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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55886
Location: Earth, Sol, Milky Way

Posted: 03 Jun 2011 12:10:10 pm    Post subject:

Sorunome wrote:
But the bad thing is that I just know the zelda for wii... :S
I'm not following how that's relevant. Smile The bottom line is, if you get to step 3 and the top of the page is littered with errors, try a different file.
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Sorunome


Expert


Joined: 22 Feb 2011
Posts: 642
Location: Somewhere out there

Posted: 11 Jun 2011 06:19:56 am    Post subject:

It won't assemble to me that zelda with DCS SDK.... :S
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Bendito999


Newbie


Joined: 27 Mar 2011
Posts: 13
Location: hmmm, somewhere...

Posted: 05 Dec 2011 11:46:51 am    Post subject:

Good webpage for midis that ususally convert perfecty (mostly 4 channel saxophone quartets without corruption):

http://www.bruceevans.net/freebies.html

These all generally sound good after converting, (try "The Kid", and "Tiger", these are quite good). Good for testing out how MT3 is supposed to work without error.
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KermMartian


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Joined: 14 Mar 2005
Posts: 55886
Location: Earth, Sol, Milky Way

Posted: 05 Dec 2011 11:50:20 am    Post subject:

Thanks very much for sharing, Bendito! I'm not sure what the legality of it is, but perhaps you could share some of the MT3s that you've made with us? How many tracks do you find you need to discard for those songs?
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Bendito999


Newbie


Joined: 27 Mar 2011
Posts: 13
Location: hmmm, somewhere...

Posted: 15 Dec 2011 09:57:21 am    Post subject:

The nice thing about those tracks is that they are all cut and dry 4 channel. I've already converted all of them, but need to just get the tempo adjusted on them. I could put together a pack of all of them in a zip and upload them after tuning them. (which could take awhile). I could also just post a pack of all of the original source midi files asm source. I'll probably get a chunk of it done over Christmas break.
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55886
Location: Earth, Sol, Milky Way

Posted: 15 Dec 2011 11:49:27 am    Post subject:

I think it would be better to give people the assembled MT3 files than the raw source code, since if they're looking for mobileTunes files in the first place, they're likely to not be too keen on the .asm -> .8p assembling process. I hope that you do indeed get time during the vacation for this. Smile
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LuxenD


Power User


Joined: 12 Sep 2012
Posts: 308
Location: Late for Supper...

Posted: 02 Nov 2012 11:48:10 am    Post subject:

with a song ive been trying to compile, the assembler (Assembley Studio 8X) gives me 405 errors. most are noted:
Value Overflows Word.

about 80% of the errors are this.
the rest are labels not defined:

B3, E4, A3, CS4, B1, B2, D3, G2, and a bunch of others i beleive are note values.
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55886
Location: Earth, Sol, Milky Way

Posted: 02 Nov 2012 11:49:21 am    Post subject:

Please try using the Doors CS SDK instead. You're probably missing the notes.inc file (or is it mt3.inc?) that mobileTunes 3 songs need to assemble correctly.
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LuxenD


Power User


Joined: 12 Sep 2012
Posts: 308
Location: Late for Supper...

Posted: 02 Nov 2012 11:59:08 am    Post subject:

got MT3notes.inc, thats why i asked you about it earlyer.

and your compiler gave me different errors:
s0-s9 labels allready defined.

Edit:Would you want me to give the ASM?
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55886
Location: Earth, Sol, Milky Way

Posted: 03 Nov 2012 04:02:01 pm    Post subject:

LuxenD wrote:
got MT3notes.inc, thats why i asked you about it earlyer.

and your compiler gave me different errors:
s0-s9 labels allready defined.

Edit:Would you want me to give the ASM?
Yes, please pastebin it.
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Spenceboy98


Super-Expert


Joined: 06 Jan 2012
Posts: 857
Location: In the TARDIS

Posted: 10 Nov 2012 01:22:49 pm    Post subject:

I have a suggestion for the converter. Can you make it so that we can choose which tracks to use and try to merge?
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