Don't have an account? Register now to chat, post, use our tools, and much more.
Online Users
There are 108 users online: 3 members, 77 guests and 28 bots.
Bots: VoilaBot (1), MSN/Bing (1), Magpie Crawler (4), VoilaBot (1), Googlebot (19), MSN/Bing (2).
SAX
 » Goto page Previous  1, 2, 3, 4, 5, 6  Next

Which display do you think looks better?
The big letters (like on the HomeScreen)  44%  [ 8 ]
The small letters (like on the GraphScreen)  55%  [ 10 ]

Author Message
TI_Coder

Joined: 30 Jun 2010
Posts: 175
Location: Elverta, CA USA

 Posted: 29 Apr 2011 08:19:56 pm    Post subject: Here is the full source code for prgmINPUT... Code: ``` :"Version: 4.29.11 :" →Str1 :Repeat Z=105 and 150 and Z<105 and Z≠62 and Z≠91 and Y=0 :Str1+sub("{^-1}sin(cos(tan(^{^2}F()/log(789*ln(456-F123+F0.{-}F",10fPart(.1Z)+5iPart(.1Z-5),1→Str1 :If Z>50 and Z<105 and Z≠62 and Z≠91 and Z≠41 and Z≠95 and Z≠102 and Y=1 :Then :Str1+sub("Fsin{^-1}cos{^-1}tan{^-1}{pi}sqrt(F{}{e}10^(uvw[{e}^({L4}{L5}{L6}]F{L1}{L2}{L3}FFF{i}AnsF",10fPart(.1Z)+5iPart(.1Z-5),1→Str1 :0→Y :End :End :sub(Str1,2,length(Str1)-1→Str1 ``` Please feel free to suggest any optimizations and/or ideas. Thanks_________________ *My programs are NEVER finished
tifreak8x

Guru

Joined: 16 Mar 2005
Posts: 9061
Location: Sol System

 Posted: 29 Apr 2011 08:29:02 pm    Post subject: Code: `:If Z>50 and Z<105 and Z≠62 and Z≠91 and Z≠41 and Z≠95 and Z≠102 and Y=1` Might be turned into Code: `:If Z>50 and Z<105 and Y and not(max(Z={62,91,41,95,102` Not tested, so back the program up before editing with that, or wait for someone else to say yay or nay on it._________________Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5% Look here for Assembly Resources.
TI_Coder

Joined: 30 Jun 2010
Posts: 175
Location: Elverta, CA USA

 Posted: 29 Apr 2011 08:30:15 pm    Post subject: Alright. I'll try it right now_________________ *My programs are NEVER finished
tifreak8x

Guru

Joined: 16 Mar 2005
Posts: 9061
Location: Sol System

 Posted: 29 Apr 2011 08:32:37 pm    Post subject: If it isn't that, it is something really close. :p I've been up a long while, and I have a headache.. Nothing else really stands out to me at this moment.._________________Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5% Look here for Assembly Resources.
TI_Coder

Joined: 30 Jun 2010
Posts: 175
Location: Elverta, CA USA

 Posted: 29 Apr 2011 08:33:25 pm    Post subject: I tried it, and it works. Thanks, tifreak8x_________________ *My programs are NEVER finished
tifreak8x

Guru

Joined: 16 Mar 2005
Posts: 9061
Location: Sol System

 Posted: 29 Apr 2011 08:34:38 pm    Post subject: Sweet. Did it drop the program size any at all?_________________Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5% Look here for Assembly Resources.
TI_Coder

Joined: 30 Jun 2010
Posts: 175
Location: Elverta, CA USA

 Posted: 29 Apr 2011 08:35:57 pm    Post subject: 0x5. I don't think so. But, I'll leave it like that_________________ *My programs are NEVER finished
KermMartian

Joined: 14 Mar 2005
Posts: 55742
Location: Earth, Sol, Milky Way

Posted: 29 Apr 2011 08:44:07 pm    Post subject:

 TI_Coder wrote: 0x5. I don't think so. But, I'll leave it like that
It's faster than using all the conditional statements, as you can easily prove to yourself with a timed loop.
_________________

TI_Coder

Joined: 30 Jun 2010
Posts: 175
Location: Elverta, CA USA

 Posted: 29 Apr 2011 08:51:08 pm    Post subject: Well, with this prgm, it wouldn't really make a perceivable difference. Though, I will leave it on there. Thanks again, tifreak_________________ *My programs are NEVER finished
tifreak8x

Guru

Joined: 16 Mar 2005
Posts: 9061
Location: Sol System

 Posted: 29 Apr 2011 08:55:09 pm    Post subject: Not a problem, glad I am still awake enough to be of help. :p Now watch, Weregoose will stride in here and compress the program to roughly half its size.._________________Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5% Look here for Assembly Resources.
TI_Coder

Joined: 30 Jun 2010
Posts: 175
Location: Elverta, CA USA

 Posted: 29 Apr 2011 08:55:55 pm    Post subject: At this point, I seriously doubt that's possible_________________ *My programs are NEVER finished
Weregoose

Cemetech Expert

Joined: 23 Oct 2009
Posts: 463

 Posted: 29 Apr 2011 09:25:54 pm    Post subject: Well, you just sort of dodged what I suggested. I'm glad it got you thinking, but using an extra string/condition is totally unnecessary. Here is an example routine. Write it in a new program to get a sense of what I was talking about in my last post. Code: ```DelVar J">→Str1 ClrHome Repeat Z=105 Output(1,1,J Output(2,1,Str1+"· // [2nd] [Y=] [◄] [3] Repeat Ans getKey→Z End If Ans=32 or Ans>50 Then sub("{^-1}sin(cos(tan(^*X0.{-}Fln(456-{^2},()/F123+log(789Fsin{^-1}(cos{^-1}(tan{^-1}({pi}[FF{i}FF{e}^({L4}{L5}{L6}]sqrt({E}{}{e}F{L1}{L2}{L3}F10^(uvw",25fPart(.04Ans)+6(Ans>55)+30J,1 If Ans≠"F DelVar JStr1+Ans→Str1 End If Z=21 not(J→J End``` @tifreak8x, I did optimize an earlier version of his program, but very little of that structure was preserved._________________Common Errors in English · How To Ask Questions The Smart Way
tifreak8x

Guru

Joined: 16 Mar 2005
Posts: 9061
Location: Sol System

 Posted: 29 Apr 2011 09:32:48 pm    Post subject: Ah, very nice weregoose. My comment on you coming in like that though was of course, a friendly jab at how awesome your optimizing abilities are._________________Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5% Look here for Assembly Resources.
KermMartian

Joined: 14 Mar 2005
Posts: 55742
Location: Earth, Sol, Milky Way

 Posted: 30 Apr 2011 09:12:23 am    Post subject: Very nice, Weregoose. I'm a bit confused, because I thought you had already presented nearly that same optimized version earlier in the topic..._________________
Weregoose

Cemetech Expert

Joined: 23 Oct 2009
Posts: 463

 Posted: 30 Apr 2011 03:17:09 pm    Post subject: My earlier version didn't let the user hit the 2nd button to switch the behavior of all the keys. If you'd like to see it in action, here's a download._________________Common Errors in English · How To Ask Questions The Smart Way
KermMartian

Joined: 14 Mar 2005
Posts: 55742
Location: Earth, Sol, Milky Way

Posted: 30 Apr 2011 07:28:28 pm    Post subject:

 Weregoose wrote: My earlier version didn't let the user hit the 2nd button to switch the behavior of all the keys.
Ah, thanks for the clarification, but lest I be misunderstood, I was criticizing TI_Coder for not carefully reading all of our posts (including yours) on the topic, but perhaps that was unfair to him.

 Quote: If you'd like to see it in action, here's a download.
*click*
_________________

TI_Coder

Joined: 30 Jun 2010
Posts: 175
Location: Elverta, CA USA

 Posted: 14 May 2011 01:05:38 am    Post subject: NEW PROGRAM!!! Ok, I've been working on a new prgm lately, called prgmTRIANGLE. This will draw a triangle, and then allow the user to change the location of each point of the triangle, all while returning realtime data like: point location (x,y), line length (between points), and the angle of each line. So far, the user can edit the location of a single point. All the data returns are working great except for the angles. Does anyone have any ideas/suggestions? Maybe you want to see the source code and help me out a little?_________________ *My programs are NEVER finished
TI_Coder

Joined: 30 Jun 2010
Posts: 175
Location: Elverta, CA USA

 Posted: 16 May 2011 04:14:44 pm    Post subject: NEW ARCHIVE!!! The last archive was lost somewhere. You can see on the recent files list, but clicking on it gives no result. I will post the url to the new archive on the first post of this thread as soon as it is accepted_________________ *My programs are NEVER finished
calcman

Joined: 21 Mar 2011
Posts: 283

 Posted: 16 May 2011 04:16:32 pm    Post subject: Similar to cabri Jr.. app?_________________ -Calcman
TI_Coder

Joined: 30 Jun 2010
Posts: 175
Location: Elverta, CA USA

 Posted: 16 May 2011 04:22:08 pm    Post subject: @calcman: What is similar to what?_________________ *My programs are NEVER finished
 Display posts from previous: All Posts1 Day7 Days2 Weeks1 Month3 Months6 Months1 Year Oldest FirstNewest First
Register to Join the Conversation
Have your own thoughts to add to this or any other topic? Want to ask a question, offer a suggestion, share your own programs and projects, upload a file to the file archives, get help with calculator and computer programming, or simply chat with like-minded coders and tech and calculator enthusiasts via the site-wide AJAX SAX widget? Registration for a free Cemetech account only takes a minute.

»
 » Goto page Previous  1, 2, 3, 4, 5, 6  Next Page 5 of 6 » All times are GMT - 5 Hours

 Jump to: Select a forum Announcements----------------Cemetech AnnouncementsCemetech LabsContests General Discussion----------------Technology & Calculator Open Topic-- Electronics/Hardware Development-- Calculator HardwareYour ProjectsGeneral Open Topic-- Politics & Rants-- Reviews-- Humour/Jokes Cemetech's Projects----------------Doors CSSourceCoderMember Features-- TI-Freak8x-- Merthsoft-- GrammerOther & Upcoming Projects-- The BASIC Elite-- mobileTunes-- CALCnet 2.2-- SuggestionsProgramming the TI-83 Plus/TI-84 PlusUsing the TI-83 Plus/TI-84 PlusWebsite Programming & Design----------------General Programmingz80 AssemblyTI-BASICCasio Prizm/FX Development & ProgrammingWebsite Markup & ScriptingGraphics1337 Programming Tips Building with Blocks----------------FreeBuild, LEGO, and Minecraft-- FreeBuild General-- Suggestions & Troubleshooting-- Content & Gallery-- Servers & Activities
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

© Copyright 2000-2013 Cemetech & Kerm Martian :: Page Execution Time: 0.039247 seconds.