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merthsoft


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Joined: 09 May 2010
Posts: 2735

Posted: 17 Apr 2011 02:47:44 pm    Post subject: Prizm Game of Life (PrizmLife)

I'm working on Game of Life for the Prizm, I'm pretty close to done. Here's a screen shot:

I'm working on making the colors customizable, and if I feel really ambitious, I'll make the size customizable.
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KermMartian


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Joined: 14 Mar 2005
Posts: 55762
Location: Earth, Sol, Milky Way

Posted: 17 Apr 2011 02:48:33 pm    Post subject:

How big are those cells, about 4x4? How's the speed? I saw it running on HaveCalc: Prizm, but I couldn't judge the speed well.
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Ashbad


... I think redheaded girls are kind of cool


Joined: 01 Dec 2010
Posts: 2418
Location: Stomp Stomp Stomp, The Idiot Convention

Posted: 17 Apr 2011 02:52:19 pm    Post subject:

wow, that looks great ^-^ however, one suggestion besides customizeable size/color is the option of having to keep that grid -- personally I think that the grid looks nice and all, but requires a certain color to make it look less "hectic" -- because red and black look kinda bright like that Shock
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merthsoft


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Joined: 09 May 2010
Posts: 2735

Posted: 17 Apr 2011 02:52:49 pm    Post subject:

They are 6x6, and the speed is just fine. It's not super-fast, but it's not terrible.
Here's Gosper's Glider Gun:

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KermMartian


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Posted: 17 Apr 2011 02:53:33 pm    Post subject:

Yeah, I see what Ashbad is saying. Any chance of a lighter grid, maybe a medium gray or something?
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merthsoft


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Joined: 09 May 2010
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Posted: 17 Apr 2011 03:16:57 pm    Post subject:

Well, while I'm working on the colors, here's a download link:
http://merthsoft.com/GoL.G3A
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Shaun
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KermMartian


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Posted: 17 Apr 2011 03:41:10 pm    Post subject:

merthsoft wrote:
Well, while I'm working on the colors, here's a download link:
http://merthsoft.com/GoL.G3A
/me gives it a test.
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_player1537


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Joined: 25 Nov 2009
Posts: 2958

Posted: 17 Apr 2011 03:42:49 pm    Post subject:

KermMartian wrote:
merthsoft wrote:
Well, while I'm working on the colors, here's a download link:
http://merthsoft.com/GoL.G3A
/me gives it a test.

/me already gave it a test. Looks awesome Smile The controls are a little sensitive, but I don't think much can be done about that. It would also be cool (And memory intensive) to have a bunch of well know GoL set ups, like glider guns, etc.
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KermMartian


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Posted: 17 Apr 2011 03:45:52 pm    Post subject:

What do you mean by the controls being a bit sensitive? I believe Merth said that he added debouncing to avoid that. And I absolutely agree on the GoL demos.
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_player1537


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Joined: 25 Nov 2009
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Posted: 17 Apr 2011 03:47:35 pm    Post subject:

The arrow keys are kind of difficult to get the cursor to certain spots. Like, trying to move it exactly one down and to the right is difficult (for me). The debouncing was for the F# keys, iirc.
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merthsoft


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Joined: 09 May 2010
Posts: 2735

Posted: 17 Apr 2011 05:35:00 pm    Post subject:

Alright, I've uploaded a version to the archives:
http://www.cemetech.net/programs/index.php?mode=file&path=/prizm/games/PrizmLife.zip


read me.txt wrote:
To come:
- Better graphics drawing (hopefully being able to use all the colors)
- Better key handling (specifically the arrow keys, and the MENU button)
- Alternative rule sets
- Control over ranom population density
- "Stamps" (pre-programmed patterns)

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Ashbad


... I think redheaded girls are kind of cool


Joined: 01 Dec 2010
Posts: 2418
Location: Stomp Stomp Stomp, The Idiot Convention

Posted: 17 Apr 2011 05:40:05 pm    Post subject:

now, this looks great Smile I find it MUCH easier to look at, and the color options are even better!

Sorry to say I can't test on HW -- I have no prizm Sad however, if my plan goes correctly, I will splurge and buy one at Best Buy by Friday, and I can test it then Wink
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merthsoft


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Posted: 17 Apr 2011 05:44:05 pm    Post subject:

Yeah, I had a hard time figuring out the best color setting. Once we figure out a better way to handle drawing stuff so it uses non-posterized colors, I'll be able to make it look even better.
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Ashbad


... I think redheaded girls are kind of cool


Joined: 01 Dec 2010
Posts: 2418
Location: Stomp Stomp Stomp, The Idiot Convention

Posted: 17 Apr 2011 05:45:41 pm    Post subject:

I actually find the options you set it to work very well on human eyes Smile It's a lot better than Red on white, that's for sure.
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KermMartian


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Joined: 14 Mar 2005
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Posted: 17 Apr 2011 06:18:28 pm    Post subject:

Did you make a video of this yet, Shaun? As soon as I write up my Beginners' Guide thread and have a little more to show on Obliterate, I'll have to compose a new news article with our projects. Hopefully Tanner will have gotten a screenshot or two by then so we can mention his project (was it Pong?).
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merthsoft


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Posted: 17 Apr 2011 06:26:46 pm    Post subject:

I'll work on a video right now.
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merthsoft


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Joined: 09 May 2010
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Posted: 17 Apr 2011 07:06:11 pm    Post subject:

*Youtube bump*

Link

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Shaun
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merthsoft


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Joined: 09 May 2010
Posts: 2735

Posted: 19 Apr 2011 06:15:08 pm    Post subject:

*update bump*
I've added custom rule sets!
Download:
http://www.cemetech.net/programs/index.php?mode=file&path=/prizm/games/PrizmLife.zip
Youtube:

Link

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calcman


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Joined: 21 Mar 2011
Posts: 283

Posted: 19 Apr 2011 06:32:46 pm    Post subject:

Double post, just kidding, that is awesome merthsoft, great job!
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KermMartian


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Joined: 14 Mar 2005
Posts: 55762
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Posted: 19 Apr 2011 07:07:25 pm    Post subject:

calcman wrote:
Double post, just kidding, that is awesome merthsoft, great job!
Nearly 48 hours is a bump, not a double-post, especially when it's an important project update. Smile Merth, nice, I'm glad that you decided to go with the inversion in the rule setting screen. And yay, you updated it in the archives!
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