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elfprince13


OVER NINE THOUSAND!


Joined: 23 May 2005
Posts: 10234
Location: A galaxy far far away......

Posted: 31 May 2007 11:18:06 pm    Post subject:

brandonw wrote:
No, those are REALs as well (and become complex if necessary). There are REALs, complex numbers, real and complex lists, and real matrices.


they stay the same size though don't they? or am I just not remembering it correctly?
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BrandonW


Calculator Über-Deity


Joined: 20 Sep 2006
Posts: 390

Posted: 31 May 2007 11:20:47 pm    Post subject:

haveacalc wrote:
They stay the same size.


No...

You're wrong.

Store 3 to X, check it in the MEM menu...it'll be 18 bytes. Then store i to X. Check it in the MEM menu...it'll be 27 bytes. Then store 3 back to it...it'll be 18 bytes again.
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Xphoenix


Member


Joined: 25 May 2007
Posts: 126
Location: North of the south pole... or is it south from the south pole...? Or east from the west pole?

Posted: 31 May 2007 11:26:24 pm    Post subject:

I never pay attention to complex or imaginary numbers, so what would I care?
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BrandonW


Calculator Über-Deity


Joined: 20 Sep 2006
Posts: 390

Posted: 31 May 2007 11:29:59 pm    Post subject:

Xphoenix wrote:
I never pay attention to complex or imaginary numbers, so what would I care?


I don't think anyone said you should care...I was just jumping in there.
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allynfolksjr


Minor Calculator Deity


Joined: 20 Apr 2005
Posts: 1273

Posted: 31 May 2007 11:30:44 pm    Post subject:

brandonw wrote:
haveacalc wrote:
They stay the same size.


No...

You're wrong.

Store 3 to X, check it in the MEM menu...it'll be 18 bytes. Then store i to X. Check it in the MEM menu...it'll be 27 bytes. Then store 3 back to it...it'll be 18 bytes again.

Even i knew that they changed size. Rolling Eyes
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haveacalc


Power User


Joined: 07 Sep 2006
Posts: 355
Location: Heck if I know.

Posted: 01 Jun 2007 08:45:10 am    Post subject:

allynfolksjr wrote:
brandonw wrote:
haveacalc wrote:
They stay the same size.


No...

You're wrong.

Store 3 to X, check it in the MEM menu...it'll be 18 bytes. Then store i to X. Check it in the MEM menu...it'll be 27 bytes. Then store 3 back to it...it'll be 18 bytes again.

Even i knew that they changed size. Rolling Eyes

When did I ever say that, though?
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55762
Location: Earth, Sol, Milky Way

Posted: 01 Jun 2007 08:59:23 am    Post subject:

haveacalc wrote:
allynfolksjr wrote:
brandonw wrote:
haveacalc wrote:
They stay the same size.


No...

You're wrong.

Store 3 to X, check it in the MEM menu...it'll be 18 bytes. Then store i to X. Check it in the MEM menu...it'll be 27 bytes. Then store 3 back to it...it'll be 18 bytes again.

Even i knew that they changed size. Rolling Eyes

When did I ever say that, though?
I can see that you changed your post in the database. Nice try, though. Very Happy
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TheStorm


NOU!


Joined: 26 Mar 2007
Posts: 2375

Posted: 01 Jun 2007 05:26:42 pm    Post subject:

Back on topic I have made good progress on my entry and have a game engine and external level compatibility so far. What do the rest of you have done?
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"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown

"If you've done something right no one will know that you've done anything at all" -Futurama

"Have a nice day, or not, the choice is yours." Tom Steiner

<Michael_V> or create a Borg collective and call it The 83+
<Michael_V> Lower your slide cases and prepare to be silent linked. Memory clears are futile.
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Xphoenix


Member


Joined: 25 May 2007
Posts: 126
Location: North of the south pole... or is it south from the south pole...? Or east from the west pole?

Posted: 01 Jun 2007 05:34:38 pm    Post subject:

A platformer? I don't even have an idea. I'll just make a guy jump around.




brandonw wrote:
Xphoenix wrote:
I never pay attention to complex or imaginary numbers, so what would I care?


I don't think anyone said you should care...I was just jumping in there.


I wasn't pinning anything on you, just the discussion that came about.
/me gets harassed by everyone else that participated in the discussion.
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Pseudoprogrammer


Awesomesauce


Joined: 12 Dec 2006
Posts: 890

Posted: 01 Jun 2007 06:20:16 pm    Post subject:

Im making a basic 3D platformer, no specifics though.
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Harrierfalcon


Advanced Member


Joined: 15 Jan 2007
Posts: 224

Posted: 01 Jun 2007 06:27:21 pm    Post subject:

I'm probably going to rip a few Contra sprites into a Puzzle/platformer, but what to do is a tad harder...
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haveacalc


Power User


Joined: 07 Sep 2006
Posts: 355
Location: Heck if I know.

Posted: 01 Jun 2007 06:33:01 pm    Post subject:

That's funny, because it sounds exactly like my idea! Just Joking
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Harrierfalcon


Advanced Member


Joined: 15 Jan 2007
Posts: 224

Posted: 01 Jun 2007 06:36:37 pm    Post subject:

Scary.......
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Xphoenix


Member


Joined: 25 May 2007
Posts: 126
Location: North of the south pole... or is it south from the south pole...? Or east from the west pole?

Posted: 01 Jun 2007 08:10:34 pm    Post subject:

Calc minds think alike... Wait. I messed up a word in there.
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Tari


Systems Integrator


Joined: 03 Jul 2006
Posts: 2113
Location: Always-winter, Michigan

Posted: 01 Jun 2007 09:53:41 pm    Post subject:

My idea involves projectile physics. 'nuff said.

What are the guidelines for assembly entries? Any specific shell it must run under/guidelines for routines which may be used?
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TheStorm


NOU!


Joined: 26 Mar 2007
Posts: 2375

Posted: 01 Jun 2007 10:03:45 pm    Post subject:

hmm i still nedd to come up with some graphic for min right now your a dot that jumps oh well I'll save that for Monday.
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"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown

"If you've done something right no one will know that you've done anything at all" -Futurama

"Have a nice day, or not, the choice is yours." Tom Steiner

<Michael_V> or create a Borg collective and call it The 83+
<Michael_V> Lower your slide cases and prepare to be silent linked. Memory clears are futile.
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Harrierfalcon


Advanced Member


Joined: 15 Jan 2007
Posts: 224

Posted: 01 Jun 2007 10:58:44 pm    Post subject:

I've got my idea! It's going to be totally pawntastic, but probably won't get 10/10 for originality. Whatever.
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TheStorm


NOU!


Joined: 26 Mar 2007
Posts: 2375

Posted: 01 Jun 2007 11:04:55 pm    Post subject:

Well the engine for mine could be esaly made into tanks when i'm done with this with only a few minor changes that is
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"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown

"If you've done something right no one will know that you've done anything at all" -Futurama

"Have a nice day, or not, the choice is yours." Tom Steiner

<Michael_V> or create a Borg collective and call it The 83+
<Michael_V> Lower your slide cases and prepare to be silent linked. Memory clears are futile.
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55762
Location: Earth, Sol, Milky Way

Posted: 02 Jun 2007 12:29:30 am    Post subject:

The Tari wrote:
My idea involves projectile physics. 'nuff said.

What are the guidelines for assembly entries? Any specific shell it must run under/guidelines for routines which may be used?
No specific shell. z80 calculators (TI-82/83/83+/84+) are all applicable.
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rivereye


Future Admin


Joined: 16 Mar 2005
Posts: 5450
Location: Out Fishing

Posted: 02 Jun 2007 11:14:31 am    Post subject:

Kerm, only one issue with 82/83, I don't have a way to test those, but for shell, I am not picky, but try to use a common one.
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