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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55726 Location: Earth, Sol, Milky Way
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Posted: 28 Dec 2009 03:56:44 pm Post subject: |
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Looks nice so far; did you get the strange fog/foliage issues worked out yet? _________________
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elrunethe2nd

Power User

Joined: 21 Nov 2008 Posts: 362 Location: In my infernal forge...
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Posted: 28 Dec 2009 04:24:34 pm Post subject: |
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The foliage is all transparent.
The fog, mysteriously cuts off behind each foliage from under ~45 degrees from the horizontal, so the plants have to be either really small or the fog must go. Still not sure quite what to do there. _________________
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CyberPrime
Power User

Joined: 19 Apr 2009 Posts: 370
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Posted: 28 Dec 2009 09:06:19 pm Post subject: |
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| That would make a great addition, elrune. It would be even better to get some really good looking terrains and hanging plants going with it. |
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iSchorle
Newbie

Joined: 29 Dec 2009 Posts: 3
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Posted: 29 Dec 2009 01:38:49 pm Post subject: |
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sounds- GREAT!
Im looking forward to this, and im really interested in the new mod-loading system!  _________________ something funny goes here. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55726 Location: Earth, Sol, Milky Way
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Posted: 29 Dec 2009 02:01:38 pm Post subject: |
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| iSchorle wrote: | sounds- GREAT!
Im looking forward to this, and im really interested in the new mod-loading system!  | Excellent, thanks for the enthusiasm, and welcome to Cemetech!  _________________
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Frost_Sabre
Newbie

Joined: 29 Dec 2009 Posts: 20
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Posted: 29 Dec 2009 03:45:59 pm Post subject: Re: "Freebuild: The Builder's Game" - Alpha Releas |
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| CyberPrime wrote: |
New Engine - this comes with new abilities for you as a player and us as developers as well as improved speed and memory usage. |
Does this mean it wont be in Torque-Script? |
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calc84maniac

Epic z80 roflpwner

Joined: 01 Aug 2006 Posts: 1503 Location: The ex-planet Pluto
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Posted: 29 Dec 2009 03:52:10 pm Post subject: Re: "Freebuild: The Builder's Game" - Alpha Releas |
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| Frost_Sabre wrote: | | CyberPrime wrote: |
New Engine - this comes with new abilities for you as a player and us as developers as well as improved speed and memory usage. |
Does this mean it wont be in Torque-Script? | It's still Torque - just newer. _________________ ~calc84maniac has spoken.
Projects:
TI-Boy SE
F-Zero
Super Mario (aka Project M) |
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Frost_Sabre
Newbie

Joined: 29 Dec 2009 Posts: 20
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Posted: 29 Dec 2009 03:54:21 pm Post subject: Re: "Freebuild: The Builder's Game" - Alpha Releas |
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| calc84maniac wrote: | | It's still Torque - just newer. |
Thank god. Was thinking i wouldn't be able to edit it.
Ill have something to do soon :> |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55726 Location: Earth, Sol, Milky Way
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Posted: 29 Dec 2009 03:54:34 pm Post subject: Re: "Freebuild: The Builder's Game" - Alpha Releas |
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| calc84maniac wrote: | | Frost_Sabre wrote: | | CyberPrime wrote: |
New Engine - this comes with new abilities for you as a player and us as developers as well as improved speed and memory usage. |
Does this mean it wont be in Torque-Script? | It's still Torque - just newer. | More specifically, it's a newer version of the Torque engine that fixes a lot of the lag and performance issues that plagued v.0002 of Blockland as well as all the mods that were built off of it.
Edit: @Sabre, awesome, what will you be writing?  _________________
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Frost_Sabre
Newbie

Joined: 29 Dec 2009 Posts: 20
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Posted: 29 Dec 2009 03:58:21 pm Post subject: Re: "Freebuild: The Builder's Game" - Alpha Releas |
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| KermMartian wrote: | Edit: @Sabre, awesome, what will you be writing?  |
Anything that comes to mind.
| KermMartian wrote: | | It's a newer version of the Torque engine that fixes a lot of the lag and performance issues..... |
Sounds good. Ill be waiting.
Edit: Oh BTW, which ports will this be using on default? (connection) |
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CyberPrime
Power User

Joined: 19 Apr 2009 Posts: 370
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Posted: 29 Dec 2009 04:08:53 pm Post subject: |
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28000, same as last time.
Keep in mind that we haven't done much in terms of lag reduction because we've been waiting to implement LDraw. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55726 Location: Earth, Sol, Milky Way
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Posted: 29 Dec 2009 04:11:21 pm Post subject: |
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| CyberPrime wrote: | 28000, same as last time.
Keep in mind that we haven't done much in terms of lag reduction because we've been waiting to implement LDraw. | Sorry, I was talking more about graphics lag than network (block transfer) lag. Didn't mean to muddy the waters there. _________________
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Xyno76

Advanced Newbie

Joined: 28 Dec 2009 Posts: 70 Location: Where my house is
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Posted: 30 Dec 2009 03:22:36 pm Post subject: |
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still can't wait! only a few more days!
didnt expect an alpha release...  _________________
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Lucas W

Expert

Joined: 07 Sep 2009 Posts: 577 Location: Australia
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Posted: 31 Dec 2009 03:17:46 am Post subject: |
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| I would really like to see mouse camera controll put back into the game. |
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Ted3681

New Member

Joined: 17 Oct 2009 Posts: 85 Location: Ted3681.com
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Posted: 31 Dec 2009 03:34:26 am Post subject: |
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| Lucas W wrote: | | I would really like to see mouse camera controll put back into the game. |
wait its not in there? what do you mean mouse camera controll? like f8, that flying camera thing? I sure hope thats not what you mean that was essential for some things like moving past walls quickly or fighting past gravity. hope thats not it  |
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Lucas W

Expert

Joined: 07 Sep 2009 Posts: 577 Location: Australia
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Posted: 31 Dec 2009 03:41:48 am Post subject: |
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no I meant controlling your view. EG. moving your mouse up in ToB would make your camera rotate up.
Last edited by Lucas W on 31 Dec 2009 03:42:27 am; edited 1 time in total |
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Dontar
Advanced Member

Joined: 28 Dec 2009 Posts: 177
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Posted: 31 Dec 2009 03:42:21 am Post subject: |
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will the server use TCP or UDP ports?
if TCP then expect a (hopefully) 24/7 server out of me, if udp a hamachi server.. |
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Ted3681

New Member

Joined: 17 Oct 2009 Posts: 85 Location: Ted3681.com
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Posted: 31 Dec 2009 03:48:03 am Post subject: |
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| Lucas W wrote: | | no I meant controlling your view. EG. moving your mouse up in ToB would make your camera rotate up. |
thanks for clearing that up. |
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elrunethe2nd

Power User

Joined: 21 Nov 2008 Posts: 362 Location: In my infernal forge...
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Posted: 31 Dec 2009 04:40:09 am Post subject: |
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| Quote: | | I would really like to see mouse camera controll put back into the game. |
You mean we can't look up or down in first/third person? _________________
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smarcus6
Member

Joined: 30 Dec 2009 Posts: 101 Location: australia
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Posted: 31 Dec 2009 06:07:46 am Post subject: |
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OMG 2 HOURS TO NEW YEARS DAY HERE IN AUSTRALIA!!!  |
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