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ACagliano
Super-Expert

Joined: 08 Feb 2010 Posts: 925
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Posted: 22 Feb 2012 05:36:47 pm Post subject: |
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I'm actually about to work on an unarchiver myself, but rather than DrDnar's idea of creating program files, it can actually read and execute from group files. _________________ -ACagliano
Current Projects
Legend of Zelda. "Ganon's Rage"
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55762 Location: Earth, Sol, Milky Way
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Posted: 22 Feb 2012 05:53:14 pm Post subject: |
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| ACagliano wrote: | | I'm actually about to work on an unarchiver myself, but rather than DrDnar's idea of creating program files, it can actually read and execute from group files. | I don't think his creates program files so much as it allows you to move a lot of files between Doors CS folders at the same time, unless I misunderstand you. I'm not positive that he actually posted about it, though. _________________
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kindermoumoute
Newbie

Joined: 07 Feb 2011 Posts: 22
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Posted: 22 Feb 2012 05:54:46 pm Post subject: |
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| KermM why its not possible to reduce only the shell in one page ? O_o |
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ACagliano
Super-Expert

Joined: 08 Feb 2010 Posts: 925
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Posted: 22 Feb 2012 05:59:03 pm Post subject: |
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| KermMartian wrote: | | ACagliano wrote: | | I'm actually about to work on an unarchiver myself, but rather than DrDnar's idea of creating program files, it can actually read and execute from group files. | I don't think his creates program files so much as it allows you to move a lot of files between Doors CS folders at the same time, unless I misunderstand you. I'm not positive that he actually posted about it, though. |
I believe that he was on about creating a specially-formatted program that is essentially an archive. I may want to try doing that myself. 0x5. _________________ -ACagliano
Current Projects
Legend of Zelda. "Ganon's Rage"
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55762 Location: Earth, Sol, Milky Way
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Posted: 22 Feb 2012 06:44:07 pm Post subject: |
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| kindermoumoute wrote: | | KermM why its not possible to reduce only the shell in one page ? O_o | Read this post for my answer on that, and please post any questions that you have about it in this thread.  _________________
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Spenceboy98

Super-Expert

Joined: 06 Jan 2012 Posts: 824 Location: In the TARDIS
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Posted: 16 Mar 2012 05:54:37 pm Post subject: |
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Kerm you should make it so that you can edit your programs from the Prog menu(the archived ones). _________________ DERSH IMPERSHIBER! |
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elfprince13

OVER NINE THOUSAND!

Joined: 23 May 2005 Posts: 10234 Location: A galaxy far far away......
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Posted: 16 Mar 2012 11:38:25 pm Post subject: |
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I was thinking it would be awesome if you exposed some of the desktop rendering/interaction routines in the call table. It would make writing a VFS/desktop-extension pretty awesomely easy (I'm thinking about browsing flash drives here). _________________ StickFigure Graphic Productions || VSHI: Vermont Sustainable Heating Initiative
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55762 Location: Earth, Sol, Milky Way
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Posted: 17 Mar 2012 09:37:56 am Post subject: |
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| Spenceboy wrote: | | Kerm you should make it so that you can edit your programs from the Prog menu(the archived ones). | Without more effort and more bytes added than I have patience and space for, I'm afraid hitting Edit from inside Doors CS will have to do.
| elfprince13 wrote: | | I was thinking it would be awesome if you exposed some of the desktop rendering/interaction routines in the call table. It would make writing a VFS/desktop-extension pretty awesomely easy (I'm thinking about browsing flash drives here). | I could, but many of them are supremely intricately threaded through the rest of Doors CS, unfortunately. I do have RunProg exposed, which would be helpful; what else were you thinking about? _________________
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elfprince13

OVER NINE THOUSAND!

Joined: 23 May 2005 Posts: 10234 Location: A galaxy far far away......
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Posted: 17 Mar 2012 11:04:29 am Post subject: |
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| KermMartian wrote: | | I could, but many of them are supremely intricately threaded through the rest of Doors CS, unfortunately. I do have RunProg exposed, which would be helpful; what else were you thinking about? |
RunProg is definitely helpful. I was thinking it would be nice to be able to render program icons and folders with the same UI. _________________ StickFigure Graphic Productions || VSHI: Vermont Sustainable Heating Initiative
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JoeYoung
Advanced Member

Joined: 18 Dec 2008 Posts: 278
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Posted: 18 Mar 2012 06:38:25 pm Post subject: |
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| hey kermm, could you modify binread to work on archived appvars please? |
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adriweb
Advanced Newbie

Joined: 16 Apr 2011 Posts: 62 Location: France
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Posted: 17 Apr 2012 06:38:39 am Post subject: |
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Hi there, sorry but I couldn't find a good place to post this and I didn't want to create topic just for that (but please move this post if there is some topic more appropriate )
So, DCS 7.2 works on the TI-84+PSE (as expected !)
Source : http://tiplanet.org/forum/viewtopic.php?t=9103 |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55762 Location: Earth, Sol, Milky Way
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Posted: 17 Apr 2012 08:51:15 am Post subject: |
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| JoeYoung wrote: | | hey kermm, could you modify binread to work on archived appvars please? | Yes, and I did! I do need to remember to increment the DCSB Libs version number for you. (Edit: Done, now at v4)
| Adriweb wrote: | | So, DCS 7.2 works on the TI-84+PSE (as expected !) | Great to hear! Is it running 2.55MP or something else strange? _________________
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adriweb
Advanced Newbie

Joined: 16 Apr 2011 Posts: 62 Location: France
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Posted: 17 Apr 2012 11:15:54 am Post subject: |
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| KermMartian wrote: |
| Adriweb wrote: | | So, DCS 7.2 works on the TI-84+PSE (as expected !) | Great to hear! Is it running 2.55MP or something else strange? |
Yep, 2.55MP (also, boot 1.03 by default) |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55762 Location: Earth, Sol, Milky Way
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Posted: 17 Apr 2012 11:16:42 am Post subject: |
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Oh yes, I forgot about the boot version. I'm of course thrilled that I won't have to do anything (too much?) to get around TI's increasing ineptitude with the TI-83+/84+ series. _________________
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Sorunome

Expert

Joined: 22 Feb 2011 Posts: 636 Location: Somewhere out there
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Posted: 19 Apr 2012 08:43:34 am Post subject: |
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Just curious, what are you planning to add for the full DCS7.2 version at the moment? _________________



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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55762 Location: Earth, Sol, Milky Way
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Posted: 19 Apr 2012 09:26:17 am Post subject: |
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| Sorunome wrote: | | Just curious, what are you planning to add for the full DCS7.2 version at the moment? | The biggest new item will be debugging, stable DirectUSB CALCnet/gCn. Everything else will be icing on the cake, including a few feature bumps and assorted debugging. _________________
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Sorunome

Expert

Joined: 22 Feb 2011 Posts: 636 Location: Somewhere out there
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Posted: 19 Apr 2012 01:53:41 pm Post subject: |
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I just came up with a idea that would (maybe) also save some space:
As known there are not all Omicalc libs in DCS.
Just the sprite and the hex one. (And I never managed to run the hex one D: )
Well, maybe it would be possible to through out Omnicalc completely and make it possible to insert its hooks - that way you could also use all Omnicalc commands.
And as long as you just insert Omnicalc it would still work as Omnicalc without symbolic just uses real() statements higher than 14 (xLibs maximum). _________________



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technomonkey76

Advanced Member

Joined: 09 Dec 2009 Posts: 291 Location: Inside your computer
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Posted: 24 Apr 2012 08:24:15 pm Post subject: |
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Kerm, is there any possibility that you have enough space free on the page with the code that calculates the battery level to use this routine instead of what DCS does now?
http://cemetech.net/forum/viewtopic.php?p=164311#164311
You posted it yourself, as an optimization and unification of code from SirCmpwn. There was also a suggestion for replacing the sla as in the same thread:
http://cemetech.net/forum/viewtopic.php?p=172656#172656
I understand that speed may be an issue, however. If it doesn't slow it down too much, I think that many of the Doors CS users would opt for an accurate battery level over a slight speed advantage. Is there any possibility of using that routine instead? _________________
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technomonkey76

Advanced Member

Joined: 09 Dec 2009 Posts: 291 Location: Inside your computer
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Posted: 04 May 2012 03:51:01 pm Post subject: |
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*bump*? _________________
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55762 Location: Earth, Sol, Milky Way
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Posted: 05 May 2012 11:08:11 am Post subject: |
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| technomonkey76 wrote: | | *bump*? | Thanks for reminding me about this; I did indeed mean to respond. I have a mere 27 bytes free on Page 0, the page of CALCnet, the desktop, and hence the battery meter, but I do hope to pursue this to see if there's anything I can do. _________________
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