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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55883 Location: Earth, Sol, Milky Way
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Posted: 20 Aug 2010 07:38:18 pm Post subject: |
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| qazz42 wrote: | | it seems fine, but one thing I want to test >.> | And what one thing is that? Is it fixed? _________________
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qazz42

Vampire Killer

Joined: 07 Apr 2010 Posts: 4179
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Posted: 20 Aug 2010 07:38:45 pm Post subject: |
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It was something about emu8x appvars, but it is fixed.. _________________
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55883 Location: Earth, Sol, Milky Way
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Posted: 20 Aug 2010 07:39:29 pm Post subject: |
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| qazz42 wrote: | | It was something about emu8x appvars, but it is fixed.. | Excellent, happy to hear it. So you found no issues at all with DCS7RC1, then? _________________
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qazz42

Vampire Killer

Joined: 07 Apr 2010 Posts: 4179
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Posted: 20 Aug 2010 07:39:52 pm Post subject: |
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Nothing yet, but if I come across something, I will say it  _________________
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55883 Location: Earth, Sol, Milky Way
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Posted: 20 Aug 2010 10:12:37 pm Post subject: |
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| qazz42 wrote: | Nothing yet, but if I come across something, I will say it  | Aight, good stuff, thanks for that.
EpicFail said on SAX that he found no issues! \o/ _________________
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shmibs

Advanced Member

Joined: 25 Nov 2009 Posts: 232
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Posted: 21 Aug 2010 12:11:30 am Post subject: |
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yay, doors likes igo now!
=[ the lcd thing is still existing
now im starting to wonder... what exactly is supposed to happen when one presses the retune button? for me the cursor flashes and nothing else occurs... _________________

ohithur |
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adept

Advanced Member

Joined: 04 Jul 2010 Posts: 294 Location: Las Cruces, NM
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55883 Location: Earth, Sol, Milky Way
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Posted: 21 Aug 2010 05:31:35 am Post subject: |
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| shmibs wrote: | yay, doors likes igo now!
=[ the lcd thing is still existing
now im starting to wonder... what exactly is supposed to happen when one presses the retune button? for me the cursor flashes and nothing else occurs... | It runs an algorithm to set the LCD's display value. Check out this thread for all the debugging and tweaking I did yesterday on the retune feature with WhiteValkery and ThePenguin's help.
| adept wrote: | | Fixed all my bugs the instant I installed. Looks better, less cluttered, more features than even the 6.9 release!! | Awesome, cheers! _________________
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qazz42

Vampire Killer

Joined: 07 Apr 2010 Posts: 4179
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Posted: 21 Aug 2010 08:48:58 am Post subject: |
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I havnt played an asm game in soo long, I dont worry about the lcd thing _________________
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xXEpicxXXxFailXx

Expert

Joined: 21 Mar 2010 Posts: 567 Location: The 1930s.
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Posted: 21 Aug 2010 10:07:20 am Post subject: |
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Great work, as always KermM. But one bug I told you about last night, just wanna post it so I/you don't forget. If tabfuncs are installed on a version that all ready has it, hysteria ensues. Mouse is ahead of the box, and boxes stay. It goes away if you quit DCS7. Here is a static screenie.
 _________________ -Sirrico |
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qazz42

Vampire Killer

Joined: 07 Apr 2010 Posts: 4179
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Posted: 21 Aug 2010 11:37:34 am Post subject: |
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woah, lemmi try that O_o
holy... s*it... that is a problem _________________
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xXEpicxXXxFailXx

Expert

Joined: 21 Mar 2010 Posts: 567 Location: The 1930s.
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Posted: 21 Aug 2010 04:13:00 pm Post subject: |
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Idea for new feature: A button that returns to the desktop. _________________ -Sirrico |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55883 Location: Earth, Sol, Milky Way
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Posted: 21 Aug 2010 05:56:45 pm Post subject: |
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| xXEpicxXXxFailXx wrote: | | Idea for new feature: A button that returns to the desktop. | A nifty idea, but for now outside the scope of Doors CS 7. Someone can easily make an SE for this.
@Qazz: Yeah, but only if someone tries to install TabFuncs on DCS7. And it's not like it's a stability crash or anything. Maybe I'll rerelease TabFuncs with a note of some sort that it's only for DCS6 throuh 6.2. _________________
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qazz42

Vampire Killer

Joined: 07 Apr 2010 Posts: 4179
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Posted: 21 Aug 2010 06:34:10 pm Post subject: |
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eh, ok then _________________
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55883 Location: Earth, Sol, Milky Way
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Posted: 21 Aug 2010 06:38:03 pm Post subject: |
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| qazz42 wrote: | | eh, ok then | Err, it's not a bug though. That's perfectly legitimate functionality for DCS6; it's just that a few things changed between DCS6 and DCS7. Nothing to be worried about. _________________
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TsukasaZX

Corallian

Joined: 13 Mar 2007 Posts: 1226 Location: P4X-650
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Posted: 22 Aug 2010 05:56:57 pm Post subject: |
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Uh... not sure what this would be classified as but a couple of things:
1) I disabled xLib, ran my contest entry in DCS7, quit it, then ran it in DCS6.2 without re-enabling xLIB. The game still worked. However, upon exiting to DCS6.2, I found one messed up screen. The taskbar had garbles and a ? and there was only one folder named either 'M' or 'H' (couldn't tell). I quit, re-entered, and everything was fine.
2) DoorsCS7 does not like real(7,0) [RunIndic OFF]. The run indicator remains on when I run my contest entry in DCS7 with xLIB disabled. The run indicator turns off when run in DCS6.2 with xLIB enabled.
DoorsCS7 also seems to have a problem with my title screen. Instead of white text on black, it displays a black game title on a white screen with inverted 'press any key' text. This doesn't seem to appear when run from DCS6.2 with xLIB enabled or from the home screen with xLIB enabled. _________________ On EFNet IRC: Whenever | Nick: Su-Hime | Channels: #Cemetech, #UnSS
TI-83+/84+ Projects
Yumé 2: Rika's Story - 25% Complete; Will finish to coincide with Y:tED
PC Projects
Yumé: The Eternal Dreams - rewriting environment system again
TIBiC/GO - 1%; compiling list of commands
"Alenda lux ubi orta libertas" - Let learning be cherished where liberty has arisen.
"Aut viam inveniam aut faciam" - Either I shall find a way, or I shall make one. - Hannibal
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55883 Location: Earth, Sol, Milky Way
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Posted: 22 Aug 2010 06:00:32 pm Post subject: |
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1) Interesting. Not really in the scope of bugs, though, because that's more or less expected from DCS 6.2 essentially executing DCS 7.0.
2) I'll look into it
3) Can you send me your program in an email? _________________
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TsukasaZX

Corallian

Joined: 13 Mar 2007 Posts: 1226 Location: P4X-650
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Posted: 22 Aug 2010 06:04:51 pm Post subject: |
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| KermMartian wrote: | 1) Interesting. Not really in the scope of bugs, though, because that's more or less expected from DCS 6.2 essentially executing DCS 7.0.
2) I'll look into it
3) Can you send me your program in an email? |
1) Well that's pretty neat. But still, DCS6.2 freaked out afterwards. That can't be normal....
2) Mk. It's not a big deal really. It just makes the game look a lot nicer.
3) Let me fine tune a few more things and add some extra DCS header goodies, then I'll ship it your way  _________________ On EFNet IRC: Whenever | Nick: Su-Hime | Channels: #Cemetech, #UnSS
TI-83+/84+ Projects
Yumé 2: Rika's Story - 25% Complete; Will finish to coincide with Y:tED
PC Projects
Yumé: The Eternal Dreams - rewriting environment system again
TIBiC/GO - 1%; compiling list of commands
"Alenda lux ubi orta libertas" - Let learning be cherished where liberty has arisen.
"Aut viam inveniam aut faciam" - Either I shall find a way, or I shall make one. - Hannibal
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55883 Location: Earth, Sol, Milky Way
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TsukasaZX

Corallian

Joined: 13 Mar 2007 Posts: 1226 Location: P4X-650
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Posted: 22 Aug 2010 06:26:30 pm Post subject: |
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| KermMartian wrote: | | KeithJohansen wrote: | | KermMartian wrote: | 1) Interesting. Not really in the scope of bugs, though, because that's more or less expected from DCS 6.2 essentially executing DCS 7.0.
2) I'll look into it
3) Can you send me your program in an email? |
1) Well that's pretty neat. But still, DCS6.2 freaked out afterwards. That can't be normal.... | Eh, I'm not going to worry about it at this point.  |
0x5 fine.
| KermMartian wrote: | | KeithJohansen wrote: | | 2) Mk. It's not a big deal really. It just makes the game look a lot nicer. | I was unable to replicate this on a TI-84+SE running 2.53MP using this code chunk:
Code: :real(7,0
:For(A,1,1000
:End
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Development on the problem!
I just managed to replicate both graphical problems in 6.2 and from the homescreen. What seems to be happening is that for some reason, the lines where the screen is filled with black (a real() black filled rectangle from 0,0 to 95,63) and the run indicator is turned off get skipped. I can't fathom why. :S
| KermMartian wrote: | | KeithJohansen wrote: | 3) Let me fine tune a few more things and add some extra DCS header goodies, then I'll ship it your way  | Sounds good, let me know when you send it. |
will do  _________________ On EFNet IRC: Whenever | Nick: Su-Hime | Channels: #Cemetech, #UnSS
TI-83+/84+ Projects
Yumé 2: Rika's Story - 25% Complete; Will finish to coincide with Y:tED
PC Projects
Yumé: The Eternal Dreams - rewriting environment system again
TIBiC/GO - 1%; compiling list of commands
"Alenda lux ubi orta libertas" - Let learning be cherished where liberty has arisen.
"Aut viam inveniam aut faciam" - Either I shall find a way, or I shall make one. - Hannibal
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