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Raylin


Expert


Joined: 05 May 2008
Posts: 567
Location: Illinois Institute of Technology

Posted: 14 Sep 2011 10:56:35 am    Post subject: More advanced applications for lists?

Wow, it's been a long time since I created a topic.

What are some more advanced applications for lists in programs nowadays? Gimme your most creative uses and if you do, explain the complimacated math-a-matics behind it.
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tifreak8x


Guru


Joined: 16 Mar 2005
Posts: 9064
Location: Sol System

Posted: 14 Sep 2011 11:03:43 am    Post subject:

Hmm

As complicated as I'm running right now with lists are for pokemon. There are 6 lists that hold the Party's stats, |LP1-|LP6. Then there is a list called |LPRTY that contains the values 1-6 to determine how the party shows up, to correspond with |LP1-|LP6.
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Ashbad


... I think redheaded girls are kind of cool


Joined: 01 Dec 2010
Posts: 2418
Location: Stomp Stomp Stomp, The Idiot Convention

Posted: 14 Sep 2011 01:56:27 pm    Post subject:

I haven't done much, but I'm sure Weregoose will love to tell you what he's been abusing them for Smile. I know he's been making tons of complex logic algorithm solvers lately, such as his simple thesis for why he does think XOR is extremely handy, and his NAND-gate optimizer.
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KermMartian


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Joined: 14 Mar 2005
Posts: 55763
Location: Earth, Sol, Milky Way

Posted: 15 Sep 2011 01:36:34 am    Post subject:

Ashbad wrote:
I haven't done much, but I'm sure Weregoose will love to tell you what he's been abusing them for Smile. I know he's been making tons of complex logic algorithm solvers lately, such as his simple thesis for why he does think XOR is extremely handy, and his NAND-gate optimizer.
Indeed, I hope he tells us here. My most advanced uses have probably been 3D map storage in Brix3D, my unreleased Freebuild/Minecraft 3D-type editor, high scores in just about everything, and objects in Design 3D.
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SirCmpwn


Coding Knight


Joined: 06 Feb 2010
Posts: 1477
Location: Colorado Springs

Posted: 15 Sep 2011 10:59:02 am    Post subject:

I made a TI-Basic 3D perspective projection object viewer once, and L1-L3 held 3D coordinates, while L4 held indices, which described the relationship between coordinates in L1-L3.
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55763
Location: Earth, Sol, Milky Way

Posted: 15 Sep 2011 11:29:22 am    Post subject:

SirCmpwn wrote:
I made a TI-Basic 3D perspective projection object viewer once, and L1-L3 held 3D coordinates, while L4 held indices, which described the relationship between coordinates in L1-L3.
Sounds like a common theme. Smile Until Weregoose gets here and corrects me, I'd say he uses lists for crazy manipulations of numbers with seq() and the like.
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