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_player1537


Guru-in-Training


Joined: 25 Nov 2009
Posts: 2957

Posted: 29 Nov 2011 09:33:38 pm    Post subject: [Contest #8] _player1537's Shooter

Not sure what to call it, so... ideas, send 'em forward. It's a game like Gyruss, where you are constrained to moving around in a circle, and your shots go towards the middle, and you have to shoot down all the baddies. I'm hoping to make the enemies follow... cooler paths, which may mean writing a small scripting language that they use to move around. This is where I'm at currently (not very far, at least in the graphics department).
http://tanner.isthecoolest.com/filesys/shooter.jpg
http://tanner.isthecoolest.com/filesys/shooter2.jpg

And, here is a video of what it is modelled after:

Link

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Last edited by _player1537 on 29 Nov 2011 10:29:37 pm; edited 1 time in total
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Ashbad


... I think redheaded girls are kind of cool


Joined: 01 Dec 2010
Posts: 2417
Location: Stomp Stomp Stomp, The Idiot Convention

Posted: 29 Nov 2011 10:12:53 pm    Post subject:

Good luck Smile to be honest, I can't quite tell what is going on in those pictures -- but I see lots of circles at least! Good luck, though I still think a whole scripting language for this is a bit overkill, and that "script"-function pointers in the enemy structs would be better. Though I digress, hope it progresses fast either way Smile
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_player1537


Guru-in-Training


Joined: 25 Nov 2009
Posts: 2957

Posted: 29 Nov 2011 10:29:13 pm    Post subject:

Basically, I'm just moving around the screen and shooting as the red circles (the baddies) move in an circular fashion. Didn't realize the pictures sucked that much :/ And yeah, I was pretty much thinking of just having them all point to the same script, but keep their variables separate for each enemy. Right now, I think that might be the best option to get the complex behavior that these guys have.
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55729
Location: Earth, Sol, Milky Way

Posted: 30 Nov 2011 02:28:37 am    Post subject:

They're not that bad. And yay, a Prizm game! It looks quite detailed so far to me, nice job.
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qazz42


Vampire Killer


Joined: 07 Apr 2010
Posts: 4176

Posted: 30 Nov 2011 06:59:35 am    Post subject:

player, awesome! This reminds me more and more that I need to make a topic soon... probably in about 6 hours
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Ashbad


... I think redheaded girls are kind of cool


Joined: 01 Dec 2010
Posts: 2417
Location: Stomp Stomp Stomp, The Idiot Convention

Posted: 01 Dec 2011 05:12:13 pm    Post subject:

Saw this last night, and it looked absolutely superb Smile good luck!
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55729
Location: Earth, Sol, Milky Way

Posted: 13 Dec 2011 10:43:47 am    Post subject:

Sooo, Catherine, how's this going? Do you have an official title for this yet? I enjoyed seeing it on HCWP. Smile
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_player1537


Guru-in-Training


Joined: 25 Nov 2009
Posts: 2957

Posted: 13 Dec 2011 09:54:42 pm    Post subject:

I didn't work on it since then, so if you liked the screens then, you'll like them now Razz I'll try working on it a little later in the week, maybe during HCWP. And, I think I chose the name CIRCLE(S) at that HCWP, which I'm going to eventually make into an acronym (I think that's the right word...), but not right now. Smile
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helder7


Member


Joined: 23 Dec 2011
Posts: 136

Posted: 21 Feb 2012 06:23:36 pm    Post subject:

you have finished this project?
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