Don't have an account? Register now to chat, post, use our tools, and much more.
Latest Headlines
Online Users
There are 148 users online: 4 members, 105 guests and 39 bots. Members: cwipfli, seeseemelk. Bots: VoilaBot (3), Spinn3r (3), Magpie Crawler (4), VoilaBot (12), Googlebot (17).
RSS & Social Media
SAX
You must log in to view the SAX chat widget
|
| Author |
Message |
|
Kaslai

Member

Joined: 16 Nov 2011 Posts: 172 Location: ???, WA
|
Posted: 30 Nov 2011 03:07:46 am Post subject: [Contest #8] Tubby's Dungeon Escape |
|
|
I took long enough to come up with an idea and I've finally settled on this.
It'll be a platformer with procedurally generated dungeons... That's pretty much what I have so far. Here's a sprite sheet that I'm working on:
Yes, the graphics are going to be 4 color on a 160 by 144 screen... Gameboy original specs.
Title screen:
Pause screen mockup:
Dialog boxes:
Animated screenshot of the title screen:

Last edited by Kaslai on 03 Dec 2011 09:57:07 pm; edited 5 times in total |
|
| Back to top |
|
|
KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55882 Location: Earth, Sol, Milky Way
|
Posted: 30 Nov 2011 04:48:14 pm Post subject: |
|
|
That's some great sprite work; is it your own? If so, very impressive indeed. This therefore is going to be a game submitted under the computer category? Or did you magically get a Prizm and I missed it? _________________
 |
|
| Back to top |
|
|
Kaslai

Member

Joined: 16 Nov 2011 Posts: 172 Location: ???, WA
|
Posted: 30 Nov 2011 05:39:25 pm Post subject: |
|
|
I'm just going to slap it together with Game Maker and hope it holds =p
*Crosses fingers*
And yes; I drew those sprites last night. _________________
 |
|
| Back to top |
|
|
KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55882 Location: Earth, Sol, Milky Way
|
Posted: 30 Nov 2011 06:33:29 pm Post subject: |
|
|
Hmm, Gamemaker, you say. I wasn't planning on accepting GameMaker programs into the contest; what could you say that might convince me otherwise?  _________________
 |
|
| Back to top |
|
|
_player1537

Guru-in-Training

Joined: 25 Nov 2009 Posts: 2958
|
Posted: 30 Nov 2011 08:35:57 pm Post subject: |
|
|
Doesn't he use GameMaker to prototype games, and then re-write them in C/C++ later? Kaslai, those sprites look great! You need to come help me out with some sprites Will there be a story line to go with everything? _________________ http://tanner.myserverathome.com
 |
|
| Back to top |
|
|
Kaslai

Member

Joined: 16 Nov 2011 Posts: 172 Location: ???, WA
|
Posted: 30 Nov 2011 11:14:08 pm Post subject: |
|
|
| KermMartian wrote: | Hmm, Gamemaker, you say. I wasn't planning on accepting GameMaker programs into the contest; what could you say that might convince me otherwise?  |
Heh it makes little difference; the end result will just be more rushed and thus more buggy
Good thing I haven't started on the engine yet (Or is that a bad thing? I dunno haha) |
|
| Back to top |
|
|
Kaslai

Member

Joined: 16 Nov 2011 Posts: 172 Location: ???, WA
|
Posted: 03 Dec 2011 09:57:43 pm Post subject: |
|
|
I got to programming now! Here's the title screen:
 _________________
 |
|
| Back to top |
|
|
KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55882 Location: Earth, Sol, Milky Way
|
Posted: 03 Dec 2011 10:18:47 pm Post subject: |
|
|
Looking good! Your own fade/dissolve routines, or something that an existing library has? You're doing a great job of reproducing a Gameboy sort of feel as well, in my opinion. _________________
 |
|
| Back to top |
|
|
Kaslai

Member

Joined: 16 Nov 2011 Posts: 172 Location: ???, WA
|
Posted: 03 Dec 2011 10:35:35 pm Post subject: |
|
|
Nope. I'm being lazy.
I'm just screen dooring individual frames in paint and just animating them in game :p
I think the only 3rd party libraries that I'll be using are SDL and SDL_Image (Plus the libraries that SDL_Image uses, such as libjpeg, libpng, zlib, et cetera)
Last edited by Kaslai on 05 Dec 2011 02:10:46 am; edited 1 time in total |
|
| Back to top |
|
|
Kaslai

Member

Joined: 16 Nov 2011 Posts: 172 Location: ???, WA
|
Posted: 05 Dec 2011 02:10:23 am Post subject: |
|
|
As posted yesterday:
I wrote a chiptune mixer that can handle an arbitrary number of channels (My computer can hold up to 10000000 channels. 20000000 will crash, but it starts getting choppy at around 3000 channels. That's still an unrealistically high number.), each channel can generate one type of sound with 8 bit quality. I can generate square, triangle, and sine waves, and additional wave types are easy to add. It also supports a PCM channel, in which you can specify a buffer (such as the GameBoy originals 64*4bit PCM buffer) or give it a freeform buffer in which you can dump arbitrary amounts of samples.
The thing I like about it the most? It mixes really well and has a slim API Very Happy
Expect chiptunes in this game!
Today's developments:
I've added event scheduling to the synthesizer so that it can handle super rapid beats. The sound output is running at 22050 hz and taking samples in blocks of 512, and the scheduler allows for tone changes within those 512 samples.
I also added some decay modifiers which can modify either the pitch or volume of a channel automatically. You can (anti)decay using linear, quadratic, or exponential changes.
Here are the waveforms in Audacity:
http://puu.sh/9XZg
Here they are in a single sound file:
http://whff.tk/download.php?file=upr93tx2v3
The sound that's being modified is from a sample of a triangle being struck. The waveform is made up of 64 4-bit samples. A Gameboy original is completely capable of making that sound. |
|
| Back to top |
|
|
|
Register to Join the Conversation
Have your own thoughts to add to this or any other topic? Want to ask a question, offer a suggestion, share your own programs and projects, upload a file to the file archives, get help with calculator and computer programming, or simply chat with like-minded coders and tech and calculator enthusiasts via the site-wide AJAX SAX widget? Registration for a free Cemetech account only takes a minute.
» Go to Registration page
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
© Copyright 2000-2013 Cemetech & Kerm Martian :: Page Execution Time: 0.036373 seconds.
|