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KermMartian


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Joined: 14 Mar 2005
Posts: 55742
Location: Earth, Sol, Milky Way

Posted: 02 Jun 2007 12:31:55 pm    Post subject:

I could test and screenshot for 82/83 if it becomes necessary. I doubt it will, though. Oh, and I frontpaged the news about this. Which sites do you want to post about this on, and which should I?
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rivereye


Future Admin


Joined: 16 Mar 2005
Posts: 5450
Location: Out Fishing

Posted: 02 Jun 2007 12:50:51 pm    Post subject:

I will post on my site about it, and I will also do Omnimaga. If you do tifreakware and anywhere else you can think of, that would be good.
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Xphoenix


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Joined: 25 May 2007
Posts: 126
Location: North of the south pole... or is it south from the south pole...? Or east from the west pole?

Posted: 03 Jun 2007 09:34:01 am    Post subject:

To restate Harrierfalcon's question, are there deductions or disqualifications of announcing your project before the end of scoring?
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KermMartian


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Joined: 14 Mar 2005
Posts: 55742
Location: Earth, Sol, Milky Way

Posted: 03 Jun 2007 10:39:26 am    Post subject:

Xphoenix wrote:
To restate Harrierfalcon's question, are there deductions or disqualifications of announcing your project before the end of scoring?
Generally we consider it a disqualification unless there are extreme extenuating circumstances.
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Harrierfalcon


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Joined: 15 Jan 2007
Posts: 224

Posted: 03 Jun 2007 11:04:00 am    Post subject:

Is that because you assume they post it to get help?
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KermMartian


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Joined: 14 Mar 2005
Posts: 55742
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Posted: 03 Jun 2007 11:18:41 am    Post subject:

Harrierfalcon wrote:
Is that because you assume they post it to get help?
Don't worry, I have all my bases covered, as I mentioned in the reply to your PM. Obviously I can't control other sites, but if someone's that intent on cheating, then they'll find a way.
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rivereye


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Posted: 03 Jun 2007 01:23:35 pm    Post subject:

well, by using a pre-announced project, you have an advantage of already having some code.
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Harrierfalcon


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Joined: 15 Jan 2007
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Posted: 03 Jun 2007 01:25:47 pm    Post subject:

No, not preannounced. I meant announcing it now.

If I could use preannounced projects I'd already be 96% done Razz.
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Xphoenix


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Joined: 25 May 2007
Posts: 126
Location: North of the south pole... or is it south from the south pole...? Or east from the west pole?

Posted: 03 Jun 2007 01:36:07 pm    Post subject:

Yeah, but it would be going at a snail's pace Neutral
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calc84maniac


Epic z80 roflpwner


Joined: 01 Aug 2006
Posts: 1503
Location: The ex-planet Pluto

Posted: 03 Jun 2007 03:38:52 pm    Post subject:

Well, does that mean I can't post progress in Project M on my site since that will be my entry? The contest just happened to be the same topic as it; I started Project M less than a week before the contest started...
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allynfolksjr


Minor Calculator Deity


Joined: 20 Apr 2005
Posts: 1273

Posted: 03 Jun 2007 05:03:15 pm    Post subject: Re: Cemetech Contest #4

rivereye wrote:
Any attempts to persuade our decision will result in disqualification.

Could you please expand on that statement?
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Super Speler


Advanced Member


Joined: 12 Dec 2006
Posts: 248

Posted: 03 Jun 2007 05:21:57 pm    Post subject:

You may not make a good game, for that would persuade them to vote for it. Seriously, I'm pretty sure he means bribery.
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foamy3


Official Cemetech Fuel Transfer Engineer

Joined: 14 Dec 2005
Posts: 2191
Location: PA

Posted: 03 Jun 2007 05:23:19 pm    Post subject: Re: Cemetech Contest #4

allynfolksjr wrote:
rivereye wrote:
Any attempts to persuade our decision will result in disqualification.

Could you please expand on that statement?


Disqualified! Thou shalt not persuade them to explain thy rules.
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calc84maniac


Epic z80 roflpwner


Joined: 01 Aug 2006
Posts: 1503
Location: The ex-planet Pluto

Posted: 03 Jun 2007 05:25:26 pm    Post subject:

They don't know my rules, so they can't explain them! Surprised
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Harrierfalcon


Advanced Member


Joined: 15 Jan 2007
Posts: 224

Posted: 03 Jun 2007 09:30:56 pm    Post subject:

Well anyways, are we allowed to submit one Basic, one Asm platformer?
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rivereye


Future Admin


Joined: 16 Mar 2005
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Location: Out Fishing

Posted: 03 Jun 2007 10:43:53 pm    Post subject:

hmm, good question. Let me think on it a little bit, as I will be judging them separately.

Also, in some ways, Nikky did bring up a point. If you announce on a site, and I for some reason happen to visit it, can I really be fair then? just a hypothetical.
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olav_nordmann


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Joined: 27 Apr 2007
Posts: 121

Posted: 05 Jun 2007 02:25:00 pm    Post subject:

rax14207 wrote:
I'd like to try making a platformer for the contest, but I', in the middle of making a RPG, and I haven't really looked into sidescrolling or being able to do things like jumping...


Oh! Jumping is HARD to make realistic. At least if you want the game to be fast. It is nearly only possible in TI-basic if the jumping object is small.

TheStorm wrote:
Back on topic I have made good progress on my entry and have a game engine and external level compatibility so far. What do the rest of you have done?

I also have a engine who calls another program for levels. It is a mix between a platform game and a maze game.

TheStorm wrote:
hmm i still nedd to come up with some graphic for min right now your a dot that jumps oh well I'll save that for Monday.

HAH!!! I have a DOUBBLE dot that jumps! Razz J/k
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55742
Location: Earth, Sol, Milky Way

Posted: 05 Jun 2007 02:36:55 pm    Post subject:

Please don't double-post. PLEASE don't triple post. Those can all be easily combined into a single post.
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Super Speler


Advanced Member


Joined: 12 Dec 2006
Posts: 248

Posted: 05 Jun 2007 02:38:01 pm    Post subject:

Firstly Olav, try not to triple post, second jumping is not hard in basic, third what's wrong with two pixles, 'The Game' had only one.
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haveacalc


Power User


Joined: 07 Sep 2006
Posts: 355
Location: Heck if I know.

Posted: 05 Jun 2007 02:38:32 pm    Post subject:

You're right, jumping's easy. To make it more realistic, set the acceleration to 9.98*(seconds taken to execute a full cycle of the loop).
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