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KermMartian


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Joined: 14 Mar 2005
Posts: 55733
Location: Earth, Sol, Milky Way

Posted: 03 Nov 2006 07:35:58 pm    Post subject:

There's two possible solutions to your problem. The first solution is to use Pt instead of Pxl commands: PtOn, PtOff, etc (PointOn, PointOff). These take the x and y coordinates of the graphscreen instead of x,y pixel values. The other option, and probably the faster of the two, is every time you change your x and y coordinates, check it they're less than 0 or greater than the width or height. If one is less than zero, set it equal to zero. If it's greater than the width-1 or height-1, set it to width-1 or height-1.
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elfprince13


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Joined: 23 May 2005
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Posted: 03 Nov 2006 10:34:17 pm    Post subject:

check out Tifreak's awesome tutorials page, it has one on sprites/graphics (by me of course...)
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tifreak8x


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Joined: 16 Mar 2005
Posts: 9057
Location: Sol System

Posted: 17 Nov 2006 04:23:05 pm    Post subject:

TI-89 guys... 83+ stuff might help give him theories, but not actual code.

http://tifreakware.calcgames.org/tutorials/89/

That should help a bit... Though the tutorials in that section are kinda... sparse Razz
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KermMartian


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Joined: 14 Mar 2005
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Posted: 17 Nov 2006 05:50:15 pm    Post subject:

There's definitely not enough TI-89 info around the community.
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Harq


Calculator Deity


Joined: 15 May 2006
Posts: 1857
Location: Elsewhere

Posted: 17 Nov 2006 07:10:07 pm    Post subject:

c++??? Do you mean c?
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KermMartian


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Joined: 14 Mar 2005
Posts: 55733
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Posted: 17 Nov 2006 10:24:01 pm    Post subject:

I think both C and C++ would be helpful for understanding some of the logical and flow structures of ASM, since they're essentially the same except for a few syntactical and librarical changes in C++/
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Harq


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Joined: 15 May 2006
Posts: 1857
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Posted: 17 Nov 2006 10:32:14 pm    Post subject:

oops, I thought he meant programming c++ for calc >.>
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kirb


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Joined: 24 May 2005
Posts: 608
Location: PA

Posted: 18 Nov 2006 12:03:40 pm    Post subject:

vaiism wrote:
My situation is this, I am using VTI at work to program on the TI-89 using TI-Basic while I am not occupied with work, since I can't install any coding software, (<font color=red>censored</font> administrative privileges) and at home I have TIGCC and Microsoft Visual C++ installed to learn some more advanced stuff.

Just install TIGCC to a flash drive and then copy to your computer at work. It will work then, since it doesn't use the registry anyway. As for VTI, at home I would suggest TiEmu, which has actually been updated in the past 5 years and can emulate the Titanium and Voyage 200 as well.
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KermMartian


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Joined: 14 Mar 2005
Posts: 55733
Location: Earth, Sol, Milky Way

Posted: 18 Nov 2006 07:35:30 pm    Post subject:

TiLem (z80 series) and TiEmu (68k series) are undoubtedly superior alternatives to VTI in terms of ease-of-use, features, and accuracy of emulation.
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