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There are a total of 53 users online: 13 members, 19 guests and 21 bots. Members: benryves, builderboy2005, calc84maniac, comicIDIOT, Hyped, KeithJohansen, KermMartian, LordConiupiter, souvik1997, TC01, TheStorm, WhiteValkery, _player1537. Bots: Ask Jeeves (6), Googlebot (2), Yahoo! Slurp (2), EntireWeb (1), Baidu (5), Spinn3r (4), MSN/Bing (1).
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 7099 Location: Sol System
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Posted: 14 Dec 2006 11:58:00 am Post subject: Pokemon Purple Introductory page |
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Introducing Pokemon Purple, for the TI-83 Plus Silver Edition, a game made almost entirely in TI-BASIC, using ASCII graphics for the maps, and actual graphics for NPC interactions and battles.
I was "inspired" to create this game, as people were complaining that TI-BASIC is not capable of great things, and I wish to prove them wrong.
The game is currently in an early beta stage, as the overall game is only about 7% complete. I am hoping to be able to provide a window for TI-83+ users to get a glimpse of the Pokemon world that many people, young and old, still enjoy.
Here are some screenshots of Pallet Town, where you start your adventure:



Currently the ability to enter into buildings is not programmed in yet, hence no screenshots of the interiors are available as of yet.
The menu system is fairly easy to navigate through as you have a series of selections and you pick one. No brainer, right?
As you progress in your journey, you have 8 Gym Leaders to defeat, which you can keep track of on your Badge Card:
As you defeat these trainers, and you get their badges, your Badge Card begins to fill up:
The items system is something that I created, because of the complexity of having or not having items. So, I created this menu of it, seperated into "pockets" which help organize where things are.
The Pokedex system is still in works, though I almost have it complete. I had to design and create a scrolling menu syste for the graphscreen, which, to my knowledge, had not been done before, had not been done too well. Creating this gave me some troubles, but they have all been worked out, here is a screenshot (so far) of the pokedex system:
And after spending many, many weeks, I managed to get all the Pokemon pictures (32x32 icons) posted to black and white, hexadecimal. I use a program that was first created by me, and then severely optimized by another programmer, to take a hex value, and interpret it to display a sprite on the graphscreen, in much the same way that assembly programmers can do the same. Here is some screenshots of the pokemon:
And for the last bit that I have so far up to 12/14/2006, here are some of the NPC's that you will eventually be able to interact with:
More on the way as it is completed.  |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 31776 Location: Earth, Sol, Milky Way
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elfprince13

Hobo Extraordinaire

Joined: 23 May 2005 Posts: 6446 Location: A galaxy far far away......
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 31776 Location: Earth, Sol, Milky Way
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Posted: 14 Dec 2006 02:35:13 pm Post subject: |
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Moving right along; six diggs so far _________________
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 31776 Location: Earth, Sol, Milky Way
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Posted: 14 Dec 2006 06:09:03 pm Post subject: |
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Update: 5 hours and 9 diggs. This actually has a passing chance of moving up... _________________
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elfprince13

Hobo Extraordinaire

Joined: 23 May 2005 Posts: 6446 Location: A galaxy far far away......
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lafferjm

Minor Calculator Deity

Joined: 14 Mar 2006 Posts: 1365 Location: at my house
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Posted: 14 Dec 2006 09:11:25 pm Post subject: |
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The graphics look pretty nice and so do the maps. I wish i had the ability to make pixel art that looked that good. _________________
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 31776 Location: Earth, Sol, Milky Way
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Posted: 14 Dec 2006 09:44:26 pm Post subject: |
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All it really takes is practice. Also, one trick is to shrink images down in something like Paint, then trace over with a black pencil tool and then remove the rest with the white pencil tool. Perfect monochrome pixelart. _________________
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jpez

Slackmaster

Joined: 04 May 2005 Posts: 2765 Location: Dobbstown
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Posted: 15 Dec 2006 05:01:38 pm Post subject: |
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Wooooo digg front page. Congrats Dan!
And hello Diggers! _________________
^whoa, new sigs^ |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 31776 Location: Earth, Sol, Milky Way
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Posted: 15 Dec 2006 05:02:18 pm Post subject: |
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Hello indeed. Dan's emailing me the pics that were hosted on TIFW so we can get those back up. _________________
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Harq
Calculator Deity

Joined: 15 May 2006 Posts: 1857 Location: Elsewhere
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Posted: 15 Dec 2006 05:02:48 pm Post subject: |
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Talk about crazy... That was fast! (and the 300 + users is amazing!) _________________ Any fool can use a computer. Many do.
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Chipmaster

Mythical Hermit

Joined: 23 May 2005 Posts: 1858 Location: 37*16'05"N, 115*47'58"W
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Posted: 15 Dec 2006 05:02:59 pm Post subject: |
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0.o Wow, this is really neat. Nice one Dan! I have a feeling we might be seeing some more users soon.  _________________
Question your beliefs! |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 31776 Location: Earth, Sol, Milky Way
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Posted: 15 Dec 2006 05:12:08 pm Post subject: |
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All but the last image fixed by mirroring from TIFreakware to Cemetech. _________________
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 7099 Location: Sol System
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Posted: 15 Dec 2006 05:16:11 pm Post subject: |
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Thanks guys.
Someone is saying that it will never get completed... Let him know that I have every intention on seeing this through.
Also, I am working right now to find paid hosting that is actually worth something... _________________ Projects: AOD Series: 40% | FFME: 80% | Pokemon: 9% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources.
O o
/Ż/________________________________
| IMMA FIRIN' MAH LAZAAAR! BLAAAAAH!!!
\_\ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |
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calc84maniac

Epic z80 roflpwner
Joined: 01 Aug 2006 Posts: 1296 Location: The ex-planet Pluto
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Posted: 17 Dec 2006 07:42:45 pm Post subject: |
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Dugg. (Ha ha ha ha ha ha, 10,000 words!)
Make that 9,999  _________________ ~calc84maniac has spoken.
Projects:
F-Zero
Super Mario (aka Project M) |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 31776 Location: Earth, Sol, Milky Way
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Posted: 17 Dec 2006 08:05:10 pm Post subject: |
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Only one more digg to reach 800...  _________________
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calc84maniac

Epic z80 roflpwner
Joined: 01 Aug 2006 Posts: 1296 Location: The ex-planet Pluto
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Posted: 17 Dec 2006 10:18:07 pm Post subject: |
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801 diggs!  _________________ ~calc84maniac has spoken.
Projects:
F-Zero
Super Mario (aka Project M) |
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 7099 Location: Sol System
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Posted: 17 Dec 2006 10:21:53 pm Post subject: |
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hehe, it is totally awesome that it got that much attention! Something I had never thought.
And TIFW is now ready for any future on slaught.  _________________ Projects: AOD Series: 40% | FFME: 80% | Pokemon: 9% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources.
O o
/Ż/________________________________
| IMMA FIRIN' MAH LAZAAAR! BLAAAAAH!!!
\_\ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 31776 Location: Earth, Sol, Milky Way
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Posted: 17 Dec 2006 11:09:06 pm Post subject: |
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| tifreak8x wrote: | hehe, it is totally awesome that it got that much attention! Something I had never thought.
And TIFW is now ready for any future on slaught.  | So what monthly bandwidth did you end up with? 100gb? Sweeeet. _________________
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 7099 Location: Sol System
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Posted: 17 Dec 2006 11:09:56 pm Post subject: |
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100?!? HA! Try 1000GB baby! Oh yeah!  _________________ Projects: AOD Series: 40% | FFME: 80% | Pokemon: 9% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources.
O o
/Ż/________________________________
| IMMA FIRIN' MAH LAZAAAR! BLAAAAAH!!!
\_\ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |
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