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qazz42


Vampire Killer


Joined: 07 Apr 2010
Posts: 4179

Posted: 26 Sep 2010 09:13:20 pm    Post subject:

well, one thing I am really wondering is how the speed of the calc affects calcnet transmissions and such
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KermMartian


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Joined: 14 Mar 2005
Posts: 55882
Location: Earth, Sol, Milky Way

Posted: 26 Sep 2010 09:34:38 pm    Post subject:

qazz42 wrote:
well, one thing I am really wondering is how the speed of the calc affects calcnet transmissions and such
None whatsoever; note that CALCnet operates on 6MHz speeds, so everything is (forced) to operate at the same slower speeds. You could run a 15MHz CALCnet network with obviously 2.5x the throughput, but no 6MHz calcs could connect.
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KermMartian


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Joined: 14 Mar 2005
Posts: 55882
Location: Earth, Sol, Milky Way

Posted: 27 Sep 2010 09:48:52 am    Post subject:

*bump* So this is what I have to work with. Discuss.


Code:
CALCnet2.2 code is 901 bytes long



Code:
-Page 0----------------------
    > Page 0: vectors.asm is    1130 bytes long
    > Page 0: ionlibsp0.inc is  614 bytes long
    > Page 0: dcslibsp.inc is   1181 bytes long
    > Page 0: fonts.inc is      1505 bytes long
    > Page 0: basicprg.inc is   425 bytes long
    > Page 0: detecttype.inc is 600 bytes long
    > Page 0: vatfind.asm is    534 bytes long
    > Page 0: runprog.asm is    2176 bytes long
    > Page 0: progchain.asm is  224 bytes long
    > Page 0: sortalph.inc is   430 bytes long
    > Page 0: ap.asm is         244 bytes long
    > Page 0: easteregg.asm is  590 bytes long
    > Page 0: mouse_p0.asm is   640 bytes long
    > Page 0: fldsv.asm is      480 bytes long
    > Page 0: main.asm is       5104 bytes long
-Page 1----------------------
    > Page 1: moslibs.asm is    1566 bytes long
    > Page 1: ionlibsp1.inc is  495 bytes long
    > Page 1: guitools.inc is   2638 bytes long
    > Page 1: guimouse.asm is   4260 bytes long
    > Page 1: mouse_p1.asm is   684 bytes long
    > Page 1: startmenu.inc is  1297 bytes long
    > Page 1: cedit.asm is      431 bytes long
    > Page 1: apguis.asm is     1774 bytes long
    > Page 1: propstring.asm is 115 bytes long
    > Page 1: datap1.inc is     2668 bytes long
-Page 2----------------------
    > Page 2: vectorsp3.asm is  24 bytes long
    > Page 2: ionlibsp2.inc is  614 bytes long
    > Page 2: parserhook.inc is 228 bytes long
    > Page 2: c3_hook.asm is    987 bytes long
    > Page 2: c3_std.asm is     1021 bytes long
    > Page 2: c3_util.asm is    3481 bytes long
    > Page 2: c3_xfn.asm is     2471 bytes long
    > Page 2: c3_pfn.asm is     1628 bytes long
    > Page 2: c3_cfn.asm is     2716 bytes long
    > Page 2: dcsblibs.asm is   2855 bytes long
Page 0 is 16008 bytes long (376 bytes to spare)
Page 1 is 15931 bytes long (453 bytes to spare)
Page 2 is 16034 bytes long (350 bytes to spare)

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merthsoft


File Archiver


Joined: 09 May 2010
Posts: 2735

Posted: 27 Sep 2010 10:58:55 am    Post subject:

Move propstring.asm to Page 0
Move parserhook.inc to Page 0
Move credit.asm to Page 2
Page 1 now has 999 bytes free, put it there.

Does that work?
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55882
Location: Earth, Sol, Milky Way

Posted: 27 Sep 2010 11:31:14 am    Post subject:

That could work. I'll have to probably create some new bcalls for that, but those are only 3 bytes to 3+3+1 = 7 bytes of code each, so no biggie. I'll probably try to do a few optimization passes through the code first, too.
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KermMartian


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Joined: 14 Mar 2005
Posts: 55882
Location: Earth, Sol, Milky Way

Posted: 27 Sep 2010 09:28:24 pm    Post subject:

*bump* Please help Kerm quickly convert six-byte-per-char fonts into 3-bytes per char! For example:


Code:
   .db 4,$80,$80,$A0,$C0,$A0   ;k
   .db 3,$80,$80,$80,$80,$40   ;l
   .db 6,$00,$D0,$A8,$A8,$88   ;m
   .db 4,$00,$C0,$A0,$A0,$A0   ;n
   .db 4,$00,$40,$A0,$A0,$40   ;o
becomes
Code:
   .db $48,$8A,$CA            ;k
   .db $38,$88,$84            ;l
   .db $f6,DCSF_GS_m         ;$06,$00,$D0,$A8,$A8,$88   ;m
   .db $40,$CA,$AA            ;n
   .db $40,$4A,$A4            ;o
It's simple nibble-packing except for characters 5 pixels wide or wider, which become pointers starting in $f[width], with the actual value in the comment. Here's the data still to convert; call your section, please:


Code:
   .db 4,$00,$C0,$A0,$C0,$80   ;p
   .db 4,$00,$60,$A0,$60,$20   ;q
   .db 4,$00,$A0,$C0,$80,$80   ;r
   .db 3,$00,$C0,$80,$40,$C0   ;s
   .db 3,$80,$C0,$80,$80,$40   ;t
   .db 4,$00,$A0,$A0,$A0,$E0   ;u
   .db 4,$00,$A0,$A0,$40,$40   ;v
   .db 6,$00,$88,$A8,$A8,$50   ;w
   .db 4,$00,$A0,$40,$40,$A0   ;x
   .db 4,$00,$A0,$A0,$40,$80   ;y
   .db 5,$00,$F0,$20,$40,$F0   ;z
   .db 4,$60,$40,$80,$40,$60   ;{
   .db 2,$80,$80,$80,$80,$80   ;|
   .db 4,$C0,$40,$20,$40,$C0   ;}
   .db 5,$00,$50,$A0,$00,$00   ;~
   .db 3,$E0,$00,$E0,$00,$E0   ;-=

   .db 4,$E0,$A0,$A0,$A0,$E0   ;zero
   .db 4,$40,$C0,$40,$40,$E0   ;one
   .db 4,$C0,$20,$40,$80,$E0   ;two
   .db 4,$C0,$20,$40,$20,$C0   ;three
   .db 4,$80,$A0,$E0,$20,$20   ;four
   .db 4,$E0,$80,$C0,$20,$C0   ;five
   .db 4,$60,$80,$E0,$A0,$E0   ;six
   .db 4,$E0,$20,$40,$80,$80   ;seven
   .db 4,$E0,$A0,$E0,$A0,$E0   ;eight
   .db 4,$E0,$A0,$E0,$20,$C0   ;nine
   .db 5,$20,$60,$90,$F0,$90   ;A'
   .db 5,$40,$60,$90,$F0,$90   ;A`
   .db 5,$60,$60,$90,$F0,$90   ;A*
   .db 5,$90,$60,$90,$F0,$90   ;A:
   .db 5,$20,$00,$60,$A0,$50   ;a'
   .db 5,$40,$00,$60,$A0,$50   ;a`
   
   .db 5,$40,$A0,$60,$A0,$50   ;a^
   .db 5,$A0,$00,$60,$A0,$50   ;a:
   .db 5,$80,$70,$60,$40,$70   ;E'
   .db 5,$10,$E0,$C0,$80,$E0   ;E`
   .db 4,$40,$00,$E0,$C0,$E0   ;E^
   .db 5,$A0,$E0,$C0,$80,$E0   ;E:
   .db 4,$20,$40,$C0,$A0,$60   ;e'
   .db 4,$80,$40,$C0,$A0,$60   ;e`
   .db 4,$40,$40,$C0,$A0,$60   ;e^
   .db 4,$A0,$40,$C0,$A0,$60   ;e:
   .db 4,$20,$E0,$40,$40,$E0   ;I'
   .db 4,$80,$E0,$40,$40,$E0   ;I`
   .db 4,$40,$E0,$40,$40,$E0   ;I^
   .db 4,$A0,$E0,$40,$40,$E0   ;I:
   .db 4,$20,$00,$C0,$40,$E0   ;i'
   .db 4,$80,$00,$C0,$40,$E0   ;i`
   
   .db 4,$40,$00,$C0,$40,$E0   ;i^
   .db 4,$A0,$00,$C0,$40,$E0   ;i:
   .db 6,$10,$70,$88,$88,$70   ;O'
   .db 6,$40,$70,$88,$88,$70   ;O`
   .db 6,$20,$70,$88,$88,$70   ;O^
   .db 6,$50,$70,$88,$88,$70   ;O:
   .db 6,$10,$00,$70,$88,$70   ;o'
   .db 6,$40,$00,$70,$88,$70   ;o`
   .db 6,$20,$00,$70,$88,$70   ;o^
   .db 6,$50,$00,$70,$88,$70   ;o:
   .db 4,$20,$40,$A0,$A0,$A0   ;U'
   .db 4,$80,$40,$A0,$A0,$A0   ;U`
   .db 4,$40,$A0,$00,$A0,$A0   ;U^
   .db 4,$A0,$00,$A0,$A0,$A0   ;U:
   .db 5,$20,$00,$A0,$A0,$50   ;u'
   .db 5,$80,$00,$A0,$A0,$50   ;u`

   .db 5,$40,$00,$A0,$A0,$50   ;u^
   .db 5,$A0,$00,$A0,$A0,$50   ;u:
   .db 4,$60,$80,$80,$60,$C0   ;C5
   .db 4,$00,$60,$80,$60,$C0   ;c5
   .db 5,$00,$00,$00,$00,$00   ;N~
   .db 5,$00,$00,$00,$00,$00   ;n~
   .db 3,$40,$80,$00,$00,$00   ;'
   .db 3,$80,$40,$00,$00,$00   ;`
   .db 4,$A0,$00,$00,$00,$00   ;^:
   .db 4,$40,$00,$40,$80,$60   ;^?
   .db 2,$80,$00,$80,$80,$80   ;^!
   .db 5,$00,$50,$A0,$A0,$50   ;alpha
   .db 4,$40,$A0,$C0,$A0,$C0   ;beta
   .db 5,$10,$50,$A0,$20,$20   ;gamma
   .db 6,$00,$20,$50,$88,$F8   ;delta
   .db 4,$40,$80,$40,$A0,$40   ;??
   
   .db 4,$60,$80,$F0,$80,$60   ;epsilon
   .db 3,$C0,$80,$80,$80,$C0   ;[
   .db 4,$80,$40,$40,$A0,$A0   ;sigma
   .db 5,$00,$A0,$A0,$F0,$80   ;micro
   .db 6,$00,$F8,$50,$50,$50   ;pi
   .db 5,$20,$50,$60,$40,$80   ;psi
   .db 5,$F0,$40,$20,$40,$F0   ;Sigma
   .db 5,$00,$70,$A0,$A0,$40   ;hmmm
   .db 5,$00,$E0,$40,$50,$20   ;tau
   .db 6,$20,$70,$A8,$70,$20   ;Psi
   .db 6,$70,$88,$88,$50,$D8   ;Omega
   .db 4,$E0,$00,$A0,$40,$A0   ;x-bar
   .db 4,$E0,$00,$A0,$40,$80   ;y-bar
   .db 4,$A0,$40,$A0,$00,$00   ;^x
   .db 4,$00,$00,$00,$00,$E0   ;underscore
   .db 4,$20,$60,$E0,$60,$20   ;<|
   
   .db 3,$00,$C0,$C0,$00,$00   ;square
   .db 4,$20,$20,$40,$80,$80   ;/
   .db 3,$00,$00,$C0,$00,$00   ;-
   .db 4,$C0,$20,$40,$E0,$00   ;^2
   .db 4,$40,$A0,$40,$00,$00   ;^o
   .db 4,$E0,$40,$20,$C0,$00   ;^3
   .db 5,$00,$00,$00,$00,$00   ;CR
   .db 4,$80,$00,$80,$A0,$C0   ;imag
   .db 4,$40,$C0,$A0,$C0,$80   ;??
   .db 4,$80,$A0,$40,$A0,$20   ;??
   .db 4,$E0,$80,$E0,$80,$80   ;FinF
   .db 4,$00,$40,$A0,$C0,$60   ;2.717 e
   .db 3,$00,$80,$80,$80,$E0   ;list L
   .db 3,$C0,$A0,$A0,$A0,$A0   ;crampedN
   .db 4,$A0,$50,$50,$50,$50   ;scriptcrampedN
   .db 3,$C0,$80,$C0,$80,$C0   ;crampedE
   
   .db 3,$40,$E0,$E0,$E0,$40   ;formulaDiamond

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souvik1997


Guru-in-Training


Joined: 19 Apr 2010
Posts: 2870

Posted: 27 Sep 2010 09:31:20 pm    Post subject:

Me does last section:

one moment...
.db 3,$00,$C0,$C0,$00,$00 ;square
.db 4,$20,$20,$40,$80,$80 ;/
.db 3,$00,$00,$C0,$00,$00 ;-
.db 4,$C0,$20,$40,$E0,$00 ;^2
.db 4,$40,$A0,$40,$00,$00 ;^o
.db 4,$E0,$40,$20,$C0,$00 ;^3
.db 5,$00,$00,$00,$00,$00 ;CR
.db 4,$80,$00,$80,$A0,$C0 ;imag
.db 4,$40,$C0,$A0,$C0,$80 ;??
.db 4,$80,$A0,$40,$A0,$20 ;??
.db 4,$E0,$80,$E0,$80,$80 ;FinF
.db 4,$00,$40,$A0,$C0,$60 ;2.717 e
.db 3,$00,$80,$80,$80,$E0 ;list L
.db 3,$C0,$A0,$A0,$A0,$A0 ;crampedN
.db 4,$A0,$50,$50,$50,$50 ;scriptcrampedN
.db 3,$C0,$80,$C0,$80,$C0 ;crampedE

.db 3,$40,$E0,$E0,$E0,$40 ;formulaDiamond




.db $30,$CC,$00
.db $42,$24,88
.db $30,$0C,$00
.db $4C,$24,$E0
.db $44,$A4,$00
.db $4E,$42,$C0
.db $50,$00,$00
.db $48,$08,$AC
.db $44,$C8,$CA
.db $48,$A4,$A2
.db $4E,$8E,$88
.db $40,$4A,$C6
.db $30,$88,$8E
.db $3C,$AA,$AA
.db $48,$55,$55
.db $3C,8C,$8C
.db $34,$EE,$E4

I WIN
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Last edited by souvik1997 on 27 Sep 2010 09:38:03 pm; edited 2 times in total
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merthsoft


File Archiver


Joined: 09 May 2010
Posts: 2735

Posted: 27 Sep 2010 09:31:50 pm    Post subject:

I'll take the top section.
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MufinMcFlufin


Advanced Member


Joined: 29 Aug 2009
Posts: 252
Location: C:\Users\Admin\Desktop

Posted: 27 Sep 2010 09:32:18 pm    Post subject:

I guess I'll start with the third section then


Code:

   .db $54,$A6,$A5   ;a^
   .db $5A,$06,$A5   ;a:
   .db $58,$76,$47   ;E'
   .db $51,$EC,$8E   ;E`
   .db $44,$0E,$CE   ;E^
   .db $5A,$EC,$8E   ;E:
   .db $42,$4C,$A6   ;e'
   .db $48,$4C,$A6   ;e`
   .db $44,$4C,$A6   ;e^
   .db $4A,$4C,$A6   ;e:
   .db $42,$E4,$4E   ;I'
   .db $48,$E4,$4E   ;I`
   .db $44,$E4,$4E   ;I^
   .db $4A,$E4,$4E   ;I:
   .db $42,$0C,$4E   ;i'
   .db $48,$0C,$4E   ;i`
 

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Last edited by MufinMcFlufin on 27 Sep 2010 09:42:04 pm; edited 2 times in total
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55882
Location: Earth, Sol, Milky Way

Posted: 27 Sep 2010 09:33:00 pm    Post subject:

I'll start at "i^ ", then. Post up when you finish a section. Smile Thanks so much, guys!

Summary:
Souvik: 1st
Muffin: 3rd
Me: 4th
Sonlen: 5th
Merth: Last
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merthsoft


File Archiver


Joined: 09 May 2010
Posts: 2735

Posted: 27 Sep 2010 09:36:37 pm    Post subject:

Wait I said I'd do the top...

Code:
   .db 40,$CA,$C8   ;p
   .db 40,$6A,$62   ;q
   .db 40,$AC,$88   ;r
   .db 30,$C8,$4C   ;s
   .db 38,$C8,$84   ;t
   .db 40,$AA,$AE   ;u
   .db 40,$AA,$44   ;v
   .db 60,$8A,$A5   ;w
   .db 40,$A4,$4A   ;x
   .db 40,$AA,$48   ;y
   .db 50,$F2,$4F   ;z
   .db 46,$48,$46   ;{
   .db 28,$88,$88   ;|
   .db 4C,$42,$4C   ;}
   .db 50,$5A,$00   ;~
   .db 30,$0E,$0E   ;-=
Did I do it right?!
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souvik1997


Guru-in-Training


Joined: 19 Apr 2010
Posts: 2870

Posted: 27 Sep 2010 09:37:39 pm    Post subject:

I said i will do bottom...
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merthsoft


File Archiver


Joined: 09 May 2010
Posts: 2735

Posted: 27 Sep 2010 09:38:03 pm    Post subject:

Ah, so he just switched us.
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55882
Location: Earth, Sol, Milky Way

Posted: 27 Sep 2010 09:40:25 pm    Post subject:

Sorry, I did switch you. Merth, you did everything write except the 6-width, but I can quick fix that. I finished my section:


Code:
   .db $44,$0C,$4E            ;i^
   .db $4A,$0C,$4E            ;i:
   .db $f6,DCSF_GS_Oprime      ;$06,$10,$70,$88,$88,$70   ;O'
   .db $f6,DCSF_GS_Oacute      ;$06,$40,$70,$88,$88,$70   ;O`
   .db $f6,DCSF_GS_Ohat      ;$06,$20,$70,$88,$88,$70   ;O^
   .db $f6,DCSF_GS_Oumlaut      ;$06,$50,$70,$88,$88,$70   ;O:
   .db $f6,DCSF_GS_olprime      ;$06,$10,$00,$70,$88,$70   ;o'
   .db $f6,DCSF_GS_olacute      ;$06,$40,$00,$70,$88,$70   ;o`
   .db $f6,DCSF_GS_olhat      ;$06,$20,$00,$70,$88,$70   ;o^
   .db $f6,DCSF_GS_olumlaut   ;$06,$50,$00,$70,$88,$70   ;o:
   .db $42,$4A,$AA            ;U'
   .db $48,$4A,$AA            ;U`
   .db $44,$A0,$AA            ;U^
   .db $4A,$0A,$AA            ;U:
   .db $f5,DCSF_GS_ulprime      ;$05,$20,$00,$A0,$A0,$50   ;u'
   .db $f5,DCSF_GS_ulacute      ;$05,$80,$00,$A0,$A0,$50   ;u`

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_player1537


Guru-in-Training


Joined: 25 Nov 2009
Posts: 2958

Posted: 27 Sep 2010 09:40:52 pm    Post subject:


Code:
.db $4E,$AA,$AE ;zero
.db $44,$C4,$4E ;one
.db $4C,$24,$8E ;two
.db $4C,$24,$2C ;three
.db $48,$AE,$22 ;four
.db $4E,$8C,$2C ;five
.db $45,$8E,$AE ;six
.db $4E,$24,$88 ;seven
.db $4E,$AE,$AE ;eight
.db $4E,$AE,$2C ;nine
.db $52,$69,$F9 ;A'
.db $54,$69,$F9 ;A`
.db $56,$69,$F9 ;A*
.db $59,$59,$F9 ;A:
.db $52,$06,$A5 ;a'
.db $54,$06,$A5 ;a`



That was tedious...
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souvik1997


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Joined: 19 Apr 2010
Posts: 2870

Posted: 27 Sep 2010 09:41:46 pm    Post subject:

Mine is up there ^

up 9 posts, in bold
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55882
Location: Earth, Sol, Milky Way

Posted: 27 Sep 2010 09:42:09 pm    Post subject:

Thanks tanner! I did about 128 characters before I thought to ask for you guys' help. Smile

Edit: Just two more left! If you have a sec, I'd love the help:


Code:
   .db 5,$40,$00,$A0,$A0,$50   ;u^
   .db 5,$A0,$00,$A0,$A0,$50   ;u:
   .db 4,$60,$80,$80,$60,$C0   ;C5
   .db 4,$00,$60,$80,$60,$C0   ;c5
   .db 5,$00,$00,$00,$00,$00   ;N~
   .db 5,$00,$00,$00,$00,$00   ;n~
   .db 3,$40,$80,$00,$00,$00   ;'
   .db 3,$80,$40,$00,$00,$00   ;`
   .db 4,$A0,$00,$00,$00,$00   ;^:
   .db 4,$40,$00,$40,$80,$60   ;^?
   .db 2,$80,$00,$80,$80,$80   ;^!
   .db 5,$00,$50,$A0,$A0,$50   ;alpha
   .db 4,$40,$A0,$C0,$A0,$C0   ;beta
   .db 5,$10,$50,$A0,$20,$20   ;gamma
   .db 6,$00,$20,$50,$88,$F8   ;delta
   .db 4,$40,$80,$40,$A0,$40   ;??
   
   .db 4,$60,$80,$F0,$80,$60   ;epsilon
   .db 3,$C0,$80,$80,$80,$C0   ;[
   .db 4,$80,$40,$40,$A0,$A0   ;sigma
   .db 5,$00,$A0,$A0,$F0,$80   ;micro
   .db 6,$00,$F8,$50,$50,$50   ;pi
   .db 5,$20,$50,$60,$40,$80   ;psi
   .db 5,$F0,$40,$20,$40,$F0   ;Sigma
   .db 5,$00,$70,$A0,$A0,$40   ;hmmm
   .db 5,$00,$E0,$40,$50,$20   ;tau
   .db 6,$20,$70,$A8,$70,$20   ;Psi
   .db 6,$70,$88,$88,$50,$D8   ;Omega
   .db 4,$E0,$00,$A0,$40,$A0   ;x-bar
   .db 4,$E0,$00,$A0,$40,$80   ;y-bar
   .db 4,$A0,$40,$A0,$00,$00   ;^x
   .db 4,$00,$00,$00,$00,$E0   ;underscore
   .db 4,$20,$60,$E0,$60,$20   ;<|

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Sonlen


Calculator Deity


Joined: 25 Aug 2010
Posts: 1679

Posted: 27 Sep 2010 09:50:57 pm    Post subject:


Code:
   .db $54,$0A,$A5    ;u^
   .db $5A,$0A,$A5   ;u:
   .db $46,$88,$6C    ;C5
   .db $40,$68,$6C    ;c5
   .db $50,$00,$00    ;N~
   .db $50,$00,$00    ;n~
   .db $34,$80,$00    ;'
   .db $38,$40,$00    ;`
   .db $4A,$00,$00   ;^:
   .db $44,$04,$86    ;^?
   .db $28,$08,$88   ;^!
   .db $50,$5A,$A5   ;alpha
   .db $44,$AC,$AC   ;beta
   .db $51,$5A,$22   ;gamma
   .db $60,$25,$88,$F8   ;delta
   .db $44,$84,$A4   ;??

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KermMartian wrote:
Stop double-posting. If you can't edit your posts, delete your old post before you post a new post.
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MufinMcFlufin


Advanced Member


Joined: 29 Aug 2009
Posts: 252
Location: C:\Users\Admin\Desktop

Posted: 27 Sep 2010 09:55:07 pm    Post subject:


Code:

   .db $46,$8F,$86   ;epsilon
   .db $3C,$88,$8C   ;[
   .db $48,$44,$AA   ;sigma
   .db $50,$AA,$F8   ;micro
                                 ;pi
   .db $52,$56,$48   ;psi
   .db $5F,$42,$4F   ;Sigma
   .db $50,$7A,$A4   ;hmmm
   .db $50,$E4,$52   ;tau
                                 ;Psi
                                 ;Omega
   .db $4E,$0A,$4A   ;x-bar
   .db $4E,$0A,$48   ;y-bar
   .db $4A,$4A,$00   ;^x
   .db $40,$00,$0E   ;underscore
   .db $42,$6E,$62   ;<|

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Last edited by MufinMcFlufin on 27 Sep 2010 10:03:21 pm; edited 1 time in total
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55882
Location: Earth, Sol, Milky Way

Posted: 27 Sep 2010 09:56:06 pm    Post subject:

Thanks Sonlen and Mufin! Although I am afraid you both ended up doing the same one. Sad

Edit: Sonlen, Mufin, Souvik, Merth, _Player, thank you guys so much for your invaluable help! Now I just need to make the second vector table and the actual display routine. Smile

Edit #2: With all the pure data corrections, I now have 850 bytes free on Page 0, because fonts.inc shrunk to 1031 bytes from 1505! Now I need to rewrite the code that draws the font and test it to make sure all the chars are intact.
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