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Dapianokid


Advanced Member


Joined: 05 Nov 2011
Posts: 194
Location: Right... Here.

Posted: 16 Jan 2013 04:30:18 pm    Post subject: LineRider in Axe for TI83/84+SE

I’m writing a viable LineRider port in Axe, for people to take the game with them wherever! It started as a way to teach myself more about programming, instead of trivial knowledge of calculators, but ultimately became a real possibility!
Already complete:

Cursor routines,
part of the map saving routines,
part of map rendering routines.

TODO:

Sprites,
finish line drawing routines,
physics engine (Biggest part of project, I’m going to have to contact the author of the online flash original.),
HUD,
Title screen.

I could use a lot of help, here, no matter what that may mean for my dignity and mean to whats currently there in my program.
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comicIDIOT


Guru


Joined: 01 May 2006
Posts: 5140
Location: SFBA, California

Posted: 16 Jan 2013 04:53:52 pm    Post subject:

I remember when this came out and was all the rage. I look forward to this port Smile
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Spenceboy98


Super-Expert


Joined: 06 Jan 2012
Posts: 855
Location: In the TARDIS

Posted: 16 Jan 2013 05:22:15 pm    Post subject:

I remember when I used to love this game. Good luck! Smile
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Dapianokid


Advanced Member


Joined: 05 Nov 2011
Posts: 194
Location: Right... Here.

Posted: 17 Jan 2013 07:51:52 pm    Post subject:

Smile Enthusiastic encouragement help,s but I trust I'll receive help if I run into a huge problem.
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andrew1227


Newbie


Joined: 04 Dec 2012
Posts: 4

Posted: 01 Feb 2013 06:36:17 pm    Post subject:

Sounds cool!
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Dapianokid


Advanced Member


Joined: 05 Nov 2011
Posts: 194
Location: Right... Here.

Posted: 01 Feb 2013 08:43:47 pm    Post subject:

BLeh I'm a slow worker. But I'm trying to get it done, without just giving up. I'm not that good at programming xD
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55882
Location: Earth, Sol, Milky Way

Posted: 01 Feb 2013 08:47:31 pm    Post subject:

Dapianokid wrote:
Smile Enthusiastic encouragement help,s but I trust I'll receive help if I run into a huge problem.
Well, it depends how much effort you're willing to put in. We won't write code for you if it looks like you're just relying on us to do all the work. On the other hand, I do hold Cemetechians to a much higher standard than just "Good idea" for posts on a new project.
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Dapianokid


Advanced Member


Joined: 05 Nov 2011
Posts: 194
Location: Right... Here.

Posted: 01 Feb 2013 09:12:43 pm    Post subject:

Well I'm actually hoping that nobody will help me. I am trying, really hard, to be a self-sufficient problem solving programmer. I am much better with hardware, apparently.
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55882
Location: Earth, Sol, Milky Way

Posted: 01 Feb 2013 09:16:54 pm    Post subject:

Dapianokid wrote:
Well I'm actually hoping that nobody will help me. I am trying, really hard, to be a self-sufficient problem solving programmer. I am much better with hardware, apparently.
Whelp, it takes effort and time to get better at anything, programming most certainly included, so good luck.
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shmibs


Advanced Member


Joined: 25 Nov 2009
Posts: 232

Posted: 01 Feb 2013 09:46:50 pm    Post subject:

do you actually know how the physics engine in question is going to work? until you have a working copy of that, don't assume that it's possible. advanced 2d physics with slopes, friction, and acceleration (not to mention a smooth-scrolling camera) are a very tall order on a platform like the 83+

the closest i've ever seen was deep's attempt at porting Fancy Pants Adventures:

he has had years of experience, but still wasn't able to make a finished project out of this.
that's not to say you shouldn't try, though. good luck!
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