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Eeems

Super-Expert

Joined: 22 Jan 2009 Posts: 832 Location: Edmonton, Alberta
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Posted: 17 Apr 2009 06:06:35 pm Post subject: |
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well I'm working on a science project for school so I decided to make a 3D model of a cell, here are some screenies so far:
 
EDIT: I've got some more renders, now the cell has mitochondria!!
  _________________
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55736 Location: Earth, Sol, Milky Way
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Posted: 17 Apr 2009 07:44:59 pm Post subject: |
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Very very nice, what is your CAD / rendering suite of choice? _________________
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Eeems

Super-Expert

Joined: 22 Jan 2009 Posts: 832 Location: Edmonton, Alberta
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Posted: 17 Apr 2009 08:16:22 pm Post subject: |
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Blender, with it's internal renderer _________________
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Harrierfalcon

Advanced Member

Joined: 15 Jan 2007 Posts: 224
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Posted: 18 Apr 2009 06:29:40 am Post subject: |
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Oh my gosh...once upon a time I read a Blender tutorial, and I could do some stuff for a while (not the rendering)...but my first CAD encounter was Autodesk Inventor, so it's really hard for me to use anything but that.
Except it won't run on my computer...no clue why, the process starts all right, but no splash screen is shown and no window opens; it just sits there taking up memory. I've tried starting it and leaving it alone for a day, nothing happens. _________________ I've given up trying to sync all of my sigs at once.
Go look at my UTI Profile and make my life easier. Thnx. |
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Eeems

Super-Expert

Joined: 22 Jan 2009 Posts: 832 Location: Edmonton, Alberta
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Posted: 20 Apr 2009 09:33:05 pm Post subject: |
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I finished the project, here are some more renders:
       
EDIT: oops, I forgot one:
 _________________
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Will_W

Expert

Joined: 06 Feb 2009 Posts: 529
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Posted: 20 Apr 2009 09:36:07 pm Post subject: |
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is that rough endoplasmic reticulum I see in most of the pictures? the tan ribbon thing with the red balls? _________________ TI smote the Beta Testers for their insolence and rested. SynThesIs 14
He doesn't have to wake up, you know. I have a laser, and we have a garbage disposal. - Pintsize
What does the GUI say about his fill level? IT'S OVER 9000!!! |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55736 Location: Earth, Sol, Milky Way
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Posted: 20 Apr 2009 09:37:39 pm Post subject: |
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Very nicely done, I'm quite impressed with what you can do with Blender. _________________
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Eeems

Super-Expert

Joined: 22 Jan 2009 Posts: 832 Location: Edmonton, Alberta
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Posted: 20 Apr 2009 09:43:34 pm Post subject: |
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| Will_W wrote: | | is that rough endoplasmic reticulum I see in most of the pictures? the tan ribbon thing with the red balls? |
yes it is. the one without the red balls is the smooth endoplasmic reticulum.
@Kerm: thanks! but I'm an amateur. take a look at this site, it's where the true blender masters lurk. _________________
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elfprince13

OVER NINE THOUSAND!

Joined: 23 May 2005 Posts: 10228 Location: A galaxy far far away......
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Posted: 24 Sep 2009 02:22:06 pm Post subject: |
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I <3 Maple. Just finished the first of several labs for the year in my Calc 3 class. We'll be finishing up with seashells, but for starters here are the easter egg and styrofoam bowl that my partner and I had to render using only implicit function plots.
Take a shot at how many functions (and what sort of functions) I used for each render. Because they defined by functions these are really smooth curves, and I could have gotten much higher-poly renders if I hadn't been working over Citrix and having to wait for another machine to do the rendering for me. Jacking up numpoints by repeated orders of magnitude is bad manners on a shared resource  _________________ StickFigure Graphic Productions || VSHI: Vermont Sustainable Heating Initiative
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55736 Location: Earth, Sol, Milky Way
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Posted: 25 Sep 2009 12:04:12 am Post subject: |
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Very nice, elfprince; can't say I know the functions offhand, but I'm intrigued at the detailed, regular pattern along the rim of the first function.  _________________
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TheStorm

NOU!

Joined: 26 Mar 2007 Posts: 2375
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Posted: 25 Sep 2009 06:46:52 am Post subject: |
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@elf nice work, we aren't going to be doing any of that in my calc 3 class as for how many equations were used I'd 3 or 4 with the Bowl and you should only need 2 for the egg, though it might be possible with just one.
In my general engineering class we've been having to learn how to NX6 which from what we've done so far is very similar to solidworks it just take twice as long to do anything with it, hopefully I can figure out how to do renders with it. If not I'll be installing Solidworks on my laptop and i'll just use that, or I could learn how to use Blender. _________________
"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown
"If you've done something right no one will know that you've done anything at all" -Futurama
"Have a nice day, or not, the choice is yours." Tom Steiner
<Michael_V> or create a Borg collective and call it The 83+
<Michael_V> Lower your slide cases and prepare to be silent linked. Memory clears are futile. |
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elfprince13

OVER NINE THOUSAND!

Joined: 23 May 2005 Posts: 10228 Location: A galaxy far far away......
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Posted: 25 Sep 2009 10:33:28 am Post subject: |
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The bowl's 3. Unfortunately Maple fails at rendering inequalities, so instead of using an actual disc we had to use a VERY oblate ellipsoid. The actual bowl section is truncated cone, and the rim is the top 90-degree section of a torus. The egg is just 2 truncated ellipsoids. In both cases, the functions describing the models are scaled to match the physical object they're based on. The only one we're not quite sure of is the rim of the bowl, but it's the closest we could figure out with the time we had. _________________ StickFigure Graphic Productions || VSHI: Vermont Sustainable Heating Initiative
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Jimmg

Member

Joined: 28 Feb 2010 Posts: 116
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Posted: 01 May 2010 02:33:09 pm Post subject: |
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| Eeems wrote: | | Blender, with it's internal renderer |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55736 Location: Earth, Sol, Milky Way
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Posted: 21 May 2010 10:36:14 pm Post subject: |
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Nice ones, Jimmg! I missed those when you posted them a few weeks ago. _________________
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Eeems

Super-Expert

Joined: 22 Jan 2009 Posts: 832 Location: Edmonton, Alberta
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Posted: 22 May 2010 02:11:08 pm Post subject: |
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nice!
also, love your quote of me  _________________
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Jimmg

Member

Joined: 28 Feb 2010 Posts: 116
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Posted: 30 May 2010 08:15:27 am Post subject: |
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Thanks guys  |
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Android
Newbie

Joined: 15 Sep 2009 Posts: 4
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Posted: 03 Jun 2010 07:33:05 pm Post subject: |
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The Wayward Pigeon Explorer
and some jet engine
last one is with blender |
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Jimmg

Member

Joined: 28 Feb 2010 Posts: 116
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Posted: 05 Sep 2010 04:46:03 am Post subject: |
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I haven't modeled anything in a few months so I thought I'd start with something new. Rendered inside Blender 2.5 internal renderer.
834 polys including small chamfers.
1 hour of work and 39481 polys later.
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55736 Location: Earth, Sol, Milky Way
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Posted: 05 Sep 2010 11:03:02 am Post subject: |
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Very impressive! May I ask how you did the tire, exactly? I assume something like create tire shape, create cutouts, clone then in a circle, then subtract? _________________
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Jimmg

Member

Joined: 28 Feb 2010 Posts: 116
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Posted: 05 Sep 2010 01:55:30 pm Post subject: |
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| What I do is create one half of the tread then use an array to duplicate it over 70 times then use a curve modifire to curve it into the cylindrical shape then mirror it over. |
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