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Stupid Novice Of The Year Nominees - which deserves this antihonor the most?
Sean Charboneau
0%
 0%  [ 0 ]
Robert Lamermayer
10%
 10%  [ 1 ]
Johan Rydh
0%
 0%  [ 0 ]
Cody Moats
10%
 10%  [ 1 ]
Sam Hund
0%
 0%  [ 0 ]
Peter Cheng
0%
 0%  [ 0 ]
Michael Marley
0%
 0%  [ 0 ]
Max B.
0%
 0%  [ 0 ]
Sweet Awsome
40%
 40%  [ 4 ]
Josh Frisby
40%
 40%  [ 4 ]
Total Votes : 10

Author Message
KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55878
Location: Earth, Sol, Milky Way

Posted: 17 Oct 2009 10:51:19 pm    Post subject:

Mapar007 wrote:
New Programs This Week:

http://www.ticalc.org/archives/files/fileinfo/422/42202.html
http://www.ticalc.org/archives/files/fileinfo/421/42195.html

The ticalc.org archivers are not very severe, apparently....
The second one can't be more complex than:


Code:
DelvarXDelvar TWhile T<1000
While T<1000 and getKey
T+1->T:X+1->X:End
T+1->T:End:X


It wouldn't keep absolutely perfect time, but it saves a lot of control logic.
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calc84maniac


Epic z80 roflpwner


Joined: 01 Aug 2006
Posts: 1503
Location: The ex-planet Pluto

Posted: 19 Oct 2009 09:58:56 am    Post subject:


Code:
:0
:For(T,0,e3
:Ans+not(not(getKey
:End
:Ans
Razz
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~calc84maniac has spoken.

Projects:
TI-Boy SE
F-Zero
Super Mario (aka Project M)
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55878
Location: Earth, Sol, Milky Way

Posted: 19 Oct 2009 10:01:08 am    Post subject:

Nicely done, Calc84Maniac. Smile
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55878
Location: Earth, Sol, Milky Way

Posted: 29 Dec 2009 06:55:51 pm    Post subject:

*bump*

http://www.ticalc.org/archives/files/fileinfo/424/42482.html
This program solves the equation V=I*R. Enough said.
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rthprog


Expert


Joined: 21 Sep 2007
Posts: 726
Location: Pittsburgh, PA

Posted: 30 Dec 2009 12:09:47 pm    Post subject:

KermMartian wrote:
*bump*

http://www.ticalc.org/archives/files/fileinfo/424/42482.html
This program solves the equation V=I*R. Enough said.


...the sad part is that it takes up 660 bytes Confused
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55878
Location: Earth, Sol, Milky Way

Posted: 18 Feb 2010 10:07:17 am    Post subject:

Rhett Langseth is an epic, epic tool who has jumped onto the top authors of the week list after a few weeks as an author by blatantly abusing the archives system, bumping his games (all misnamed after popular non-calc games) to the top of the frontpage daily. Nikky and Tev are apparently looking into it. I checked out his Mario game just to make sure I'm right about his ploys disguising a lack of substance, and I was right.


Code:
I gave this game a try after admittedly having serious misgivings, and I'm disappointed to say I was correct in my hesitation.  The screenshots are very misleading; the game is slower than molasses on a TI-84+SE, and while the gameplay mechanics are certainly solid enough, it's not an original idea or a particularly good implementation.  Other than the painful slowness, my biggest complaint is that every time you die (which you will often, because the controls feel sluggish and awkward), you have to press ENTER to the "You Lose" message, wait for the main menu to render (slowly), scroll down to the map you were playing, press ENTER, and wait for the level to slowly render.  A much better solution would have been to return the player to the starting position in the map without leaving it, erasing and redrawing it, or going anywhere near the main menu.

Anyway, on to the quantitative metrics:
Gameplay: 5/10 You move left and right, and you jump.  Much to my confusion, jumping causes the dot that is your character to both jump and move sideways, which killed me several times.  I eventually gave up.

Graphics: 6/10 The main menu is nice, the levels are functional enough, nothing amazing.

Speed: 3/10 Painful.

Replayability & Originality: 2/10 Once you beat one of the eight maps, there's nothing particularly fun about returning to it at any point.  If you have the patience to play through all eight, I can't imagine anyone not promptly deleting this program to free up the 6KB of RAM and 4 Pic variables it occupies.

Overall: 17/40

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tifreak8x


Guru


Joined: 16 Mar 2005
Posts: 9104
Location: Sol System

Posted: 18 Feb 2010 10:42:15 am    Post subject:

I thought he was already discussed on #ti about his behavior and they were going to do something about it then.

Maybe they could replace his screenshots with REAL screenshots, just to show what they are like.. :p
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Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Look here for Assembly Resources.
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55878
Location: Earth, Sol, Milky Way

Posted: 18 Feb 2010 10:43:35 am    Post subject:

tifreak8x wrote:
I thought he was already discussed on #ti about his behavior and they were going to do something about it then.

Maybe they could replace his screenshots with REAL screenshots, just to show what they are like.. :p
I thought so too, except that I've heard nothing from nikky or tev since then. Smile I trust they're on it.
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