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qazz42


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Joined: 07 Apr 2010
Posts: 4176

Posted: 22 Jun 2010 08:15:18 pm    Post subject: Qazz42's Entry to Contest 7

thread is now closed, this program went nowhere, and I dont plan to work on it any further


please see

http://www.cemetech.net/forum/viewtopic.php?t=4813&postdays=0&postorder=asc&start=0


for my new entry
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KermMartian


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Posted: 22 Jun 2010 08:20:55 pm    Post subject:

You can email it to contest@ (this website). I should also mention that you can only submit one project in each category, for a maximum of two entries per person.
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qazz42


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Posted: 22 Jun 2010 08:21:39 pm    Post subject:

Okay, not that it applies to me, considering that I am nowhere near to asm
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KermMartian


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Posted: 22 Jun 2010 08:26:24 pm    Post subject:

qazz42 wrote:
Okay, not that it applies to me, considering that I am nowhere near to asm
Fair enough. Another rule is that you can submit your entry(s) multiple times, but we'll only judge the one with the latest timestamp that is still before the deadline.
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qazz42


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Posted: 22 Jun 2010 08:26:58 pm    Post subject:

Cool thats fine, probably ill only use it for optimizations
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KermMartian


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Posted: 22 Jun 2010 08:31:41 pm    Post subject:

qazz42 wrote:
Cool thats fine, probably ill only use it for optimizations
That works. In the past, people have submitted an entry when they're not sure if they're going to have more time to work on their entry, then resubmitted if they ended up having time.

Edit: So do you know what your topic is going to be yet?
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qazz42


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Posted: 22 Jun 2010 08:33:07 pm    Post subject:

Errr as in what?

If you mean genre then it will be a fighting game, but *better*. Dont wanna reveal too much though.
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KermMartian


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Posted: 22 Jun 2010 08:49:51 pm    Post subject:

qazz42 wrote:
Errr as in what?

If you mean genre then it will be a fighting game, but *better*. Dont wanna reveal too much though.
Fair enough, don't want people to steal your idea? If it's not that, people are allowed to reveal details of their entries for this contest. What Doors CS-related things will you be using, any of the libraries?
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qazz42


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Posted: 22 Jun 2010 08:53:46 pm    Post subject:

Err IDK what those are I am afraid....

Also I plan to use some tools like the icon generator and stuff.
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KermMartian


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Posted: 22 Jun 2010 08:56:05 pm    Post subject:


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Last edited by KermMartian on 22 Jun 2010 08:59:05 pm; edited 1 time in total
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qazz42


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Posted: 22 Jun 2010 08:56:56 pm    Post subject:

Thanks, is it easy to use?


KermM, the page is blank.......
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KermMartian


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Posted: 22 Jun 2010 09:02:22 pm    Post subject:

qazz42 wrote:
Thanks, is it easy to use?

KermM, the page is blank.......
Sorry about that, it seems the forum doesn't like links with apostrophes in them. Try this:

http://dcs.cemetech.net/index.php?title=SDK
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qazz42


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Posted: 22 Jun 2010 09:04:05 pm    Post subject:

Okay, looks good Ill look at it in a bit... beddy-bye times




EDIT: Whew, two days of moving code around for the contest.

No more lbls are in my prgm as of now
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KermMartian


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Posted: 24 Jun 2010 01:06:59 pm    Post subject:

Awesome stuff! You mentioned that you _can't_ use anything other than the header in your program; what did you mean by that?
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qazz42


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Posted: 24 Jun 2010 01:08:07 pm    Post subject:

My prgm does not take advantage of the.... wait actually....
I think I can use the subprgm thing, but IDK

It will depend if I want the map effect to be a separate prgm.....
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KermMartian


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Posted: 24 Jun 2010 01:21:43 pm    Post subject:

qazz42 wrote:
My prgm does not take advantage of the.... wait actually....
I think I can use the subprgm thing, but IDK

It will depend if I want the map effect to be a separate prgm.....
What about using the XLib / Celtic III / PicArc / Omnicalc libraries? And once I get these Doors CS libraries underway, you'll be able to use them too. Did you want to make it pure BASIC, or were you just not using the BASIC libraries because you don't know how?
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qazz42


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Posted: 24 Jun 2010 01:24:23 pm    Post subject:

Pure Basic, I am not up to xlib yet.

And yes at first I didnt know what the libraries were, then I figured I did and could not use them, finally I decide to slap on a icon and perhaps use a Subprgm.

I dont know about the subprgm though, I am still thinking about it.



Screeny:
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KermMartian


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Posted: 25 Jun 2010 11:43:14 am    Post subject:

Not too shabby, Qazz! Looking good.
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qazz42


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Posted: 25 Jun 2010 11:49:36 am    Post subject:

Haha thanks. I still need to fix some variables like frequency of enemy attack and such

Also,I am going to adds some graph screen effects, there are no graphics at the moment. Also I must add a reference to Cemetech too.
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_player1537


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Joined: 25 Nov 2009
Posts: 2957

Posted: 25 Jun 2010 11:51:37 am    Post subject:

looks good, I like the guy on the left's attacks better than the guy on the right. It seems the guy on the right is just kinda spazzing out. just my opinion. Good luck with this, and have fun making it Smile
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