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KermMartian


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Joined: 14 Mar 2005
Posts: 55733
Location: Earth, Sol, Milky Way

Posted: 28 Jun 2006 11:32:16 pm    Post subject:

It was you! I kept trying to figure out who was doing that. Very Happy I imagine it will persist for a fair while; I might as well keep the map as developed as possible while making the game.
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Chipmaster


Mythical Hermit


Joined: 23 May 2005
Posts: 1858
Location: 37*16'05"N, 115*47'58"W

Posted: 29 Jun 2006 12:35:45 am    Post subject:

Yea, it started out as a Trans-Multiplicity railroad...then I added some extensions...and then I thought to myself, "heck, why don't I just fill the entire screen with tracks" Very Happy
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KermMartian


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Joined: 14 Mar 2005
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Posted: 29 Jun 2006 12:50:33 am    Post subject:

Nicely done. And as I'm sure you figured out, it wouldn't hurt to speed it up a bit. Smile
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Chipmaster


Mythical Hermit


Joined: 23 May 2005
Posts: 1858
Location: 37*16'05"N, 115*47'58"W

Posted: 29 Jun 2006 01:08:35 am    Post subject:

I noticed about halfway through that it got faster all of the sudden. At the same point in time, the map grew. I agree that the speed still needs to be increased though. Wink
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KermMartian


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Joined: 14 Mar 2005
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Posted: 29 Jun 2006 01:46:21 am    Post subject:

Yup, I'm working on it. I just figured out a way to speed up rendering time immensely...
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elfprince13


OVER NINE THOUSAND!


Joined: 23 May 2005
Posts: 10225
Location: A galaxy far far away......

Posted: 30 Jun 2006 08:51:08 am    Post subject:

hows it going? is there a way to blank out a square?
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Last edited by elfprince13 on 30 Jun 2006 09:01:16 am; edited 1 time in total
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KermMartian


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Joined: 14 Mar 2005
Posts: 55733
Location: Earth, Sol, Milky Way

Posted: 30 Jun 2006 08:52:32 am    Post subject:

Good, good. Did you guys notice it's now found at

http://multiplicity.cemetech.net

I'm working on making a bunch of buildings and structures, then I'll start building up the user system.
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elfprince13


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Posted: 30 Jun 2006 09:19:39 am    Post subject:

crap, I think you missed my edit.

anywho,

what do you pplz think of my changes to the railroad system?
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KermMartian


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Joined: 14 Mar 2005
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Posted: 30 Jun 2006 10:08:34 am    Post subject:

1. No way to clear squares yet, but it's planned
2. Nice job with the railroad. Very Happy I just added 4 more buildings.
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elfprince13


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Posted: 30 Jun 2006 10:18:28 am    Post subject:

KermMartian wrote:
1. No way to clear squares yet, but it's planned
2. Nice job with the railroad. Very Happy I just added 4 more buildings.


1. ok
2. thanks.
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KermMartian


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Joined: 14 Mar 2005
Posts: 55733
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Posted: 30 Jun 2006 10:23:18 am    Post subject:

Did anyone happen to see Fomay's road tag? It's in the lower right.
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elfprince13


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Posted: 30 Jun 2006 10:24:33 am    Post subject:

0x5, nice
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55733
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Posted: 30 Jun 2006 10:26:09 am    Post subject:

Yeah, I added the little bridge pieces under his A and M though. Very Happy Anyway, I think I just figured out how to work removing sections.
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elfprince13


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Posted: 30 Jun 2006 10:30:28 am    Post subject:

could you make it highlight the square you mouse is currently over?
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55733
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Posted: 30 Jun 2006 10:33:01 am    Post subject:

Sounds like a challenge...how could I do that. Hmmmm.... I'm thinking JS. Aha! Got it now.
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elfprince13


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Posted: 30 Jun 2006 10:33:55 am    Post subject:

awesome. I have occasionally clicked one square to high etc, which is annoying when you are working on something.

[edit]

0x5, the potential for misuse of this is frightening. can you imagine a spam bot that comes in and terraforms our city to spell out ch3@p m3ds?
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rivereye


Future Admin


Joined: 16 Mar 2005
Posts: 5450
Location: Out Fishing

Posted: 30 Jun 2006 11:10:35 am    Post subject:

it could be.

btw, on my computer, I have to scroll to use all the features, can you change that at all?
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foamy3


Official Cemetech Fuel Transfer Engineer

Joined: 14 Dec 2005
Posts: 2190
Location: PA

Posted: 30 Jun 2006 12:40:06 pm    Post subject:

@rivereye: Would changing your monitor rez work?



Have you considered drag-n-drop pieces?
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rivereye


Future Admin


Joined: 16 Mar 2005
Posts: 5450
Location: Out Fishing

Posted: 30 Jun 2006 01:12:02 pm    Post subject:

I have 1024*768 already, this page should be made to accomidate that.
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Chipmaster


Mythical Hermit


Joined: 23 May 2005
Posts: 1858
Location: 37*16'05"N, 115*47'58"W

Posted: 30 Jun 2006 03:08:49 pm    Post subject:

elfprince13 wrote:
what do you pplz think of my changes to the railroad system?
Smile Nicely done. Now it's at least functional, but still unnessesarily huge. Very Happy
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