Don't have an account? Register now to chat, post, use our tools, and much more.
Latest Headlines
Online Users
There are 96 users online: 9 members, 62 guests and 25 bots. Members: Ashbad, blue_bear_94, critor, gbl08ma, hellninjas, parrotgeek1, Piguy-3.14. Bots: VoilaBot (3), VoilaBot (10), Googlebot (12).
RSS & Social Media
SAX
You must log in to view the SAX chat widget
|
| Author |
Message |
|
KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55733 Location: Earth, Sol, Milky Way
|
Posted: 03 Nov 2006 07:35:58 pm Post subject: |
|
|
There's two possible solutions to your problem. The first solution is to use Pt instead of Pxl commands: PtOn, PtOff, etc (PointOn, PointOff). These take the x and y coordinates of the graphscreen instead of x,y pixel values. The other option, and probably the faster of the two, is every time you change your x and y coordinates, check it they're less than 0 or greater than the width or height. If one is less than zero, set it equal to zero. If it's greater than the width-1 or height-1, set it to width-1 or height-1. _________________
 |
|
| Back to top |
|
|
elfprince13

OVER NINE THOUSAND!

Joined: 23 May 2005 Posts: 10224 Location: A galaxy far far away......
|
|
| Back to top |
|
|
tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9057 Location: Sol System
|
Posted: 17 Nov 2006 04:23:05 pm Post subject: |
|
|
TI-89 guys... 83+ stuff might help give him theories, but not actual code.
http://tifreakware.calcgames.org/tutorials/89/
That should help a bit... Though the tutorials in that section are kinda... sparse  _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
|
| Back to top |
|
|
KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55733 Location: Earth, Sol, Milky Way
|
Posted: 17 Nov 2006 05:50:15 pm Post subject: |
|
|
There's definitely not enough TI-89 info around the community. _________________
 |
|
| Back to top |
|
|
Harq
Calculator Deity

Joined: 15 May 2006 Posts: 1857 Location: Elsewhere
|
Posted: 17 Nov 2006 07:10:07 pm Post subject: |
|
|
c++??? Do you mean c? _________________ Any fool can use a computer. Many do.
 |
|
| Back to top |
|
|
KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55733 Location: Earth, Sol, Milky Way
|
Posted: 17 Nov 2006 10:24:01 pm Post subject: |
|
|
I think both C and C++ would be helpful for understanding some of the logical and flow structures of ASM, since they're essentially the same except for a few syntactical and librarical changes in C++/ _________________
 |
|
| Back to top |
|
|
Harq
Calculator Deity

Joined: 15 May 2006 Posts: 1857 Location: Elsewhere
|
Posted: 17 Nov 2006 10:32:14 pm Post subject: |
|
|
oops, I thought he meant programming c++ for calc >.> _________________ Any fool can use a computer. Many do.
 |
|
| Back to top |
|
|
kirb

Expert

Joined: 24 May 2005 Posts: 608 Location: PA
|
Posted: 18 Nov 2006 12:03:40 pm Post subject: |
|
|
| vaiism wrote: | | My situation is this, I am using VTI at work to program on the TI-89 using TI-Basic while I am not occupied with work, since I can't install any coding software, (<font color=red>censored</font> administrative privileges) and at home I have TIGCC and Microsoft Visual C++ installed to learn some more advanced stuff. |
Just install TIGCC to a flash drive and then copy to your computer at work. It will work then, since it doesn't use the registry anyway. As for VTI, at home I would suggest TiEmu, which has actually been updated in the past 5 years and can emulate the Titanium and Voyage 200 as well. _________________ Visit my site at http://nerdyproductions.sobertillnoon.com
PokéGen on Sourceforge:
http://www.sourceforge.net/projects/pokegen
ticalc profile |
|
| Back to top |
|
|
KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55733 Location: Earth, Sol, Milky Way
|
Posted: 18 Nov 2006 07:35:30 pm Post subject: |
|
|
TiLem (z80 series) and TiEmu (68k series) are undoubtedly superior alternatives to VTI in terms of ease-of-use, features, and accuracy of emulation. _________________
 |
|
| Back to top |
|
|
|
Register to Join the Conversation
Have your own thoughts to add to this or any other topic? Want to ask a question, offer a suggestion, share your own programs and projects, upload a file to the file archives, get help with calculator and computer programming, or simply chat with like-minded coders and tech and calculator enthusiasts via the site-wide AJAX SAX widget? Registration for a free Cemetech account only takes a minute.
» Go to Registration page
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
© Copyright 2000-2013 Cemetech & Kerm Martian :: Page Execution Time: 0.034408 seconds.
|