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elfprince13


OVER NINE THOUSAND!


Joined: 23 May 2005
Posts: 10246
Location: A galaxy far far away......

Posted: 04 Jan 2011 03:08:16 am    Post subject:

DShiznit wrote:
I never said it was vital, just that it might be more plausible than you'd initially think if you do it right.

I'd given it considerable thought, usually while splitting wood or engaging in otherwise non-intellectually stimulating labor, and was planning something more or less along the lines of what you are suggesting.
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55874
Location: Earth, Sol, Milky Way

Posted: 04 Jan 2011 09:30:46 am    Post subject:

I would certainly enjoy piloting the Cemetech Cruiser through space, although I would understand if it would be impossible with something of that size. Smile
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DShiznit


Guru-in-Training


Joined: 14 Jan 2007
Posts: 3690
Location: The 24th Century

Posted: 04 Jan 2011 07:13:28 pm    Post subject:

You don't need large carriers and battleships to move much if it isn't feasible, since once they show up they just open fire/deploy fighters while smaller ships fly around between them. It would be awesome though to fly my Star Destroyer around planets.

Which reminds me, any progress removing that damn view distance cap? Large-scale space battles will suck if we can't extend the view distance beyond 2000 meters...
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elfprince13


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Posted: 04 Jan 2011 07:37:15 pm    Post subject:

Was this the view-distance problem you were having with your solar system? I don't *think* that will be present in the OSG renderer, but we'll see.
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DShiznit


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Joined: 14 Jan 2007
Posts: 3690
Location: The 24th Century

Posted: 04 Jan 2011 11:10:23 pm    Post subject:

It's an engine limitation on how much you can set the view-distance on the sky object, so unless you go in and remove it, it will probably still be there regardless of your rendering system.
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55874
Location: Earth, Sol, Milky Way

Posted: 04 Jan 2011 11:35:30 pm    Post subject:

DShiznit wrote:
It's an engine limitation on how much you can set the view-distance on the sky object, so unless you go in and remove it, it will probably still be there regardless of your rendering system.
Perhaps it was there because the engine would do wonky things related to precision for things further away?
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elfprince13


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Joined: 23 May 2005
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Location: A galaxy far far away......

Posted: 05 Jan 2011 12:11:55 am    Post subject:

DShiznit wrote:
It's an engine limitation on how much you can set the view-distance on the sky object, so unless you go in and remove it, it will probably still be there regardless of your rendering system.

I'll be sure to take a peek at the data validation for skyboxes and see if that can be safely removed.
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SpaceNinja


Advanced Newbie


Joined: 28 Dec 2009
Posts: 69
Location: Right behind you.

Posted: 06 Jan 2011 07:34:58 am    Post subject:

The TOB's engine has an engine limitation on the internet speed. Could you please delete any internet speed limits on the FB's engine?
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elfprince13


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Joined: 23 May 2005
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Posted: 06 Jan 2011 01:12:46 pm    Post subject:

SpaceNinja wrote:
The TOB's engine has an engine limitation on the internet speed. Could you please delete any internet speed limits on the FB's engine?


What do you mean by this?
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DShiznit


Guru-in-Training


Joined: 14 Jan 2007
Posts: 3690
Location: The 24th Century

Posted: 06 Jan 2011 05:56:05 pm    Post subject:

I think he might be referring to download speeds, without realizing that it isn't the engine that's limited, but the upload speed and bandwidth of the host machine.
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