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dark9771


Newbie


Joined: 19 Jan 2010
Posts: 7

Posted: 26 Jul 2010 09:24:10 am    Post subject: Torque

Why do we still use Torque, its expensive, closed source, and buggy Neutral

we could use other engines like "Irrlicht" or the "cube 2" engine, theirs a list of open source engines here
http://en.wikipedia.org/wiki/List_of_game_engines
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CyberPrime


Power User


Joined: 19 Apr 2009
Posts: 370

Posted: 26 Jul 2010 10:43:57 am    Post subject:

Because we are already using it, we have code that works for Torque already, and people know how to code and make addons and whatnot for it. Granted, it's not the best engine for a sandbox game, and we considered switching engines in the beginning, but we decided against it due to the amount of work it would entail.
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55764
Location: Earth, Sol, Milky Way

Posted: 26 Jul 2010 11:11:37 am    Post subject:

CyberPrime wrote:
Because we are already using it, we have code that works for Torque already, and people know how to code and make addons and whatnot for it. Granted, it's not the best engine for a sandbox game, and we considered switching engines in the beginning, but we decided against it due to the amount of work it would entail.
Would it also be fair to say that it's not the worst engine for a sandbox game, since it has a fair bit of code for object propagation and doesn't have ginormous amounts of overhead for its own management?
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xXEpicxXXxFailXx


Expert


Joined: 21 Mar 2010
Posts: 567
Location: The 1930s.

Posted: 26 Jul 2010 11:21:21 am    Post subject:

Just a quick break from the subject, under freeware engines, the first one is Adventure Game Studio, my first programming experience with scripts similar to c++, it's what got me interested in coding and eventually to this site when I got a calc.
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-Sirrico
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qazz42


Vampire Killer


Joined: 07 Apr 2010
Posts: 4177

Posted: 26 Jul 2010 11:45:41 am    Post subject:

Any reason that when I visited this topic, my norton would not let me on because it claimed there was a fatal virus?
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xXEpicxXXxFailXx


Expert


Joined: 21 Mar 2010
Posts: 567
Location: The 1930s.

Posted: 26 Jul 2010 11:47:39 am    Post subject:

qazz42 wrote:
Any reason that when I visited this topic, my norton would not let me on because it claimed there was a fatal virus?


Me too! I thought it was just a bug...
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-Sirrico
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elfprince13


OVER NINE THOUSAND!


Joined: 23 May 2005
Posts: 10234
Location: A galaxy far far away......

Posted: 26 Jul 2010 05:28:37 pm    Post subject:

KermMartian wrote:
CyberPrime wrote:
Because we are already using it, we have code that works for Torque already, and people know how to code and make addons and whatnot for it. Granted, it's not the best engine for a sandbox game, and we considered switching engines in the beginning, but we decided against it due to the amount of work it would entail.
Would it also be fair to say that it's not the worst engine for a sandbox game, since it has a fair bit of code for object propagation and doesn't have ginormous amounts of overhead for its own management?


It's actually great for a sandbox game, in that it has award winning networking code designed for minimal latency and bandwidth. The graphics code needs to be re-written, and bricks need to not be based on shapebase, but it fits most of our needs nicely.
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StickFigure Graphic Productions || VSHI: Vermont Sustainable Heating Initiative


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swivelgames


Transient Squash


Joined: 27 Sep 2005
Posts: 2345
Location: On the planet called Earth

Posted: 27 Jul 2010 01:52:53 am    Post subject:

xXEpicxXXxFailXx wrote:
qazz42 wrote:
Any reason that when I visited this topic, my norton would not let me on because it claimed there was a fatal virus?


Me too! I thought it was just a bug...
dark9771 is using an avatar from an unsafe site (iconator.com). Kerm, can you please disable his avatar and notify him of this?
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qazz42


Vampire Killer


Joined: 07 Apr 2010
Posts: 4177

Posted: 27 Jul 2010 08:36:03 am    Post subject:

How is it unsafe?
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comicIDIOT


Guru


Joined: 01 May 2006
Posts: 5108
Location: SFBA, California

Posted: 27 Jul 2010 08:39:18 am    Post subject:

Win, Chrome warned me this was an unsafe page due to a file from iconator.

As for it's unsafeness, likely icons downloaded are accompanied with malicious software.
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-Alex
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55764
Location: Earth, Sol, Milky Way

Posted: 27 Jul 2010 09:15:22 am    Post subject:

comicIDIOT wrote:
Win, Chrome warned me this was an unsafe page due to a file from iconator.

As for it's unsafeness, likely icons downloaded are accompanied with malicious software.
I disabled his avatar.
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qazz42


Vampire Killer


Joined: 07 Apr 2010
Posts: 4177

Posted: 27 Jul 2010 09:17:43 am    Post subject:

Thanks you, now I can get on this without that protection
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55764
Location: Earth, Sol, Milky Way

Posted: 27 Jul 2010 10:06:17 am    Post subject:

Returning to the topic at hand, does anyone else have thoughts on Torque vs. other engines?
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comicIDIOT


Guru


Joined: 01 May 2006
Posts: 5108
Location: SFBA, California

Posted: 27 Jul 2010 11:00:31 am    Post subject:

KermMartian wrote:
Returning to the topic at hand, does anyone else have thoughts on Torque vs. other engines?
Torque v Unreal. Unreal would be an epic engine in FB...
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-Alex
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55764
Location: Earth, Sol, Milky Way

Posted: 27 Jul 2010 11:11:19 am    Post subject:

comicIDIOT wrote:
KermMartian wrote:
Returning to the topic at hand, does anyone else have thoughts on Torque vs. other engines?
Torque v Unreal. Unreal would be an epic engine in FB...
Unreal would certainly be an epic engine for it, but as Elfprince astutely noted, it doesn't have anything like Torque's infrastructure for propagating object information among clients (only something hackish related to projectiles and players, I would assume from a naive, uneducated standpoint).
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elfprince13


OVER NINE THOUSAND!


Joined: 23 May 2005
Posts: 10234
Location: A galaxy far far away......

Posted: 27 Jul 2010 11:19:00 am    Post subject:

comicIDIOT wrote:
KermMartian wrote:
Returning to the topic at hand, does anyone else have thoughts on Torque vs. other engines?
Torque v Unreal. Unreal would be an epic engine in FB...


No, in terms of engine requirements, I think something like the engine for EVE would be much better suited. In terms of licensing a nice FPS-friendly engine, I'd be much likely to get a good arrangement with UnknownWorlds or Wolfire for their hawt engine tech. They are both indie game studios who I've financially supported by preordering their in-dev games, and Wolfire in particular has a history of openness and a beautiful engine.

That said, I don't really plan on switching engines any time soon.
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StickFigure Graphic Productions || VSHI: Vermont Sustainable Heating Initiative


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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55764
Location: Earth, Sol, Milky Way

Posted: 27 Jul 2010 12:23:06 pm    Post subject:

That's fair and very understandable, given how long we've been working with the Torque engine and how much we know about it relative to other engines.
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dark9771


Newbie


Joined: 19 Jan 2010
Posts: 7

Posted: 27 Jul 2010 01:16:50 pm    Post subject:

Sry for the Avatar, Unreal just dosent work, Ive tried using it, its just stupid Mad
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55764
Location: Earth, Sol, Milky Way

Posted: 27 Jul 2010 01:19:00 pm    Post subject:

dark9771 wrote:
Sry for the Avatar, Unreal just dosent work, Ive tried using it, its just stupid Mad
You mean you've tried to code using the Unreal engine, or you've tried playing Unreal Tournament?
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dark9771


Newbie


Joined: 19 Jan 2010
Posts: 7

Posted: 27 Jul 2010 01:24:14 pm    Post subject:

KermMartian wrote:
u mean you've tried to code using the Unreal engine, or you've tried playing Unreal Tournament?


Ive tried making maps, importing models, and started coding

for models it took me 7 days to find a converter to the unreal format, and it meased up the textures, and the colision detection for the models didnt work, it crashed every 5 min, and the lighting isnt in realtime Sad
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