic set ups. The cards are about 25% done. I have not drawn the board yet _________________

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Aes_Sedia5

Minor Calculator Deity

Joined: 01 Sep 2011 Posts: 1001 Location: Where Nightmares end and Dreams begin
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Posted: 11 Dec 2011 11:53:24 pm Post subject: |
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Ok. I am writing the tools program from above in pure ASM. Which would solve some problems. So I need to know the z80 equivlant of If then. and Ans. Also would the code in HEX representation work? Or would I need to rewrite that as well. _________________

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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55733 Location: Earth, Sol, Milky Way
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Posted: 12 Dec 2011 12:14:26 pm Post subject: |
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| Aes_Sedia5 wrote: | | Ok. I am writing the tools program from above in pure ASM. Which would solve some problems. So I need to know the z80 equivlant of If then. and Ans. Also would the code in HEX representation work? Or would I need to rewrite that as well. | For the trillionth time, there is no such thing as HEX. I don't mean to pick on you about it, but some people in the community seem to have started a myth that there's something called HEX, which there most certainly is not. There are ASCII-encoded hexadecimal representations of the binary of assembled z80 ASM programs, but that's just a different way of displaying an ASM programs. What you're really asking is the ASM representation of such things. _________________
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Aes_Sedia5

Minor Calculator Deity

Joined: 01 Sep 2011 Posts: 1001 Location: Where Nightmares end and Dreams begin
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Posted: 12 Dec 2011 12:53:01 pm Post subject: |
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I thought that is what I said. That is what I meant by "HEX representation." I never said there was HEX "code" I only asked if the HEX representation of said ASM code would work. I know the myth is false. Now. As for those Mnemonics I need? _________________

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Ashbad

... I think redheaded girls are kind of cool

Joined: 01 Dec 2010 Posts: 2417 Location: Stomp Stomp Stomp, The Idiot Convention
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Posted: 12 Dec 2011 03:01:11 pm Post subject: |
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| Aes_Sedia5 wrote: | | I thought that is what I said. That is what I meant by "HEX representation." I never said there was HEX "code" I only asked if the HEX representation of said ASM code would work. I know the myth is false. Now. As for those Mnemonics I need? |
Why don't you use the DCS7 SDK to write an assembly program rather than typing in hEx opcodes into the program editor? Both work, but writing the non-named opcodes is a lot slower, less organized, and requires a lot more memorization. _________________ -Ashbad |
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