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elfprince13

OVER NINE THOUSAND!

Joined: 23 May 2005 Posts: 10234 Location: A galaxy far far away......
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Posted: 31 May 2007 11:18:06 pm Post subject: |
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| brandonw wrote: | | No, those are REALs as well (and become complex if necessary). There are REALs, complex numbers, real and complex lists, and real matrices. |
they stay the same size though don't they? or am I just not remembering it correctly? _________________ StickFigure Graphic Productions || VSHI: Vermont Sustainable Heating Initiative
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BrandonW
Calculator Über-Deity

Joined: 20 Sep 2006 Posts: 390
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Posted: 31 May 2007 11:20:47 pm Post subject: |
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| haveacalc wrote: | | They stay the same size. |
No...
You're wrong.
Store 3 to X, check it in the MEM menu...it'll be 18 bytes. Then store i to X. Check it in the MEM menu...it'll be 27 bytes. Then store 3 back to it...it'll be 18 bytes again. |
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Xphoenix

Member

Joined: 25 May 2007 Posts: 126 Location: North of the south pole... or is it south from the south pole...? Or east from the west pole?
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Posted: 31 May 2007 11:26:24 pm Post subject: |
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I never pay attention to complex or imaginary numbers, so what would I care? _________________ → ÷ ∟ ≥ ≠ ≤ ± π Θ √ ≅ ℕ ∞ ∑ ► → ∟ ⌂ º ± Ω π
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BrandonW
Calculator Über-Deity

Joined: 20 Sep 2006 Posts: 390
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Posted: 31 May 2007 11:29:59 pm Post subject: |
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| Xphoenix wrote: | | I never pay attention to complex or imaginary numbers, so what would I care? |
I don't think anyone said you should care...I was just jumping in there. |
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allynfolksjr

Minor Calculator Deity

Joined: 20 Apr 2005 Posts: 1273
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Posted: 31 May 2007 11:30:44 pm Post subject: |
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| brandonw wrote: | | haveacalc wrote: | | They stay the same size. |
No...
You're wrong.
Store 3 to X, check it in the MEM menu...it'll be 18 bytes. Then store i to X. Check it in the MEM menu...it'll be 27 bytes. Then store 3 back to it...it'll be 18 bytes again. |
Even i knew that they changed size.  |
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haveacalc

Power User

Joined: 07 Sep 2006 Posts: 355 Location: Heck if I know.
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Posted: 01 Jun 2007 08:45:10 am Post subject: |
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| allynfolksjr wrote: | | brandonw wrote: | | haveacalc wrote: | | They stay the same size. |
No...
You're wrong.
Store 3 to X, check it in the MEM menu...it'll be 18 bytes. Then store i to X. Check it in the MEM menu...it'll be 27 bytes. Then store 3 back to it...it'll be 18 bytes again. |
Even i knew that they changed size.  |
When did I ever say that, though? _________________
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55762 Location: Earth, Sol, Milky Way
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Posted: 01 Jun 2007 08:59:23 am Post subject: |
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| haveacalc wrote: | | allynfolksjr wrote: | | brandonw wrote: | | haveacalc wrote: | | They stay the same size. |
No...
You're wrong.
Store 3 to X, check it in the MEM menu...it'll be 18 bytes. Then store i to X. Check it in the MEM menu...it'll be 27 bytes. Then store 3 back to it...it'll be 18 bytes again. |
Even i knew that they changed size.  |
When did I ever say that, though? | I can see that you changed your post in the database. Nice try, though.  _________________
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TheStorm

NOU!

Joined: 26 Mar 2007 Posts: 2375
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Posted: 01 Jun 2007 05:26:42 pm Post subject: |
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Back on topic I have made good progress on my entry and have a game engine and external level compatibility so far. What do the rest of you have done? _________________
"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown
"If you've done something right no one will know that you've done anything at all" -Futurama
"Have a nice day, or not, the choice is yours." Tom Steiner
<Michael_V> or create a Borg collective and call it The 83+
<Michael_V> Lower your slide cases and prepare to be silent linked. Memory clears are futile. |
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Xphoenix

Member

Joined: 25 May 2007 Posts: 126 Location: North of the south pole... or is it south from the south pole...? Or east from the west pole?
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Posted: 01 Jun 2007 05:34:38 pm Post subject: |
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A platformer? I don't even have an idea. I'll just make a guy jump around.
| brandonw wrote: | | Xphoenix wrote: | | I never pay attention to complex or imaginary numbers, so what would I care? |
I don't think anyone said you should care...I was just jumping in there. |
I wasn't pinning anything on you, just the discussion that came about.
/me gets harassed by everyone else that participated in the discussion. _________________ → ÷ ∟ ≥ ≠ ≤ ± π Θ √ ≅ ℕ ∞ ∑ ► → ∟ ⌂ º ± Ω π
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Pseudoprogrammer

Awesomesauce

Joined: 12 Dec 2006 Posts: 890
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Posted: 01 Jun 2007 06:20:16 pm Post subject: |
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| Im making a basic 3D platformer, no specifics though. |
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Harrierfalcon

Advanced Member

Joined: 15 Jan 2007 Posts: 224
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Posted: 01 Jun 2007 06:27:21 pm Post subject: |
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I'm probably going to rip a few Contra sprites into a Puzzle/platformer, but what to do is a tad harder... _________________ I've given up trying to sync all of my sigs at once.
Go look at my UTI Profile and make my life easier. Thnx. |
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haveacalc

Power User

Joined: 07 Sep 2006 Posts: 355 Location: Heck if I know.
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Posted: 01 Jun 2007 06:33:01 pm Post subject: |
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That's funny, because it sounds exactly like my idea!  _________________

Last edited by haveacalc on 01 Jun 2007 06:42:24 pm; edited 1 time in total |
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Harrierfalcon

Advanced Member

Joined: 15 Jan 2007 Posts: 224
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Posted: 01 Jun 2007 06:36:37 pm Post subject: |
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Scary....... _________________ I've given up trying to sync all of my sigs at once.
Go look at my UTI Profile and make my life easier. Thnx. |
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Xphoenix

Member

Joined: 25 May 2007 Posts: 126 Location: North of the south pole... or is it south from the south pole...? Or east from the west pole?
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Posted: 01 Jun 2007 08:10:34 pm Post subject: |
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Calc minds think alike... Wait. I messed up a word in there. _________________ → ÷ ∟ ≥ ≠ ≤ ± π Θ √ ≅ ℕ ∞ ∑ ► → ∟ ⌂ º ± Ω π
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Tari

Systems Integrator

Joined: 03 Jul 2006 Posts: 2113 Location: Always-winter, Michigan
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Posted: 01 Jun 2007 09:53:41 pm Post subject: |
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My idea involves projectile physics. 'nuff said.
What are the guidelines for assembly entries? Any specific shell it must run under/guidelines for routines which may be used? _________________
Ask questions the smart way · タリ |
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TheStorm

NOU!

Joined: 26 Mar 2007 Posts: 2375
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Posted: 01 Jun 2007 10:03:45 pm Post subject: |
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hmm i still nedd to come up with some graphic for min right now your a dot that jumps oh well I'll save that for Monday. _________________
"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown
"If you've done something right no one will know that you've done anything at all" -Futurama
"Have a nice day, or not, the choice is yours." Tom Steiner
<Michael_V> or create a Borg collective and call it The 83+
<Michael_V> Lower your slide cases and prepare to be silent linked. Memory clears are futile. |
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Harrierfalcon

Advanced Member

Joined: 15 Jan 2007 Posts: 224
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Posted: 01 Jun 2007 10:58:44 pm Post subject: |
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I've got my idea! It's going to be totally pawntastic, but probably won't get 10/10 for originality. Whatever. _________________ I've given up trying to sync all of my sigs at once.
Go look at my UTI Profile and make my life easier. Thnx. |
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TheStorm

NOU!

Joined: 26 Mar 2007 Posts: 2375
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Posted: 01 Jun 2007 11:04:55 pm Post subject: |
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Well the engine for mine could be esaly made into tanks when i'm done with this with only a few minor changes that is _________________
"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown
"If you've done something right no one will know that you've done anything at all" -Futurama
"Have a nice day, or not, the choice is yours." Tom Steiner
<Michael_V> or create a Borg collective and call it The 83+
<Michael_V> Lower your slide cases and prepare to be silent linked. Memory clears are futile. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55762 Location: Earth, Sol, Milky Way
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Posted: 02 Jun 2007 12:29:30 am Post subject: |
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| The Tari wrote: | My idea involves projectile physics. 'nuff said.
What are the guidelines for assembly entries? Any specific shell it must run under/guidelines for routines which may be used? | No specific shell. z80 calculators (TI-82/83/83+/84+) are all applicable. _________________
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rivereye

Future Admin

Joined: 16 Mar 2005 Posts: 5450 Location: Out Fishing
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Posted: 02 Jun 2007 11:14:31 am Post subject: |
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Kerm, only one issue with 82/83, I don't have a way to test those, but for shell, I am not picky, but try to use a common one. _________________ I am the eye of the river
>(<')
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