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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55773 Location: Earth, Sol, Milky Way
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Posted: 18 Apr 2011 10:36:00 am Post subject: |
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I didn't, I'm very sorry. Things have been super-hectic. I know I keep promising that I'll get to it, but I haven't yet. I strongly encourage you to try to tweak your WabbitEmu settings to fewer colors, lower framerate, etc, and see if you can get your screenshots to 100KB or so yourself! You also can try making your screenies shorter; most people don't want to sit watching a screenshot for more than ten or twenty seconds anyway. _________________
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Sorunome

Expert

Joined: 22 Feb 2011 Posts: 636 Location: Somewhere out there
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Posted: 02 May 2011 11:27:46 am Post subject: |
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*Bump* Mino Version 1.3 is out! For more info check here! _________________



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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55773 Location: Earth, Sol, Milky Way
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Posted: 02 May 2011 11:28:45 am Post subject: |
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| Sorunome wrote: | | *Bump* Mino Version 1.3 is out! For more info check here! | Huzzah! Are you going to continue working on Mino now and developing new versions, or do you plan to focus on one of your other projects that you mentioned in this thread now? _________________
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Sorunome

Expert

Joined: 22 Feb 2011 Posts: 636 Location: Somewhere out there
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Posted: 02 May 2011 11:31:15 am Post subject: |
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I think I'll first focus on making screenies of cave and tunnel (as they are already finished) and then focus on that snake thing!  _________________



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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55773 Location: Earth, Sol, Milky Way
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Posted: 02 May 2011 12:02:54 pm Post subject: |
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| Sorunome wrote: | I think I'll first focus on making screenies of cave and tunnel (as they are already finished) and then focus on that snake thing!  | That sounds great, good plan! I look forward to seeing progress on all of that. _________________
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Sorunome

Expert

Joined: 22 Feb 2011 Posts: 636 Location: Somewhere out there
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Posted: 05 May 2011 12:06:52 pm Post subject: |
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Ok, the engine of SurvivalSnake is already finished, it has yet a awesome menu, missing are highscores and settings. And I will make that all the data is stored in itself via celtic3 lib. I had also the idea that the screens don't change suddenly, first the screen goes blank (contrast low), screen changes, and then it gets normal again!  _________________



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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55773 Location: Earth, Sol, Milky Way
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Posted: 06 May 2011 02:09:50 am Post subject: |
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Oooh, your Cave game that I just accepted to the archives looks really excellent! Nice job. _________________
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Sorunome

Expert

Joined: 22 Feb 2011 Posts: 636 Location: Somewhere out there
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Posted: 06 May 2011 05:08:23 am Post subject: |
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Hehe, thanks! And now for everyone:
Cave Version 1.0 is finally uploaded!
Please report bugs!
link!
 _________________



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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55773 Location: Earth, Sol, Milky Way
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Posted: 06 May 2011 02:29:27 pm Post subject: |
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By the way, do you have a guard thing on that that makes sure DCS is installed, and tells people to download Doors CS if it isn't? If not, it would be cool if you added it.  _________________
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Sorunome

Expert

Joined: 22 Feb 2011 Posts: 636 Location: Somewhere out there
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Posted: 22 May 2011 01:08:07 pm Post subject: |
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I just have a guard thing in that tells to activate xLib. And i have a question: Can you store/read lines in a appvar with celtic3 libs? _________________



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souvik1997

Guru-in-Training

Joined: 19 Apr 2010 Posts: 2870
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Sorunome

Expert

Joined: 22 Feb 2011 Posts: 636 Location: Somewhere out there
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Posted: 22 May 2011 01:53:42 pm Post subject: |
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thanks!  _________________



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Sorunome

Expert

Joined: 22 Feb 2011 Posts: 636 Location: Somewhere out there
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Posted: 23 May 2011 09:31:27 am Post subject: |
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And how do you check whether a appvar exists already? _________________



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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55773 Location: Earth, Sol, Milky Way
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Sorunome

Expert

Joined: 22 Feb 2011 Posts: 636 Location: Somewhere out there
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Posted: 24 May 2011 07:57:00 am Post subject: |
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what does =/= do? And, iyes, i check whether libs are available, but there is no screen to get dcs!
And i have also a question. I made a neat program that creates a program, convert it into a appvar, writes a string in it and then reads the line, but it doesn't work.
Code: :det(0,"AA",5
:Input Str1
:det(8,"AA",Str1,2
:det(0,"AA",2
:Pause
:det(5,"AA",1)->Str2
:Disp Str2
:Pause
No matter what i enter for string 1, string 2 is always ".7". Please help me! _________________



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souvik1997

Guru-in-Training

Joined: 19 Apr 2010 Posts: 2870
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Posted: 24 May 2011 08:09:38 am Post subject: |
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Change the last det(5) statement to use "rowSwap(AA" instead of "AA". _________________ CALCnet Tournament-38%
deviantArt
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55773 Location: Earth, Sol, Milky Way
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Posted: 24 May 2011 11:47:23 am Post subject: |
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| Sorunome wrote: | what does =/= do? And, iyes, i check whether libs are available, but there is no screen to get dcs!  | It's how I write the ≠ symbol when I am being lazy.  _________________
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Sorunome

Expert

Joined: 22 Feb 2011 Posts: 636 Location: Somewhere out there
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Posted: 25 May 2011 10:01:38 am Post subject: |
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| souvik1997 wrote: | | Change the last det(5) statement to use "rowSwap(AA" instead of "AA". |
It works, but it akts wiered if you deleat afterwards the appvar and restart the program and type somthing different.
Eg.
1. run: Input=Test Output=Test
2. run: Input=Bla Output=Test
3. run: Input=Sor Output=Bla
EDIT: I made it work!
Code: :det(0,"AA",5
:det(0,"AA",2
:Input Str1
:det(8,"rowSwap(AA",Str1,2
:Pause
:det(5,"rowSwap(AA",1)->Str2
:Disp Str2
:Pause
Btw, what does rowSwap( do? _________________



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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55773 Location: Earth, Sol, Milky Way
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Posted: 25 May 2011 01:09:09 pm Post subject: |
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rowSwap(AA means AppVar AA in terms of Celtic III commands, whereas just AA means prgmAA. _________________
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Sorunome

Expert

Joined: 22 Feb 2011 Posts: 636 Location: Somewhere out there
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Posted: 25 May 2011 01:09:54 pm Post subject: |
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I see. And do I need for checking if the appvariable exists also rowSpan( ? _________________



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