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_player1537


Guru-in-Training


Joined: 25 Nov 2009
Posts: 2957

Posted: 05 Feb 2011 01:18:06 am    Post subject:

Can you do on the spot drawing, like you do with the bullets? If you could, you might be able to draw your own Yin/Yang symbol and have it rotate smoothly.
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allynfolksjr


Minor Calculator Deity


Joined: 20 Apr 2005
Posts: 1273

Posted: 05 Feb 2011 02:02:48 am    Post subject:

Hopefully I insult Kerm a lot.
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elfprince13


OVER NINE THOUSAND!


Joined: 23 May 2005
Posts: 10228
Location: A galaxy far far away......

Posted: 05 Feb 2011 02:54:28 am    Post subject:

How does this game actually work? I haven't figured it out from the screenies. Also, I am not in favor of trollface.
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allynfolksjr


Minor Calculator Deity


Joined: 20 Apr 2005
Posts: 1273

Posted: 05 Feb 2011 02:55:34 am    Post subject:

I like the trollface.
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elfprince13


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Posted: 05 Feb 2011 02:56:40 am    Post subject:

allynfolksjr wrote:
I like the trollface.

Oh shoot, I forgot it's rude to insult your portrait like that.
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geekboy1011


Expert


Joined: 19 Jul 2009
Posts: 594

Posted: 05 Feb 2011 01:12:15 pm    Post subject:

It may be possible Tanner bit it would be...hectic to do correctly to say the least.

@Elf basically it is a shooter object kill your enemy before you die. The only real change is there are a lot more bullets in this style of shooter. ^_^

Edit:
Scrolling background screenie!
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55736
Location: Earth, Sol, Milky Way

Posted: 05 Feb 2011 04:20:16 pm    Post subject:

What's that symbol in the middle for? It seems to be slightly off-center towards the bottom, but to serve no particular purpose. Also, _player, arbitrary rotation in z80 is time-consuming and/or imprecise, depending on how it's implemented.
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geekboy1011


Expert


Joined: 19 Jul 2009
Posts: 594

Posted: 05 Feb 2011 04:23:58 pm    Post subject:

Umm I think thats the enemy if thats what your talking about(the thing that flies in at the start).

And the way it would be implemented Kerm would be with the scripting engine, and a lot of changing the firing position but the sheer amount of them required would make it so slow it would be unfeasible.
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55736
Location: Earth, Sol, Milky Way

Posted: 05 Feb 2011 10:05:02 pm    Post subject:

Geekboy, I meant arbitrary rotation of the background image; I think you misunderstood me, although I'm not sure what you thought I meant. And yes, I was talking about the thing that flies in at the start. It seems that you're able to fly over and through it; it doesn't collide? Is that intentional?
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geekboy1011


Expert


Joined: 19 Jul 2009
Posts: 594

Posted: 05 Feb 2011 10:08:07 pm    Post subject:

No that is not intentional and i also see what you mean about the background now.

Atm i am running in test mode. Eg i can't get hit by anything. In the normal version running into the boss will kill you, I have made this mistake to many times already in the original XD
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Cadan: CD :    My (first?!?) mod of the cadan engine for a not so demoified version of the game :HOLD

Cn2.2 Wireless Bridge : Still in the design phase.

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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55736
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Posted: 06 Feb 2011 12:47:16 pm    Post subject:

Ah, that makes sense regarding test mode. I suppoes that you'll therefore be adding collision with the boss?
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geekboy1011


Expert


Joined: 19 Jul 2009
Posts: 594

Posted: 06 Feb 2011 02:25:16 pm    Post subject:

Yes i will be, actually its already there all i need to do is remove a
#DEFINE TESTMODE
in one of the z80 files, and its done already wahoo!!

I am trying to get a noclip/practice mode hacked in though for people who just want to play the game with out dying. XD

Which brings a question out. For a optional NoClip/Practice would you all rather it be selectable in game via the options menu.
Or selected at the start by a practice option and its permanent till that run of the game is over?
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_player1537


Guru-in-Training


Joined: 25 Nov 2009
Posts: 2957

Posted: 06 Feb 2011 02:28:43 pm    Post subject:

I would rather it be an option I can turn on really quickly to avoid dying.
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geekboy1011


Expert


Joined: 19 Jul 2009
Posts: 594

Posted: 06 Feb 2011 06:42:27 pm    Post subject:

Well a bit more spriting on the part of SirCmpwn and we get this!

Your new enemy The C0d1ng Kn1gh7

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TsukasaZX


Corallian


Joined: 13 Mar 2007
Posts: 1226
Location: P4X-650

Posted: 06 Feb 2011 09:51:02 pm    Post subject:

Geekboy said I could have a character included if I made sprites so I did!

CaDan needed a Nanami cameo anyway Razz


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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55736
Location: Earth, Sol, Milky Way

Posted: 06 Feb 2011 09:56:28 pm    Post subject:

This game is pretty much going to be a cornucopia of memes, isn't it? Rolling Eyes Keep up the good work and steady progress.
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geekboy1011


Expert


Joined: 19 Jul 2009
Posts: 594

Posted: 06 Feb 2011 09:58:26 pm    Post subject:

Kerm, More than likely its also a way for me to learn the engine more this way i can make a "real" version after words.

Yes that means I'M planing on 2 cadan mods or more >:F
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55736
Location: Earth, Sol, Milky Way

Posted: 06 Feb 2011 10:18:41 pm    Post subject:

geekboy1011 wrote:
Kerm, More than likely its also a way for me to learn the engine more this way i can make a "real" version after words.

Yes that means I'M planing on 2 cadan mods or more >:F
Oh god, what did the English language ever do to you? Sad

"Kerm, more than likely. It's also a way for me to learn the engine more; this way, I can make a 'real' version afterwards. Yes, that's means I'm planning on two CaDan mods or more. >:F"
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geekboy1011


Expert


Joined: 19 Jul 2009
Posts: 594

Posted: 06 Feb 2011 10:29:54 pm    Post subject:

Umm, it made me flunk a class in elementary school.

Anyway more screenies!
Zeta the Dragon (Sprites created by: SquidgetX)



Nanami: The Dream Walker (Sprites by: SubaruZX/TsukasaZX/Su-chan)
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merthsoft


File Archiver


Joined: 09 May 2010
Posts: 2735

Posted: 06 Feb 2011 10:34:56 pm    Post subject:

Why does "Nanami" have two different lower case "a" characters?
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