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haveacalc

Power User

Joined: 07 Sep 2006 Posts: 355 Location: Heck if I know.
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Posted: 07 Jun 2007 04:35:15 pm Post subject: |
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Platformers, even in their origins, were never just all about platformers. Take Super Mario Brothers, for instance (different than Mario Brothers). It's other things, too, but it's still definitely a platformer. In my opinion, you always need to be able to die by jumping onto or into a death trap of some sort, though. _________________
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olav_nordmann
Member

Joined: 27 Apr 2007 Posts: 121
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Posted: 07 Jun 2007 04:39:12 pm Post subject: |
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Empty _________________

Last edited by olav_nordmann on 07 Jun 2007 10:11:37 pm; edited 2 times in total |
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haveacalc

Power User

Joined: 07 Sep 2006 Posts: 355 Location: Heck if I know.
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Posted: 07 Jun 2007 04:44:03 pm Post subject: |
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Err... platformers are usually side-view when 2D. They also usually have arcade-like gameplay, or possibly fast-paced and athletically challenging puzzles, like those in Sonic and Knuckles. Don't let me stop you, though. If you think you've got a platformer, go for it.
Well, I sure have my idea now! I'm excited. _________________
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Pseudoprogrammer

Awesomesauce

Joined: 12 Dec 2006 Posts: 890
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Posted: 07 Jun 2007 05:43:00 pm Post subject: |
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| Ive seen some good 3D platformers. |
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haveacalc

Power User

Joined: 07 Sep 2006 Posts: 355 Location: Heck if I know.
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Posted: 07 Jun 2007 05:45:24 pm Post subject: |
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So have I, but you aren't likely to see many on Z80s. _________________
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Pseudoprogrammer

Awesomesauce

Joined: 12 Dec 2006 Posts: 890
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Posted: 07 Jun 2007 05:46:29 pm Post subject: |
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| Thats what I plan to do, in basic *gasp* |
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haveacalc

Power User

Joined: 07 Sep 2006 Posts: 355 Location: Heck if I know.
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Posted: 07 Jun 2007 05:50:58 pm Post subject: |
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I made a 3D BASIC maze game at one point in time using the pic vars. I hadn't seen anyone else do it yet, so it was original in my mind. I'm not saying that it doesn't happen (take a look at Wolfenstein, Gemini, or others), only that they aren't quite as common or practical to make as 2D things. _________________
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Pseudoprogrammer

Awesomesauce

Joined: 12 Dec 2006 Posts: 890
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Posted: 07 Jun 2007 05:53:45 pm Post subject: |
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| weeellll, mine is going to be 2D in a 3D environment.... my 3D maze game didnt use pic vars, it allows you to see 4 spaces into the distance which pic vars wouldnt allow. |
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baorder54

Newbie

Joined: 04 Jun 2007 Posts: 13 Location: San Diego
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Posted: 07 Jun 2007 08:08:35 pm Post subject: |
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Calc84maniac made an actual 3d raycaster in basic. It gets *sigh* 1 frames per second. _________________ Admin of a site dedicated to the learning AND referencing of z80 asm. Ti-Ho work on it!
± π Θ √ ≅ ℕ ∞ ∑ → ÷ ∟ ≥ ≠ ≤ ► ∟ ⌂ º Ω |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55742 Location: Earth, Sol, Milky Way
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Posted: 07 Jun 2007 08:32:09 pm Post subject: |
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| baorder54 wrote: | | Calc84maniac made an actual 3d raycaster in basic. It gets *sigh* 1 frames per second. | 1 frame per *minute. 1 fps would actually be marginally acceptable for a realtime BASIC calculator game in my opinion. _________________
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Pseudoprogrammer

Awesomesauce

Joined: 12 Dec 2006 Posts: 890
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Posted: 07 Jun 2007 08:45:40 pm Post subject: |
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| 'tis fun to put calc84's raycaster on low quality mode and run it through PTI's fast mode. |
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olav_nordmann
Member

Joined: 27 Apr 2007 Posts: 121
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Posted: 07 Jun 2007 08:51:53 pm Post subject: |
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Empty, Too bad that you only can delete some of your messages... _________________

Last edited by olav_nordmann on 07 Jun 2007 10:13:41 pm; edited 2 times in total |
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lafferjm

Calculator Deity

Joined: 14 Mar 2006 Posts: 1528 Location: at my house
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Posted: 07 Jun 2007 09:55:17 pm Post subject: |
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The levels seeing how the engine would only be used to make the levels playable. _________________
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55742 Location: Earth, Sol, Milky Way
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Posted: 07 Jun 2007 09:56:33 pm Post subject: |
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I would have said the engine - as long as you're representation as a sprite jumping around on platforms or objects, I'd say it's a platformer regardless of how said objects are arranged. _________________
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Harq
Calculator Deity

Joined: 15 May 2006 Posts: 1857 Location: Elsewhere
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Posted: 08 Jun 2007 11:38:44 am Post subject: |
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| baorder54 wrote: | | Calc84maniac made an actual 3d raycaster in basic. It gets *sigh* 1 frames per second. |
He needs to go a step further and make a raytracer
Might actually be plausible to make one in asm (maybe 2 frames per minute or so)
EDIT: Search ticalc for raytracing and there is 1 asm program that is for raytracing on the 68k calcs... _________________ Any fool can use a computer. Many do.
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haveacalc

Power User

Joined: 07 Sep 2006 Posts: 355 Location: Heck if I know.
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Posted: 08 Jun 2007 11:52:11 am Post subject: |
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No, Assembly makes things infinitely faster if you do them right, and sometimes even if you don't. Besides, it's raycasting. _________________
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Harq
Calculator Deity

Joined: 15 May 2006 Posts: 1857 Location: Elsewhere
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Posted: 08 Jun 2007 11:56:39 am Post subject: |
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| haveacalc wrote: | | No, Assembly makes things infinitely faster if you do them right, and sometimes even if you don't. Besides, it's raycasting. |
I said raytracing, it is incredibly more detailed. I was looking at the wiki entry and apparently on march 16th or so this year, a university revealed a way to raytrace in real time without a massive amount of resources.
Raycasting cannot actually render reflections or refraction. Ray tracing is pretty much the epitome of detail when it comes to graphics, current 3d games use rasterization though, because of how hard it is to do raytracing in realtime (look back at my previous paragraph =P Just look on wiki...)
=O http://www.openrt.de/Applications/games.php _________________ Any fool can use a computer. Many do.
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Xphoenix

Member

Joined: 25 May 2007 Posts: 126 Location: North of the south pole... or is it south from the south pole...? Or east from the west pole?
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Posted: 08 Jun 2007 07:37:59 pm Post subject: |
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This is a popular thread.
Anyway, I hear that HF had to start his project over. Any comments? _________________ → ÷ ∟ ≥ ≠ ≤ ± π Θ √ ≅ ℕ ∞ ∑ ► → ∟ ⌂ º ± Ω π
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Harrierfalcon

Advanced Member

Joined: 15 Jan 2007 Posts: 224
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Posted: 08 Jun 2007 07:43:32 pm Post subject: |
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I've still got over 1.5 months. And now that I think about it, my idea wouldn't have much replay value, so I'll prolly do something else. _________________ I've given up trying to sync all of my sigs at once.
Go look at my UTI Profile and make my life easier. Thnx. |
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Kllrnohj

PH34R |\/|3

Joined: 24 May 2005 Posts: 8189
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Posted: 08 Jun 2007 08:01:26 pm Post subject: |
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I've seen real time raytracing done on three networked PS3s running Linux....
Biggest problem with raytracing is the current lack of GPU acceleration - all that untapped power pissed away.... (FYI: A modern GPU can do significantly more calculations per second than your CPU can) _________________ There are only two kinds of programming languages: those people always bitch about and those nobody uses. (Bjarne Stroustrup) |
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