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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55726
Location: Earth, Sol, Milky Way

Posted: 28 Dec 2009 03:56:44 pm    Post subject:

elrunethe2nd wrote:
[...]Hostilities aside, Elfprince has asked me to release a map alongside TBG. I agreed. Anyone interested?
Since i'm still working on it, suggestions would be great.

It can be found here:
http://thebettermod.org/forum.html?func=view&id=14979&catid=15
Looks nice so far; did you get the strange fog/foliage issues worked out yet?
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elrunethe2nd


Power User


Joined: 21 Nov 2008
Posts: 362
Location: In my infernal forge...

Posted: 28 Dec 2009 04:24:34 pm    Post subject:

The foliage is all transparent.
The fog, mysteriously cuts off behind each foliage from under ~45 degrees from the horizontal, so the plants have to be either really small or the fog must go. Still not sure quite what to do there.
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CyberPrime


Power User


Joined: 19 Apr 2009
Posts: 370

Posted: 28 Dec 2009 09:06:19 pm    Post subject:

That would make a great addition, elrune. It would be even better to get some really good looking terrains and hanging plants going with it.
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iSchorle


Newbie


Joined: 29 Dec 2009
Posts: 3

Posted: 29 Dec 2009 01:38:49 pm    Post subject:

sounds- GREAT! Smile

Im looking forward to this, and im really interested in the new mod-loading system! Cool
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55726
Location: Earth, Sol, Milky Way

Posted: 29 Dec 2009 02:01:38 pm    Post subject:

iSchorle wrote:
sounds- GREAT! Smile

Im looking forward to this, and im really interested in the new mod-loading system! Cool
Excellent, thanks for the enthusiasm, and welcome to Cemetech! Smile
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Frost_Sabre


Newbie


Joined: 29 Dec 2009
Posts: 20

Posted: 29 Dec 2009 03:45:59 pm    Post subject: Re: "Freebuild: The Builder's Game" - Alpha Releas

CyberPrime wrote:

New Engine - this comes with new abilities for you as a player and us as developers as well as improved speed and memory usage.


Does this mean it wont be in Torque-Script?
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calc84maniac


Epic z80 roflpwner


Joined: 01 Aug 2006
Posts: 1503
Location: The ex-planet Pluto

Posted: 29 Dec 2009 03:52:10 pm    Post subject: Re: "Freebuild: The Builder's Game" - Alpha Releas

Frost_Sabre wrote:
CyberPrime wrote:

New Engine - this comes with new abilities for you as a player and us as developers as well as improved speed and memory usage.


Does this mean it wont be in Torque-Script?
It's still Torque - just newer.
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Projects:
TI-Boy SE
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Frost_Sabre


Newbie


Joined: 29 Dec 2009
Posts: 20

Posted: 29 Dec 2009 03:54:21 pm    Post subject: Re: "Freebuild: The Builder's Game" - Alpha Releas

calc84maniac wrote:
It's still Torque - just newer.


Thank god. Was thinking i wouldn't be able to edit it.
Ill have something to do soon :>
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55726
Location: Earth, Sol, Milky Way

Posted: 29 Dec 2009 03:54:34 pm    Post subject: Re: "Freebuild: The Builder's Game" - Alpha Releas

calc84maniac wrote:
Frost_Sabre wrote:
CyberPrime wrote:

New Engine - this comes with new abilities for you as a player and us as developers as well as improved speed and memory usage.


Does this mean it wont be in Torque-Script?
It's still Torque - just newer.
More specifically, it's a newer version of the Torque engine that fixes a lot of the lag and performance issues that plagued v.0002 of Blockland as well as all the mods that were built off of it.

Edit: @Sabre, awesome, what will you be writing? Smile
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Frost_Sabre


Newbie


Joined: 29 Dec 2009
Posts: 20

Posted: 29 Dec 2009 03:58:21 pm    Post subject: Re: "Freebuild: The Builder's Game" - Alpha Releas

KermMartian wrote:
Edit: @Sabre, awesome, what will you be writing? Smile


Anything that comes to mind. Razz

KermMartian wrote:
It's a newer version of the Torque engine that fixes a lot of the lag and performance issues.....


Sounds good. Ill be waiting.

Edit: Oh BTW, which ports will this be using on default? (connection)
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CyberPrime


Power User


Joined: 19 Apr 2009
Posts: 370

Posted: 29 Dec 2009 04:08:53 pm    Post subject:

28000, same as last time.

Keep in mind that we haven't done much in terms of lag reduction because we've been waiting to implement LDraw.
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55726
Location: Earth, Sol, Milky Way

Posted: 29 Dec 2009 04:11:21 pm    Post subject:

CyberPrime wrote:
28000, same as last time.

Keep in mind that we haven't done much in terms of lag reduction because we've been waiting to implement LDraw.
Sorry, I was talking more about graphics lag than network (block transfer) lag. Smile Didn't mean to muddy the waters there.
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Xyno76


Advanced Newbie


Joined: 28 Dec 2009
Posts: 70
Location: Where my house is

Posted: 30 Dec 2009 03:22:36 pm    Post subject:

still can't wait! Rolling Eyes only a few more days!

didnt expect an alpha release... Razz
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Lucas W


Expert


Joined: 07 Sep 2009
Posts: 577
Location: Australia

Posted: 31 Dec 2009 03:17:46 am    Post subject:

I would really like to see mouse camera controll put back into the game.
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Ted3681


New Member


Joined: 17 Oct 2009
Posts: 85
Location: Ted3681.com

Posted: 31 Dec 2009 03:34:26 am    Post subject:

Lucas W wrote:
I would really like to see mouse camera controll put back into the game.


wait its not in there? what do you mean mouse camera controll? like f8, that flying camera thing? I sure hope thats not what you mean that was essential for some things like moving past walls quickly or fighting past gravity. hope thats not it Neutral
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Lucas W


Expert


Joined: 07 Sep 2009
Posts: 577
Location: Australia

Posted: 31 Dec 2009 03:41:48 am    Post subject:

no I meant controlling your view. EG. moving your mouse up in ToB would make your camera rotate up.

Last edited by Lucas W on 31 Dec 2009 03:42:27 am; edited 1 time in total
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Dontar


Advanced Member


Joined: 28 Dec 2009
Posts: 177

Posted: 31 Dec 2009 03:42:21 am    Post subject:

will the server use TCP or UDP ports?

if TCP then expect a (hopefully) 24/7 server out of me, if udp a hamachi server..
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Ted3681


New Member


Joined: 17 Oct 2009
Posts: 85
Location: Ted3681.com

Posted: 31 Dec 2009 03:48:03 am    Post subject:

Lucas W wrote:
no I meant controlling your view. EG. moving your mouse up in ToB would make your camera rotate up.


thanks for clearing that up.
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elrunethe2nd


Power User


Joined: 21 Nov 2008
Posts: 362
Location: In my infernal forge...

Posted: 31 Dec 2009 04:40:09 am    Post subject:

Quote:
I would really like to see mouse camera controll put back into the game.

You mean we can't look up or down in first/third person?
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smarcus6


Member


Joined: 30 Dec 2009
Posts: 101
Location: australia

Posted: 31 Dec 2009 06:07:46 am    Post subject:

OMG 2 HOURS TO NEW YEARS DAY HERE IN AUSTRALIA!!! Very Happy Very Happy
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