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smarcus6


Member


Joined: 30 Dec 2009
Posts: 101
Location: australia

Posted: 06 Jan 2010 07:29:59 pm    Post subject: Lego batmobile

here is a preveiw i found on Google images that im working of:


I'm not completely finnished the mini version, but 75% of the way through i noticed it was to small :S so when im done i will make it a 1 Player vehicle possibly and then start on the full scale one:


I do hope this is what you ment by 'lego themed vehicles' Laughing
and I will post a preveiw of the mini version when its completed (later today) but it wont be a vehicle for maybe a week or two, since tbg code is getting updated to frequently.

EDIT:
I have completed the models. (wheels and body)

Here is some preveiws of the vehicle:


*note: this is not a vehicle, it is only a model.

The body and wheels are seperated, but in the preveiws I have merged the wheels onto the body.

EDIT2: is the vehicle code being update that much anymore?
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Last edited by smarcus6 on 07 Jan 2010 03:19:48 am; edited 2 times in total
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elfprince13


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Joined: 23 May 2005
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Posted: 06 Jan 2010 08:22:27 pm    Post subject:

that would be EPIC if you could get tweak the vehicle datablock to work well with it. there are a couple in engine tweaks i can make to steering too.
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DShiznit


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Joined: 14 Jan 2007
Posts: 3690
Location: The 24th Century

Posted: 07 Jan 2010 02:57:57 am    Post subject:

You think that's epic? I'm building the fecking Enterprise, Cemetech's first 32 passenger vehicle...

Last edited by DShiznit on 07 Jan 2010 11:23:06 pm; edited 2 times in total
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smarcus6


Member


Joined: 30 Dec 2009
Posts: 101
Location: australia

Posted: 07 Jan 2010 03:06:34 am    Post subject:

heh. Dshiznit? you left your model in the shapes folder or ToB 2.0 when it was released Razz. but it was porbably an old model I'm guessing?
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-Thomas Edison.
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elfprince13


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Posted: 07 Jan 2010 01:11:50 pm    Post subject:

DShiznit wrote:
You think that's epic? I'm building the fecking Enterprise, Cemetech's first 32 passenger vehicle...


OH snap. I don't even know if it the game supports 32 passengers, since I'm pretty sure we don't have that many mount slots....
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calc84maniac


Epic z80 roflpwner


Joined: 01 Aug 2006
Posts: 1503
Location: The ex-planet Pluto

Posted: 07 Jan 2010 02:35:56 pm    Post subject:

elfprince13 wrote:
DShiznit wrote:
You think that's epic? I'm building the fecking Enterprise, Cemetech's first 32 passenger vehicle...


OH snap. I don't even know if it the game supports 32 passengers, since I'm pretty sure we don't have that many mount slots....
It doesn't need mount slots. It needs mount points (the maximum being 32 iirc)
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elfprince13


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Posted: 07 Jan 2010 02:58:29 pm    Post subject:

Yes, but I'm also quite sure that even with 32 seats, you could only have up to 8 (or maybe 16 passengers) at a time. I'll have to check and see. I know I modified the slot limit, but I don't remember what I actually set it to.
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calc84maniac


Epic z80 roflpwner


Joined: 01 Aug 2006
Posts: 1503
Location: The ex-planet Pluto

Posted: 07 Jan 2010 04:30:08 pm    Post subject:

elfprince13 wrote:
Yes, but I'm also quite sure that even with 32 seats, you could only have up to 8 (or maybe 16 passengers) at a time. I'll have to check and see. I know I modified the slot limit, but I don't remember what I actually set it to.
No slots. NO SLOTS. We're mounting objects, not images.
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elfprince13


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Posted: 07 Jan 2010 04:33:25 pm    Post subject:

Oh. Oh right.
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55884
Location: Earth, Sol, Milky Way

Posted: 07 Jan 2010 04:41:04 pm    Post subject:

Ooooh, I'd absolutely love to make the suspension for that. I'm thinking large suspension travel, lots of vehicle mass, and fairly high damping. Very Happy
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smarcus6


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Joined: 30 Dec 2009
Posts: 101
Location: australia

Posted: 07 Jan 2010 06:39:54 pm    Post subject:

er, Kerm whats that for?
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"Many of life's failures are people who did not realise how close they were to sucess when they gave up."
-Thomas Edison.
This is a line of text designed purely to waste a few seconds of you life, which you will never get back. Enjoy your day.
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KermMartian


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Joined: 14 Mar 2005
Posts: 55884
Location: Earth, Sol, Milky Way

Posted: 07 Jan 2010 06:49:19 pm    Post subject:

smarcus6 wrote:
er, Kerm whats that for?
I'm talking about coding the vehicle physics for this, if you decide to make it into a driveable vehicle model.
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smarcus6


Member


Joined: 30 Dec 2009
Posts: 101
Location: australia

Posted: 07 Jan 2010 06:58:02 pm    Post subject:

oh, er well, i'll make a rough vehicle code for it when the updating of the vehicle code slows down and ill send it to you some how so you can perfect it for me Smile and thnx for the help.

I will start on the larger model later today maybe.
_________________
"Many of life's failures are people who did not realise how close they were to sucess when they gave up."
-Thomas Edison.
This is a line of text designed purely to waste a few seconds of you life, which you will never get back. Enjoy your day.
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