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DShiznit


Guru-in-Training


Joined: 14 Jan 2007
Posts: 3683
Location: The 24th Century

Posted: 03 Aug 2010 07:25:14 am    Post subject: The Freebuild Plan

To those of you with questions, this is, to my knowledge, our developers plan for Freebuild:


    *Develop the engine to the point where everything is working and stable, using TBM2 as a base at this stage to ensure old content is still compatible.

    *DELETE F*CKING EVERYTHING.

    *Apply a fresh base, which can be crafted to fit our exact needs, creating a framework onto which any older content we want can be added in an organized manner.
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55749
Location: Earth, Sol, Milky Way

Posted: 03 Aug 2010 08:35:12 am    Post subject:

Precisely. I wonder if the main developers would have any interest in roadmapping some vague deadlines for themselves? I find that doing that is very helpful in forcing me to get things done on my projects by a certain time rather than continually putting them off (like with Doors CS, after 4 years of ignoring it).
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Lucas W


Expert


Joined: 07 Sep 2009
Posts: 577
Location: Australia

Posted: 03 Aug 2010 05:09:24 pm    Post subject:

Quote:
I wonder if the main developers


like you?
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55749
Location: Earth, Sol, Milky Way

Posted: 03 Aug 2010 05:43:30 pm    Post subject:

Lucas W wrote:
Quote:
I wonder if the main developers


like you?
No, I'm not a main developer, I'm just an enthusiast who contributes. Razz
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Lucas W


Expert


Joined: 07 Sep 2009
Posts: 577
Location: Australia

Posted: 04 Aug 2010 12:23:05 am    Post subject:

Then we have an "Enthusiast" and Elf......
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55749
Location: Earth, Sol, Milky Way

Posted: 04 Aug 2010 02:53:32 am    Post subject:

Lucas W wrote:
Then we have an "Enthusiast" and Elf......
No, you're forgetting CyberPrime, the other main developer on the project.
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Lucas W


Expert


Joined: 07 Sep 2009
Posts: 577
Location: Australia

Posted: 04 Aug 2010 03:18:56 am    Post subject:

oh, right, yes. Sorry.
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elfprince13


OVER NINE THOUSAND!


Joined: 23 May 2005
Posts: 10232
Location: A galaxy far far away......

Posted: 04 Aug 2010 10:55:58 pm    Post subject: Re: The Freebuild Plan

DShiznit wrote:
To those of you with questions, this is, to my knowledge, our developers plan for Freebuild:


    *Develop the engine to the point where everything is working and stable, using TBM2 as a base at this stage to ensure old content is still compatible.

    *DELETE F*CKING EVERYTHING.

    *Apply a fresh base, which can be crafted to fit our exact needs, creating a framework onto which any older content we want can be added in an organized manner.


Thank you for your clarity of thought.

Lucas/Kerm: I'll see what I can do for roadmapping. I'm still learning the OpenGL magic I'll need for what I'm planning to do, but we'll see how it develops.
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55749
Location: Earth, Sol, Milky Way

Posted: 04 Aug 2010 11:13:01 pm    Post subject:

Ooooh, OpenGL magic? Is this related to the whole LCAD stuff, or something different?
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elfprince13


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Joined: 23 May 2005
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Posted: 04 Aug 2010 11:41:28 pm    Post subject:

KermMartian wrote:
Ooooh, OpenGL magic? Is this related to the whole LCAD stuff, or something different?


Yes, and rendering things efficiently in general. So much crappy rendering code in the legacy torque engine. It wasn't designed for OpenGL 1.5.
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DShiznit


Guru-in-Training


Joined: 14 Jan 2007
Posts: 3683
Location: The 24th Century

Posted: 06 Aug 2010 02:27:26 pm    Post subject:

Are you gonna force OpenGL 1.5 as a requirement? I have one or two computers with older Intel chipsets that might not support 1.5...
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elfprince13


OVER NINE THOUSAND!


Joined: 23 May 2005
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Location: A galaxy far far away......

Posted: 06 Aug 2010 03:53:48 pm    Post subject:

OpenGL 1.5 is 7 years old at this point, and I'll need it for the graphics optimizations I'm implementing. I could probably implement fallback code for those of you on REALLY old computers, but I doubt you'll see as much of the performance gains that have been planned for 1.5
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55749
Location: Earth, Sol, Milky Way

Posted: 06 Aug 2010 04:04:07 pm    Post subject:

elfprince13 wrote:
OpenGL 1.5 is 7 years old at this point, and I'll need it for the graphics optimizations I'm implementing. I could probably implement fallback code for those of you on REALLY old computers, but I doubt you'll see as much of the performance gains that have been planned for 1.5
Yeah, I don't really see any point in spending your time supporting seven-year-old hardware at this point. Some backwards-compatibility is very good, but that's pushing it a bit.
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elfprince13


OVER NINE THOUSAND!


Joined: 23 May 2005
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Location: A galaxy far far away......

Posted: 06 Aug 2010 04:39:31 pm    Post subject:

It shouldn't even require a GOOD computer from 7 years ago, just one that supports the standards of the time.
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Lucas W


Expert


Joined: 07 Sep 2009
Posts: 577
Location: Australia

Posted: 06 Aug 2010 11:56:44 pm    Post subject:

What about DirectX 9/10/11 on Windows systems?
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swivelgames


Transient Squash


Joined: 27 Sep 2005
Posts: 2345
Location: On the planet called Earth

Posted: 07 Aug 2010 12:27:49 am    Post subject:

I don't see a need in supporting DirectX if we're working with OpenGL, personally.
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Lucas W


Expert


Joined: 07 Sep 2009
Posts: 577
Location: Australia

Posted: 07 Aug 2010 12:44:28 am    Post subject:

Which ones faster on Windows?

Also, Why is the cursor selector removed?
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55749
Location: Earth, Sol, Milky Way

Posted: 07 Aug 2010 05:30:36 am    Post subject:

Lucas W wrote:
Which ones faster on Windows?

Also, Why is the cursor selector removed?
He answered that question in another thread (although a quick Googling failed to uncover which thread). I believe the plan is to leave it out for now and re-add it only if people really really want it later. I agree with Swivelgames that there's really no point supporting DirectX if we have some nice speedy OpenGL 1.5 support going...
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elfprince13


OVER NINE THOUSAND!


Joined: 23 May 2005
Posts: 10232
Location: A galaxy far far away......

Posted: 07 Aug 2010 08:39:06 am    Post subject:

Lucas W wrote:
Which ones faster on Windows?

That depends on the competency of the coder in utilizing each respective set of API behavior. That being said, I have NO intentions to implement DirectX, and unless we get a dedicated graphics guru, the chances are no one ever will.



Lucas W wrote:
Also, Why is the cursor selector removed?

I'm tired of answering this for the xteenth time. It was pointless, and FreeBuild is intended as a base for modification. If someone wants custom cursors, it's trivial to reimplement them into the options dialog.
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DShiznit


Guru-in-Training


Joined: 14 Jan 2007
Posts: 3683
Location: The 24th Century

Posted: 09 Aug 2010 10:13:45 pm    Post subject:

I was talking about a computer from like 2002, but I think the latest update for intel chipsets actually added 1.5 support, so that might not even matter. I was just curious. My netbook will support it regardless, no need to add in additional legacy support for me.
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