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KermMartian


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Joined: 14 Mar 2005
Posts: 55749
Location: Earth, Sol, Milky Way

Posted: 14 May 2007 01:19:00 pm    Post subject: Civilization Simulator II

OK, so here's the plan. I started thinking about the plausibility of this, and I thought of a couple of things. First, I definitely need this:
http://www.ticalc.org/archives/files/fileinfo/192/19230.html

Secondly, I'm working on a spritesheet.
Edit: max sprite size is 27x19.
Edit2: Preliminary spritesheet based on CS1:

Edit3: Better sprite layout:

Edit4: Sprite layout for zoomed-out view:

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elfprince13


OVER NINE THOUSAND!


Joined: 23 May 2005
Posts: 10232
Location: A galaxy far far away......

Posted: 14 May 2007 03:38:07 pm    Post subject:

no offense, but any interest in some better sprites?


other than that can't wait to see how this comes out.
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55749
Location: Earth, Sol, Milky Way

Posted: 14 May 2007 03:42:48 pm    Post subject:

elfprince13 wrote:
no offense, but any interest in some better sprites?


other than that can't wait to see how this comes out.
Obviously. I just ripped the old ones straight from CS1 for reference for now Smile The sprite size and shape is different, so they wouldn't work anyway.

Edit: grayscale? Eh?

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rax14207


New Member


Joined: 01 Dec 2006
Posts: 91
Location: Michigan Tech

Posted: 14 May 2007 04:45:57 pm    Post subject:

Nice grayscale! This definitly looks like somthing I'd try, maybe I should go download the first one...
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TheStorm


NOU!


Joined: 26 Mar 2007
Posts: 2375

Posted: 14 May 2007 04:47:10 pm    Post subject:

Hmm? Now I have to try the first one Razz but it looks cool nice going Kerm.
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"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown

"If you've done something right no one will know that you've done anything at all" -Futurama

"Have a nice day, or not, the choice is yours." Tom Steiner

<Michael_V> or create a Borg collective and call it The 83+
<Michael_V> Lower your slide cases and prepare to be silent linked. Memory clears are futile.
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KermMartian


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Joined: 14 Mar 2005
Posts: 55749
Location: Earth, Sol, Milky Way

Posted: 22 May 2007 09:39:52 pm    Post subject:

Partial spritesheet for you guys to drool over. The top is the mask, the bottom is the icon itself.


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tifreak8x


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Joined: 16 Mar 2005
Posts: 9062
Location: Sol System

Posted: 22 May 2007 10:43:18 pm    Post subject:

I like the sprites. Are you setting any type of time table for this project?
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Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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KermMartian


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Joined: 14 Mar 2005
Posts: 55749
Location: Earth, Sol, Milky Way

Posted: 23 May 2007 09:09:26 am    Post subject:

Nope, nothing of the sort planned yet, particularly with all the stuff I'm doing this summer. Smile
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Mexi1010


Power User


Joined: 06 Mar 2007
Posts: 492
Location: Home

Posted: 23 May 2007 09:47:55 am    Post subject:

I'm really liking the sprite sheets (especially the grayscale). I can't wait to try it when it come out.
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Delnar_Ersike


Member


Joined: 15 Apr 2007
Posts: 101
Location: Somewhere...

Posted: 23 May 2007 11:20:22 am    Post subject:

WOW! Those are awesome sprites!

Now all I have to hope for is combat in this game, and it'll be perfect! Very Happy
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55749
Location: Earth, Sol, Milky Way

Posted: 23 May 2007 11:39:02 am    Post subject:

If someone could design some 8-12px tall person sprite, I'd love it...
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TheStorm


NOU!


Joined: 26 Mar 2007
Posts: 2375

Posted: 23 May 2007 12:02:04 pm    Post subject:

sweet sprite this is looking awsome hope this is done soon so i can try it out. :p
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"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown

"If you've done something right no one will know that you've done anything at all" -Futurama

"Have a nice day, or not, the choice is yours." Tom Steiner

<Michael_V> or create a Borg collective and call it The 83+
<Michael_V> Lower your slide cases and prepare to be silent linked. Memory clears are futile.
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GenericUser1


Advanced Member


Joined: 03 May 2007
Posts: 288

Posted: 23 May 2007 03:52:11 pm    Post subject:

Kerm, really sounds nice, I also want to try it when it somes out, the first command and conquer isometric ASM game for the 83 series that I have heard about...

Anyways, would this sprite work for the guys? I know its crude and simple, but it works:

(The left-most black pixels are actually the second column)

If you want, I'll try to make a dude in 3-level grayscale...

Just trying to help Smile
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Pseudoprogrammer


Awesomesauce


Joined: 12 Dec 2006
Posts: 890

Posted: 23 May 2007 03:54:06 pm    Post subject:

I believe he said 8-12 px tall =P
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55749
Location: Earth, Sol, Milky Way

Posted: 23 May 2007 03:54:56 pm    Post subject:

Angel: It's actually inspired by Age of Empires. Smile And that looks great. I'll try working that into a 4-level grayscale sprite, and you're welcome to do the same. I'm toying with the idea of animated walking, as well...

Pseudo: that's 13 tall. Close enough Smile
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GenericUser1


Advanced Member


Joined: 03 May 2007
Posts: 288

Posted: 23 May 2007 03:59:31 pm    Post subject:

OK, I got it, just delete the 8th or 9th row, it should work then.
And what I mean by command and conquer is the general genre, where you play as the supreme force that decides everything in your power (the command part) and then you try to destroy/economicaly decapitate (conquer) the rest of the world.

@Psuedo: Yeah, sorry about that, my aint seems to not like mean. Whenever I ask for a 12-pxl high thing, it gives me 11 pixels to work with, so I always do 1 more in both directions...
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Pseudoprogrammer


Awesomesauce


Joined: 12 Dec 2006
Posts: 890

Posted: 23 May 2007 04:01:12 pm    Post subject:

No, you think it is only smaller because in reality, there is a 0 column and 0 row, so column 11 is the 12th column.
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tifreak8x


Guru


Joined: 16 Mar 2005
Posts: 9062
Location: Sol System

Posted: 23 May 2007 04:04:44 pm    Post subject:

I just looked at the first post, at edit 4, and that looks EXACTLY like the 86 sims game. Razz Is that what you were shooting for?
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Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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GenericUser1


Advanced Member


Joined: 03 May 2007
Posts: 288

Posted: 23 May 2007 04:21:16 pm    Post subject:

@Psuedo: Yeah... just realized that... I've been programming Basic for 3 years... I should've known... Sad *rather have the bashes head against wall emoticon...*

Anyways, here is the 4-level grayscale i cooked up in 2 seconds, this time with the correct dimensions...



Maybe I should switch the grey-ness of the eyes and head...
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TheStorm


NOU!


Joined: 26 Mar 2007
Posts: 2375

Posted: 23 May 2007 04:52:42 pm    Post subject:

I suggest making the eyes and head 1 level darker.
_________________

"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown

"If you've done something right no one will know that you've done anything at all" -Futurama

"Have a nice day, or not, the choice is yours." Tom Steiner

<Michael_V> or create a Borg collective and call it The 83+
<Michael_V> Lower your slide cases and prepare to be silent linked. Memory clears are futile.
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