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Raylin

Expert

Joined: 05 May 2008 Posts: 567 Location: Illinois Institute of Technology
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Posted: 14 Sep 2011 10:56:35 am Post subject: More advanced applications for lists? |
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Wow, it's been a long time since I created a topic.
What are some more advanced applications for lists in programs nowadays? Gimme your most creative uses and if you do, explain the complimacated math-a-matics behind it. _________________
The Labyrinthine Chronicles
Prophecy: 0% (planning)
The Journalist: 0%
Image of Imperfection: 0%
Phantom Sanctuary: 0%
Godslayer: 0% |
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9064 Location: Sol System
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Posted: 14 Sep 2011 11:03:43 am Post subject: |
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Hmm
As complicated as I'm running right now with lists are for pokemon. There are 6 lists that hold the Party's stats, |LP1-|LP6. Then there is a list called |LPRTY that contains the values 1-6 to determine how the party shows up, to correspond with |LP1-|LP6. _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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Ashbad

... I think redheaded girls are kind of cool

Joined: 01 Dec 2010 Posts: 2418 Location: Stomp Stomp Stomp, The Idiot Convention
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Posted: 14 Sep 2011 01:56:27 pm Post subject: |
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I haven't done much, but I'm sure Weregoose will love to tell you what he's been abusing them for . I know he's been making tons of complex logic algorithm solvers lately, such as his simple thesis for why he does think XOR is extremely handy, and his NAND-gate optimizer. _________________ -Ashbad |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55763 Location: Earth, Sol, Milky Way
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Posted: 15 Sep 2011 01:36:34 am Post subject: |
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| Ashbad wrote: | I haven't done much, but I'm sure Weregoose will love to tell you what he's been abusing them for . I know he's been making tons of complex logic algorithm solvers lately, such as his simple thesis for why he does think XOR is extremely handy, and his NAND-gate optimizer. | Indeed, I hope he tells us here. My most advanced uses have probably been 3D map storage in Brix3D, my unreleased Freebuild/Minecraft 3D-type editor, high scores in just about everything, and objects in Design 3D. _________________
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SirCmpwn

Coding Knight

Joined: 06 Feb 2010 Posts: 1477 Location: Colorado Springs
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Posted: 15 Sep 2011 10:59:02 am Post subject: |
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I made a TI-Basic 3D perspective projection object viewer once, and L1-L3 held 3D coordinates, while L4 held indices, which described the relationship between coordinates in L1-L3. _________________ Drew "Sir Cmpwn" DeVault |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55763 Location: Earth, Sol, Milky Way
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Posted: 15 Sep 2011 11:29:22 am Post subject: |
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| SirCmpwn wrote: | | I made a TI-Basic 3D perspective projection object viewer once, and L1-L3 held 3D coordinates, while L4 held indices, which described the relationship between coordinates in L1-L3. | Sounds like a common theme. Until Weregoose gets here and corrects me, I'd say he uses lists for crazy manipulations of numbers with seq() and the like. _________________
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