Don't have an account? Register now to chat, post, use our tools, and much more.
Latest Headlines
Online Users
There are 95 users online: 2 members, 67 guests and 26 bots. Members: Svenne. Bots: MSN/Bing (1), Magpie Crawler (4), Googlebot (20), MSN/Bing (1).
RSS & Social Media
SAX
You must log in to view the SAX chat widget
|
| Author |
Message |
|
ACagliano
Super-Expert

Joined: 08 Feb 2010 Posts: 922
|
Posted: 02 Sep 2010 08:19:39 am Post subject: |
|
|
I'll try. I have since rewritten it, but I'll try. _________________ -ACagliano
Current Projects
Legend of Zelda. "Ganon's Rage"
51% |
|
| Back to top |
|
|
KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55741 Location: Earth, Sol, Milky Way
|
Posted: 02 Sep 2010 08:21:48 am Post subject: |
|
|
| ACagliano wrote: | | I'll try. I have since rewritten it, but I'll try. | Thanks, I look forward to seeing what you come up with.  _________________
 |
|
| Back to top |
|
|
Eeems

Super-Expert

Joined: 22 Jan 2009 Posts: 832 Location: Edmonton, Alberta
|
Posted: 03 Sep 2010 08:49:06 pm Post subject: |
|
|
Ok, so every so often when I run CCI it will error on identity(10 even though it isn't any different, re running CCI will fix the error, but it's annoying... don't know why it does this. _________________
        |
|
| Back to top |
|
|
KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55741 Location: Earth, Sol, Milky Way
|
Posted: 03 Sep 2010 08:59:49 pm Post subject: |
|
|
ExecArcPrgm - real(10,f#,tPrg#)
Ah, ExecArcPrgm. What kind of error does it throw to you? _________________
 |
|
| Back to top |
|
|
Eeems

Super-Expert

Joined: 22 Jan 2009 Posts: 832 Location: Edmonton, Alberta
|
Posted: 03 Sep 2010 09:01:34 pm Post subject: |
|
|
hmm? no identity(10 not real(10, let me doublecheck... _________________
        |
|
| Back to top |
|
|
KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55741 Location: Earth, Sol, Milky Way
|
Posted: 03 Sep 2010 09:04:06 pm Post subject: |
|
|
| Eeems wrote: | | hmm? no identity(10 not real(10, let me doublecheck... | Oh sorry, DrawText, for drawing on the graph buffer or with fun options. What error though? _________________
 |
|
| Back to top |
|
|
Eeems

Super-Expert

Joined: 22 Jan 2009 Posts: 832 Location: Edmonton, Alberta
|
Posted: 03 Sep 2010 09:26:44 pm Post subject: |
|
|
no idea, it just errored though and it didnt' the next time I ran it. it shouldn't have errored. _________________
        |
|
| Back to top |
|
|
KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55741 Location: Earth, Sol, Milky Way
|
Posted: 03 Sep 2010 09:28:10 pm Post subject: |
|
|
| Eeems wrote: | | no idea, it just errored though and it didnt' the next time I ran it. it shouldn't have errored. | Do you mean errored as in didn't behave correctly? Or it threw a Celtic-style .STR error? Or it threw a genuine DCS-skinned TI-OS error? _________________
 |
|
| Back to top |
|
|
Eeems

Super-Expert

Joined: 22 Jan 2009 Posts: 832 Location: Edmonton, Alberta
|
Posted: 03 Sep 2010 09:31:12 pm Post subject: |
|
|
genuine DCS-skinned TI-OS error _________________
        |
|
| Back to top |
|
|
KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55741 Location: Earth, Sol, Milky Way
|
Posted: 03 Sep 2010 09:54:33 pm Post subject: |
|
|
| Eeems wrote: | | genuine DCS-skinned TI-OS error | Mhmm, and which error was that exactly? Do you have any code I could try to use to replicate it? Just so you know, identity(10) is directly from Iambian's code with no modifications, so it'll fail or succeed equally from DCS or Celtic III. _________________
 |
|
| Back to top |
|
|
Eeems

Super-Expert

Joined: 22 Jan 2009 Posts: 832 Location: Edmonton, Alberta
|
Posted: 03 Sep 2010 10:43:37 pm Post subject: |
|
|
I can't remember and I don't really want to try to replicate it atm, because I have no idea how many tries it will take.
Well, it's never done this to me in Celtic III, just with DCS _________________
        |
|
| Back to top |
|
|
KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55741 Location: Earth, Sol, Milky Way
|
Posted: 03 Sep 2010 10:56:48 pm Post subject: |
|
|
| Eeems wrote: | I can't remember and I don't really want to try to replicate it atm, because I have no idea how many tries it will take.
Well, it's never done this to me in Celtic III, just with DCS | Is it possible that it was a different line that was triggering the error, and the TI-OS just bungled what it told DCS? In my experience, that's not impossible.
At any rate, keep me posted if you're able to replicate the bug.  _________________
 |
|
| Back to top |
|
|
Eeems

Super-Expert

Joined: 22 Jan 2009 Posts: 832 Location: Edmonton, Alberta
|
Posted: 03 Sep 2010 11:40:31 pm Post subject: |
|
|
well, it's what was scrolled to, and what has been scrolled to each time I've had it happen (It's happened on real calc and emulator). Also, there is nothing that could have errored yet other then it.
I'll let you know the next time it happens. _________________
        |
|
| Back to top |
|
|
Ted3681

New Member

Joined: 17 Oct 2009 Posts: 85 Location: Ted3681.com
|
Posted: 04 Sep 2010 04:28:25 am Post subject: |
|
|
0x5 seeing as how I do not own a TI-83 or TI-83+ I downloaded TI-83 flash debugger and used it to emulate DCS7 Pretty point less by its self but hey I got to finally check it out.
sorry if this derails a bit but I just wanted to say I tried DCS7 for 10 secs
EDIT: O hells yeh! WabbitEmu pwns
any ways ima start trying all the stuff you guys post
Last edited by Ted3681 on 04 Sep 2010 05:23:59 am; edited 1 time in total |
|
| Back to top |
|
|
KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55741 Location: Earth, Sol, Milky Way
|
Posted: 04 Sep 2010 05:19:13 am Post subject: |
|
|
| Eeems wrote: | well, it's what was scrolled to, and what has been scrolled to each time I've had it happen (It's happened on real calc and emulator). Also, there is nothing that could have errored yet other then it.
I'll let you know the next time it happens. | Makes sense, I look forward to the report next time it happens.
Ted3681, thanks for going through the effort to try it out! I hope you liked it; I'm sure you'll have a calculator one day for math class. _________________
 |
|
| Back to top |
|
|
Ted3681

New Member

Joined: 17 Oct 2009 Posts: 85 Location: Ted3681.com
|
Posted: 04 Sep 2010 05:26:38 am Post subject: |
|
|
| KermMartian wrote: | | Eeems wrote: | well, it's what was scrolled to, and what has been scrolled to each time I've had it happen (It's happened on real calc and emulator). Also, there is nothing that could have errored yet other then it.
I'll let you know the next time it happens. | Makes sense, I look forward to the report next time it happens.
Ted3681, thanks for going through the effort to try it out! I hope you liked it; I'm sure you'll have a calculator one day for math class. |
Yes im sure I will.
I was surprised that vti did not work well for me but WabbitEmu works great and I can hold a arrow key to move the cursor.
EDIT: thanks for editing all my posts
EDIT: sure thing. TI and there 20 year old files *face palm*
EDIT: I was getting tons of errors but the newest version of Wabbit seemed to solve that.
Last edited by Ted3681 on 04 Sep 2010 01:09:56 pm; edited 3 times in total |
|
| Back to top |
|
|
KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55741 Location: Earth, Sol, Milky Way
|
Posted: 04 Sep 2010 05:30:06 am Post subject: |
|
|
| Ted3681 wrote: | | KermMartian wrote: | | Eeems wrote: | well, it's what was scrolled to, and what has been scrolled to each time I've had it happen (It's happened on real calc and emulator). Also, there is nothing that could have errored yet other then it.
I'll let you know the next time it happens. | Makes sense, I look forward to the report next time it happens.
Ted3681, thanks for going through the effort to try it out! I hope you liked it; I'm sure you'll have a calculator one day for math class. |
Yes im sure I will.
I was surprised that vti did not work well for me but WabbitEmu works great and I can hold a arrow key to move the cursor. | Yeah, I use WabbitEmu for my development and testing; glad you found it to be equally good. I'm also glad to hear you'll be testing out the games and programs that we discuss calculator-wise.
Edit: Just editing out things you might regret later. I'm sure everyone can read between the lines.  _________________
 |
|
| Back to top |
|
|
shmibs

Advanced Member

Joined: 25 Nov 2009 Posts: 230
|
Posted: 07 Sep 2010 08:35:07 pm Post subject: |
|
|
ok, it's a bit late, but i have a more complete statement to make now so it's probably better that i waited anyways.
first off, i did end up retrieving my data. thanks! as soon as i got it back, the first thing i did was the exact same thing i had done before to see if i could replicate the problem(...and i ended up having to recover it a second time ). however, i ended up getting a much better look what was going on. the error message i received was this:
Err # 506
Archive Error
the cause of this error was low battery power. when trying to archive a program from inside the doors gui, the error message is given and the user is then returned to the gui from which he can safely exit the application. when editing an axe program from the homescreen, however, after the error message is shown the user is taken to the doors gui. upon opening, it will display a list of all the subfolders and programs on the calculator in one large subfolder named "(t". this subfolder cannot be navigated out of by moving up a level, for some reason, but opening any one of the subfolders will take the user to the normal program list that is usually contained in that folder. however, regardless of what the user does, the application will ram clear on exit.
on a side note, if intercepting the editing part of the os is so difficult, couldnt you implement editing from the homescreen by checking for an additional character in a run command(example, prgmA to run and prgmA[eulers E] to edit)? just a thought.
oh, and one other minor bug that i didnt want to expend an entire post upon before, but may as well post now: running this tron clone and exiting from the menu yields no errors, but exiting during gameplay causes a ram clear _________________

ohithur |
|
| Back to top |
|
|
KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55741 Location: Earth, Sol, Milky Way
|
Posted: 07 Sep 2010 09:52:43 pm Post subject: |
|
|
| shmibs wrote: | ok, it's a bit late, but i have a more complete statement to make now so it's probably better that i waited anyways.
first off, i did end up retrieving my data. thanks! as soon as i got it back, the first thing i did was the exact same thing i had done before to see if i could replicate the problem(...and i ended up having to recover it a second time ). however, i ended up getting a much better look what was going on. the error message i received was this:
Err # 506
Archive Error
the cause of this error was low battery power. when trying to archive a program from inside the doors gui, the error message is given and the user is then returned to the gui from which he can safely exit the application. when editing an axe program from the homescreen, however, after the error message is shown the user is taken to the doors gui. upon opening, it will display a list of all the subfolders and programs on the calculator in one large subfolder named "(t". this subfolder cannot be navigated out of by moving up a level, for some reason, but opening any one of the subfolders will take the user to the normal program list that is usually contained in that folder. however, regardless of what the user does, the application will ram clear on exit. | Awesome, I should totally be able to track that down, then! Thanks for the extremely detailed bug report!
| shmibs wrote: | | on a side note, if intercepting the editing part of the os is so difficult, couldnt you implement editing from the homescreen by checking for an additional character in a run command(example, prgmA to run and prgmA[eulers E] to edit)? just a thought. | That's a good idea for future versions.
| shmibs wrote: | | oh, and one other minor bug that i didnt want to expend an entire post upon before, but may as well post now: running this tron clone and exiting from the menu yields no errors, but exiting during gameplay causes a ram clear | I blame the program. The source is included though; want me to try to fix it? It could equally be my fault, of course.  _________________
 |
|
| Back to top |
|
|
shmibs

Advanced Member

Joined: 25 Nov 2009 Posts: 230
|
Posted: 08 Sep 2010 03:52:18 am Post subject: |
|
|
| KermMartian wrote: | I blame the program. The source is included though; want me to try to fix it? It could equally be my fault, of course.  |
it works without an problems under mirage
i dont particularly care, but it's somewhat of a hit around my school, and not being able to play it would discourage some from using doors... _________________

ohithur |
|
| Back to top |
|
|
|
Register to Join the Conversation
Have your own thoughts to add to this or any other topic? Want to ask a question, offer a suggestion, share your own programs and projects, upload a file to the file archives, get help with calculator and computer programming, or simply chat with like-minded coders and tech and calculator enthusiasts via the site-wide AJAX SAX widget? Registration for a free Cemetech account only takes a minute.
» Go to Registration page
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
© Copyright 2000-2013 Cemetech & Kerm Martian :: Page Execution Time: 0.046849 seconds.
|