Basically, any Celtic III command that can do something to programs (read a line, write a line, check how many lines there are, etc), you can make work with Appvars via the RowSwap( token.
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I have a question: How can you make a Variable to a line of a appvar with that det(8 command? I mean, I know how a string works, but now how a variable works.
EDIT: I solved that problem AND SurvivalSnake is finished!
EDIT2: *Bump*
Tunnel and SurvivalSnake are uploaded!
First to Tunnel:
It requires xLib
Download!
And now SurvivalSnake:
It has a advanced contrast feature.
All things are Stored in a App Variable.
It doesn't uses String Variables!
Download!
![Sad](images/smiles/icon_sad.gif)
EDIT: I solved that problem AND SurvivalSnake is finished!
![Smile](images/smiles/icon_smile.gif)
EDIT2: *Bump*
Tunnel and SurvivalSnake are uploaded!
First to Tunnel:
It requires xLib
Download!
![](http://www.cemetech.net/img/ss/000533.gif)
And now SurvivalSnake:
It has a advanced contrast feature.
All things are Stored in a App Variable.
It doesn't uses String Variables!
Download!
![](http://www.cemetech.net/img/ss/000534.gif)
If it was me I would make your programs require Doors CS instead of xLIB; Doors CS could do all kinds of stuff like that text input for you.
![Smile](images/smiles/icon_smile.gif)
Yeah, but I still have to get first used to the design of the mouse, I don't know why but for a game I don't quite like it, srry
Sorunome wrote:
Yeah, but I still have to get first used to the design of the mouse, I don't know why but for a game I don't quite like it, srry
That's OK, but there are lots of other DCSB functions that are available to you that don't require the mouse. ![Smile](images/smiles/icon_smile.gif)
Well using DCS can do a few more things for your game I am sure, first being able to run from the archive (for those programmers who manage ram clears and keeping games, that is really nice, coming from one of those guys :p), and right now I am looking at the source and seeing what else you could use DCS libs for that could even manage to add more to the game. I will reply with what I come up with later.
![](http://www.cemetech.net/img/sigs/dcs7userbar2.png)
comicIDIOT wrote:
KermMartian wrote:
Stop double-posting. If you can't edit your posts, delete your old post before you post a new post.
I am too lazy to actually make my own post so instead I quote people and then don't say anything newdragon1414@att.net / Google and Yahoo E-Mail
I saw your snake game on ticalc.org this morning, sorunume, and I must say, very well done
it looks awesome, and puts the DCS7 libs to great use. Good luck with continuing development!
![Very Happy](images/smiles/icon_biggrin.gif)
Sorunome wrote:
Yeah, the one I love is the String white in Graph screen with small font! ![Smile](images/smiles/icon_smile.gif)
Excellent! ![Smile](images/smiles/icon_smile.gif)
![Smile](images/smiles/icon_smile.gif)
Sorunome wrote:
I use it!
The first thing I do is programming the check! ![Very Happy](images/smiles/icon_biggrin.gif)
Perfect, then all should be well. ![Smile](images/smiles/icon_smile.gif)
![Very Happy](images/smiles/icon_biggrin.gif)
![Smile](images/smiles/icon_smile.gif)
I didn't link to any sites. But to me cemete.ch/dcs redirects to the main page, not to some download page....
You're right about that, that's a glitch that I need to fix; my error.
But I think it would be good to point people to where they can get Doors CS so they won't get frustrated.
![Smile](images/smiles/icon_smile.gif)
Sorunome wrote:
Ok, I'll add that in future! ![Smile](images/smiles/icon_smile.gif)
Woot! I fixed the cemete.ch/dcs link, by the way. So what's next on your list of projects? And thanks again for uploading 100KB, decently-sized screenshots, you did a good job. ![Smile](images/smiles/icon_smile.gif)
Sorunome wrote:
To me it still redirects to the main page....
Your browser must have the invalid redirect cached. ![Smile](images/smiles/icon_smile.gif)
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