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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55741 Location: Earth, Sol, Milky Way
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Posted: 20 Feb 2011 10:44:51 pm Post subject: |
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I don't see any more glitches in the automatic NACK; I did a few tests and it worked! Also, I consolidated the tank drawing with the tank health bar drawing, and now tanks that have been destroyed disappear to avoid confusion. Up next: wind! _________________
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souvik1997

Guru-in-Training

Joined: 19 Apr 2010 Posts: 2870
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55741 Location: Earth, Sol, Milky Way
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Posted: 20 Feb 2011 10:51:06 pm Post subject: |
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Not yet, because I want to add wind in first, and perhaps AIs, although I might wait for AIs until after another beta release to you guys. The current debate is how random the wind should be, if it should change direction, and whether only the direction should be indicated, or both direction and intensity. I was leaning towards the latter. _________________
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elfprince13

OVER NINE THOUSAND!

Joined: 23 May 2005 Posts: 10232 Location: A galaxy far far away......
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Posted: 20 Feb 2011 11:25:57 pm Post subject: |
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| KermMartian wrote: | | Not yet, because I want to add wind in first, and perhaps AIs, although I might wait for AIs until after another beta release to you guys. The current debate is how random the wind should be, if it should change direction, and whether only the direction should be indicated, or both direction and intensity. I was leaning towards the latter. |
Kerm, what do you think of my suggestion for checksum-checking on the previous page? _________________ StickFigure Graphic Productions || VSHI: Vermont Sustainable Heating Initiative
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55741 Location: Earth, Sol, Milky Way
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Posted: 21 Feb 2011 12:48:23 am Post subject: |
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elfprince, it's a good idea, but the problem would be get a frame into the checksumming routine in the first place and reading what it returned. There's no great way to do that, unfortunately. _________________
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elfprince13

OVER NINE THOUSAND!

Joined: 23 May 2005 Posts: 10232 Location: A galaxy far far away......
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55741 Location: Earth, Sol, Milky Way
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Posted: 21 Feb 2011 01:30:33 am Post subject: |
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| elfprince13 wrote: | | Ah, you didn't add it to the API routines? | Not separately. I never thought I would need it to be separate or that I would need to access it.  _________________
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55741 Location: Earth, Sol, Milky Way
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Posted: 21 Feb 2011 02:33:00 pm Post subject: |
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*bump* Wind is working wonderfully now! All I have to do is implement AIs, and I think this will be just about ready for a 1.0 beta version!
 _________________
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