Joined: 14 Mar 2005 Posts: 55881 Location: Earth, Sol, Milky Way
Posted: 08 Jun 2011 11:21:27 pm Post subject: Introducing Gossamer 1.0: A Calculator Web Browser 09 Jun 2011
Long on my to-do list has been a web browser for TI graphing calculators. With the introduction of Doors CS 6 (and thence Doors CS 7's) GUI API features, then CALCnet protocol support, and finally the creation of globalCALCnet, this dream got incrementally closer to reality. Early yesterday morning, I decided to finally bite the bullet and throw together a CALCnet-based web browser. I first created a Python web clipping application employing Lynx that runs on the globalCALCnet metahub, then a calculator-side client named Gossamer. Gossamer can already request, receive, display, and scroll pages, maintain a page viewing history, and allow the user to click on links to visit pages. Coming soon will be a box to input arbitrary URLs as well as progress bars for page and reference loading.
As always, please post your feedback and comments in the attached thread. A full version of Gossamer will be coming in the next few days, followed in the hopefully-near future by Doors CS 7.2, with the new and improved Direct USB CALCnet support that I demonstrate in the video below.
Hotness Kerm, pure hotness. _________________
"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown
"If you've done something right no one will know that you've done anything at all" -Futurama
"Have a nice day, or not, the choice is yours." Tom Steiner
<Michael_V> or create a Borg collective and call it The 83+
<Michael_V> Lower your slide cases and prepare to be silent linked. Memory clears are futile.
Joined: 14 Mar 2005 Posts: 55881 Location: Earth, Sol, Milky Way
Posted: 08 Jun 2011 11:24:13 pm Post subject:
TheStorm: Many thanks!
ComicIDIOT: Potentially, but if I did, more work could be done calculator-side. First I'll need to port CALCnet.
Qwerty: Thanks a lot. _________________
Joined: 14 Mar 2005 Posts: 55881 Location: Earth, Sol, Milky Way
Posted: 08 Jun 2011 11:26:23 pm Post subject:
In case anyone skimmed the news article, I should point out that this is running on a much-improved Direct USB implementation inside Doors CS. I'm hoping that I'll be able to share it with you guys in the form of Doors CS 7.2 very soon, although there are a few more glitches still to find. I'm hoping I'll be able to easily collate my notes on what non-networking bugs in Doors CS still need to be fixed for 7.2. _________________
Joined: 16 Mar 2005 Posts: 9104 Location: Sol System
Posted: 09 Jun 2011 06:25:53 am Post subject:
That's some fantastic work there Kerm!
How do you plan to deal with ticalc.org's archives? Have the zip file parsed and the files automatically dropped onto the calc into flash?
Can't wait for that new version of DCS to try out DUSB gCn _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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