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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55733 Location: Earth, Sol, Milky Way
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Posted: 28 Jun 2006 11:32:16 pm Post subject: |
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It was you! I kept trying to figure out who was doing that. I imagine it will persist for a fair while; I might as well keep the map as developed as possible while making the game. _________________
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Chipmaster

Mythical Hermit

Joined: 23 May 2005 Posts: 1858 Location: 37*16'05"N, 115*47'58"W
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Posted: 29 Jun 2006 12:35:45 am Post subject: |
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Yea, it started out as a Trans-Multiplicity railroad...then I added some extensions...and then I thought to myself, "heck, why don't I just fill the entire screen with tracks"  _________________
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55733 Location: Earth, Sol, Milky Way
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Posted: 29 Jun 2006 12:50:33 am Post subject: |
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Nicely done. And as I'm sure you figured out, it wouldn't hurt to speed it up a bit.  _________________
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Chipmaster

Mythical Hermit

Joined: 23 May 2005 Posts: 1858 Location: 37*16'05"N, 115*47'58"W
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Posted: 29 Jun 2006 01:08:35 am Post subject: |
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I noticed about halfway through that it got faster all of the sudden. At the same point in time, the map grew. I agree that the speed still needs to be increased though.  _________________
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55733 Location: Earth, Sol, Milky Way
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Posted: 29 Jun 2006 01:46:21 am Post subject: |
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Yup, I'm working on it. I just figured out a way to speed up rendering time immensely... _________________
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elfprince13

OVER NINE THOUSAND!

Joined: 23 May 2005 Posts: 10225 Location: A galaxy far far away......
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55733 Location: Earth, Sol, Milky Way
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Posted: 30 Jun 2006 08:52:32 am Post subject: |
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Good, good. Did you guys notice it's now found at
http://multiplicity.cemetech.net
I'm working on making a bunch of buildings and structures, then I'll start building up the user system. _________________
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elfprince13

OVER NINE THOUSAND!

Joined: 23 May 2005 Posts: 10225 Location: A galaxy far far away......
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55733 Location: Earth, Sol, Milky Way
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Posted: 30 Jun 2006 10:08:34 am Post subject: |
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1. No way to clear squares yet, but it's planned
2. Nice job with the railroad. I just added 4 more buildings. _________________
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elfprince13

OVER NINE THOUSAND!

Joined: 23 May 2005 Posts: 10225 Location: A galaxy far far away......
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55733 Location: Earth, Sol, Milky Way
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Posted: 30 Jun 2006 10:23:18 am Post subject: |
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Did anyone happen to see Fomay's road tag? It's in the lower right. _________________
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elfprince13

OVER NINE THOUSAND!

Joined: 23 May 2005 Posts: 10225 Location: A galaxy far far away......
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55733 Location: Earth, Sol, Milky Way
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Posted: 30 Jun 2006 10:26:09 am Post subject: |
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Yeah, I added the little bridge pieces under his A and M though. Anyway, I think I just figured out how to work removing sections. _________________
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elfprince13

OVER NINE THOUSAND!

Joined: 23 May 2005 Posts: 10225 Location: A galaxy far far away......
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55733 Location: Earth, Sol, Milky Way
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Posted: 30 Jun 2006 10:33:01 am Post subject: |
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Sounds like a challenge...how could I do that. Hmmmm.... I'm thinking JS. Aha! Got it now. _________________
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elfprince13

OVER NINE THOUSAND!

Joined: 23 May 2005 Posts: 10225 Location: A galaxy far far away......
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Posted: 30 Jun 2006 10:33:55 am Post subject: |
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awesome. I have occasionally clicked one square to high etc, which is annoying when you are working on something.
[edit]
0x5, the potential for misuse of this is frightening. can you imagine a spam bot that comes in and terraforms our city to spell out ch3@p m3ds? _________________ StickFigure Graphic Productions || VSHI: Vermont Sustainable Heating Initiative
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rivereye

Future Admin

Joined: 16 Mar 2005 Posts: 5450 Location: Out Fishing
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Posted: 30 Jun 2006 11:10:35 am Post subject: |
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it could be.
btw, on my computer, I have to scroll to use all the features, can you change that at all? _________________ I am the eye of the river
>(<')
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foamy3

Official Cemetech Fuel Transfer Engineer
Joined: 14 Dec 2005 Posts: 2190 Location: PA
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Posted: 30 Jun 2006 12:40:06 pm Post subject: |
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@rivereye: Would changing your monitor rez work?
Have you considered drag-n-drop pieces? _________________
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rivereye

Future Admin

Joined: 16 Mar 2005 Posts: 5450 Location: Out Fishing
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Posted: 30 Jun 2006 01:12:02 pm Post subject: |
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I have 1024*768 already, this page should be made to accomidate that. _________________ I am the eye of the river
>(<')
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Chipmaster

Mythical Hermit

Joined: 23 May 2005 Posts: 1858 Location: 37*16'05"N, 115*47'58"W
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Posted: 30 Jun 2006 03:08:49 pm Post subject: |
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| elfprince13 wrote: | | what do you pplz think of my changes to the railroad system? | Nicely done. Now it's at least functional, but still unnessesarily huge.  _________________
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